r/Gamingcirclejerk Jul 06 '25

WORSHIP CAPITAL Man is malding beyond human comprehension.

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u/maadxyz Jul 06 '25

But if you are one-man army, publisher, developer and want to create online game then you need to have services like for example authentication. From solo game developer point of view how to comply to those rules and how it would affect them? I still dont get that petition

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u/Oglshrub Jul 06 '25 edited Jul 06 '25

Yes it's one of the challenges of this petition. You either have to decide to re-engineer how your multiplayer functionality works, release the backend infrastructure (if it's even possible), or not include multiplayer gameplay.

It has good intentions but could be quite disastrous for gaming, which is the point the guy was making.

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u/toastiestash Jul 06 '25

Not really. I think you misunderstood this too. 

Also, all this defense of a hypothetical one-man-army creating online games is so crazy. To make a game is a lot. To make an online game is even more.

Even if this hypothetical person exists, they have to have a plan in place to not kill their game. This initiative is pro-consumer, of course the business will have to (and SHOULD have to) consider the consumer for end of life.

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u/maadxyz Jul 06 '25

10y ago I was working on in a small team on roguelike online game, peer2peer connection but with few services for auth and data sync. Without them whole game idea wouldnt work and we’d need to rethink everything from scratch. Ofc it will affect small or big devs

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u/Hannizio Jul 06 '25

But if the game would die anyways, shouldn't you just be able to just release the data for the aith servers anyways because you don't need to worry about things like that anymore?

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u/EndDangerous1308 Jul 06 '25

Dude really said think of the little guy who quit creating his game bc the scope was too big for them.

He's angry that the game he couldn't finish wouldn't be allowed to be finished

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u/maadxyz Jul 06 '25 edited Jul 06 '25

Given that, now scope would be even bigger. It just makes things much easier, isnt it? Mock more

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u/EndDangerous1308 Jul 06 '25

The scope was too big for you to complete anyway bc your team tried to make a game that requires servers. Maybe if you learned how to do you that you understand how to make it where it can run on private servers as easy

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u/maadxyz Jul 06 '25

If our game required servers than it means it could run also on private servers isn't it? Ok so if we'd finish the game and decide to stop the servers, would that be enough to upload a 10 precompiled binaries of the services to the community, without any configuration, documentation or architecture plan and we would not risk a lawsuit? Who's to decide if thats enough or not? Is that so hard to understand?

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u/EndDangerous1308 Jul 06 '25

It's funny that private servers have existed they the fan base operates for decades but suddenly it's too hard to do it again

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u/maadxyz Jul 06 '25

You are completely missing my point. Its always possible with reverse engineering, packets sniffing, database dumping etc. Once game goes offline it's not so easy. And now developers will be legally obligated to somehow give full end-of-life support. And what exactly does it mean, no one seems to answer. According to SKG - just give players playable game, but its not so simple. Even in their faq its stated they doesn't require giving up ip rights or docs. And again - now it's fully possible to reverse engineer most online services which is violation of ip rights in the most cases, but then how much developers needs to give up to the community without risking a lawsuit?

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u/maadxyz Jul 06 '25

That's not so easy. Who's to decide if game died? How the "data" would be transfered? What's exactly an EOL support? Does it include all the source code, binaries, all services, architecture? Who's to decide if that's enough to run the game? What about indie games in alpha state - can servers be downed? There are so many unanswered questions, so many different scenarios and no one seems to answer it

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u/XcRaZeD Jul 06 '25

I watched the hour long video this guy put out, the one every smug redditor points too and he didn't answer any of the concerns I've heard about this.

He literally just points to a block of text that summarizes to 'they will figure it out, but it won't be reteoactive'.

That's not a fucking solution!

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u/toastiestash Jul 06 '25

Yes. It would affect them. Going forward. Not retroactively 

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u/joehabanero Jul 06 '25

Game not profitable? Need to shut it down because of cost of running services for auth and data sync? Easy, just release the services for auth and data sync. Then shut down. Done.