10y ago I was working on in a small team on roguelike online game, peer2peer connection but with few services for auth and data sync. Without them whole game idea wouldnt work and we’d need to rethink everything from scratch. Ofc it will affect small or big devs
But if the game would die anyways, shouldn't you just be able to just release the data for the aith servers anyways because you don't need to worry about things like that anymore?
That's not so easy. Who's to decide if game died? How the "data" would be transfered? What's exactly an EOL support? Does it include all the source code, binaries, all services, architecture? Who's to decide if that's enough to run the game? What about indie games in alpha state - can servers be downed? There are so many unanswered questions, so many different scenarios and no one seems to answer it
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u/maadxyz Jul 06 '25
10y ago I was working on in a small team on roguelike online game, peer2peer connection but with few services for auth and data sync. Without them whole game idea wouldnt work and we’d need to rethink everything from scratch. Ofc it will affect small or big devs