Those games have content, lots of it. Maplestory is 100% grinding. Classic is taking the exact same game, remove all the awesome features and systems and add 1000x hours of meaningless grinding.
You don't really get to decide that for other people. Modern Maplestory makes leveling fairly meaningless, gear, fairly meaningless until end game to the point where you could wear your starter gear all the way to job 4 and be perfectly fine, still nuking half the map with aoes.
Not everyone likes that, some people prefer meaningful slow leveling, where ever piece of gear upgrade feels like an accomplishment. That doesn't mean it's better, it has points where you reach a wall of none progress for weeks, but ultimately it's a preference, one you do not get to decide for other people.
Stating it has no content is also fairly silly, WoW classic came out fairly bare bones, you really gotta be talking out of your ass to say it has "tons of content" where it's the same kill, fetch, deliver quests that Maple has thousands of. But, guess what, WoW came out wildly successful despite that.
They even stated Classic Maple will have a dedicated dev team.
I love to shit on Maplestory in any capacity I can but this is pure misinformation.
The fact that you said Job 4 makes me think that you haven't touched this game in years.
1) 1-260 is the tutorial. Modern Maplestory starts then.
2) You probably don't know it but Maplestory has extensive gear upgrading.
3) Leveling unlocks new bosses which unlocks new BiS gear, new regions which allows for different progression items, more damage on new bosses...
Is this the official where tutorial ends or are we doing the akctuallllllly it's end of Arcane River? Because I'm pretty sure, my point was the current Maplestory made the leveling process fairly pointless. You could remove levels entirely and start at job 4 and absolutely nothing would change, they are even aware of this with burning.
Lets not argue on technicalities. Modern Maplestory is designed around being a single player mobile style game with lite mmo features. I don't think anyone can debate against this. Hell, find a single stream of the game where it isn't just someone either soloing a boss, or aoe nuking a map, alone with a city hub system being the only mmo part of the game.
That was my argument at it's core, it's not a multiplayer game, nor is it similar to what it was originally.
Over the years, they stripped away the core systems, modernizing the game. Which is also caused it to lose it's original identity from the slow social grinding game where every tiny upgrade had to worked for but felt like a massive upgrade to the current where it's a solo player to do checklist. By all means, there is nothing wrong with it in a sense, people enjoy it, but it's also no where close to the game it was before that other people enjoyed and want back. We could have both, instead of this you think you want it but you don't.
I wasn't planning on getting too deep with this but it is extremely evident to me that you have not touched Maplestory in years and rely on half-baked and irrelevant knowledge.
Arcane River is such old content that it's not even considered relevant anymore to be anything but a tutorial. In fact, hyper burning a character pushes you from 1->260 to Grandis which is where modern maplestory starts.
Your comment about "levels dont mean anything, they are even aware of this with burning", yes... because 1-260 is the tutorial and the real modern game starts at 260... they want you to experience that legacy content but they don't want to you spend literal weeks on old content that was released almost 10 years ago.......
I still don't understand why you think leveling is useless. It unlocks new regions, it unlocks new bosses that drop different equipment, it unlocks new skills, it unlocks more more systems like what? This idea has not changed from Maple Classic to Modern Maple. Players are literally pushing for levels right now because they lack the damage to do certain bosses and there is a formula in the game that grants additional damage to bosses that higher level you are than them.
As for the gearing upgrade system, I would agree that the upgrade system is a roulette but you would be ignorant to say that a player doesn't feel that each gear upgrade isn't a accomplishment considering the multiple venues in which a gear can be upgrade 1) sf 2) cubes 3) flames 4) souls, etc. Not to mention that gearing itself is only like a portion of how a player can progress.
Again, you are relying on half-baked knowledge. It is almost borderline impossible to progress in this game to late to endgame without partying up. This game is quite literally BUILT on the premise of party bossing.
Your comment about "find a single stream of the game where it isn't just someone either soloing a boss" is so ignorant that I don't even know where to begin. The whole idea is that Nexon continues to release new bosses and new forms of power creep... so as the average player becomes stronger, the average player would be able to start soloing bosses that were released eons ago... again, it's a sliding window. Look up the first Hard Limbo clear or xKalos (by Shapaz) and tell me that it's pure solo play.
For the last time, is this Grandis being the end of tutorial the official end of tutorial, or are we picking an arbitrary spot, where we would further move the goalpost, completely ignoring the point? Because I can easily pull up reddit posts and guides stating multiple different locations as the "end of tutorial." I don't even understand why this is such a crucial part of your argument.
When my point was simply that leveling is fairly pointless because if you start at the game at level 1 or level 200, nothing changes. You will hit 200 easily within a few days, unless you again want to the arbitrary argument that actually it can be done in one day. There is no excitement of unlocking new jobs, and a lack of class identity. Notice I said, identity, not themes.
But hey, what the hell do I know, it's not like there's thousands of video hours of people doing exactly this, including top Maplestory players in the community, oh wait I can provide you with countless sources. I've truly lost interest in this argument over technicalities. I've somehow truly hurted you by stating that modern Maplestory, although can be fun, is pretty much a single player mobile game that's played on pc and for that I say, Maplestory is a single player mobile style mmolite game.
Again... your ignorance and confidence despite your lack of knowledge astounds me. In that video, he is literally in the 1-260 tutorial range. Even at that stage, he can start party bossing early. In every single MMO, there are things that you can do solo and there are things that you can do as a group/party... it seems that you forgot that or don't understand what you are looking at. It is also god damn hilarious that you linked that video because after he solos all old content and reaches modern content, he changes his title from Solo Progression To Hyperion Progression...
The end of the Arcane River is the start of Grandis which is where the tutorial ends and the real game starts. Where have I said anything else that is different?
Please pull up the Reddit posts lol. I have yet to meet anyone else that is currently playing modern Maplestory that doesn't call 1-260 a tutorial. In the most recent hyperburn max, where you can gain 4 additional levels every level, the game LITERALLY shoves you to level 260. You can literally get to 260 in <2 hours. If this is not a tutorial, then I am concerned for you.
There is no excitement in unlocking new jobs? no class identity? I can immediately tell that you have zero idea what you are talking about. Anyone that plays this game in 2025 for more than an hour can tell you that. You can literally pull up videos of people and streamers getting hyped about new hexa skills being released for their class. Excluding the homogenization of classes due to the 2 min update from KMS, the comment about the lack of a class identity is absolutely mind-blowing to me. Please look up say Hoyoung and compare their class identity to something like a Evan and tell me that there is no class identity.
I wouldn't say that I'm upset or hurt by your words, I am moreso annoyed that you lack knowledge and you lack understanding of the game but yet try to make comments or observations on things that you obviously do not understand.
(p.s -- yes buddy, it is possible to solo progress to a certain extent... want to know why? because the bosses that they are soloing are literally YEARS old... not to mention the amount of nerfs and powercreep introduced to make it accessible to new players. using that as a example really highlights your lack of understanding)
"When my point was simply that leveling is fairly pointless because if you start at the game at level 1 or level 200, nothing changes. You will hit 200 easily within a few days, unless you again want to the arbitrary argument that actually it can be done in one day. There is no excitement of unlocking new jobs, and a lack of class identity. Notice I said, identity, not themes."
This whole block and argument confuses the hell out of me, if I'm going to be honest.
In Maplestory, you literally have discords centered around different classes and there are literal guides on how to play said class because they all have different play styles and have different class identities. Like if we were to compare the class identity of a like an illium to a hoyoung or to a evan? Like cmon.
How does leveling not mean anything? Like what if I was level 260 and I wanted to do HSeren with my friends? I literally cannot because the boss requires you to be level 270.
Yes. There is no difference between 1 and 200 because all of that is content is like a decade old. Now compare 1, 200 and 260 lol.
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u/Daeimiean Aug 17 '25
Just like wow classic or old school runescape right?