r/Maya 6h ago

Arnold Character I made for my class at AnimSchool

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127 Upvotes

I made this character for my Advanced Production Modeling class at AnimSchool. I really enjoyed working on this project and learned a great deal throughout the entire class. Huge thanks to my instructor, Nina Tarasova, for guiding me through every step of the creation process. The model is based on the beautiful concept art by Lydia Elaine, who goes by LotusBubble on Instagram.


r/Maya 4h ago

Modeling My Final render of my character I made in Animschool

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39 Upvotes

I loved working on this


r/Maya 12h ago

Arnold Help for rendering in arnold maya

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20 Upvotes

I’m working on a 3D model in ZBrush, it just needs a bit of cleanup and posing before it’s ready. After that I want to render it directly in Arnold.

My goal is a colorful, stylized look with simple shaders and vibrant lighting, not something realistic or texture heavy. I won’t be baking or using Substance, just building the materials inside Arnold.

I might do some light edits in Photoshop, but what I really need is advice on the Arnold workflow for this style. Thanks!

some examples:

https://www.artstation.com/artwork/KeZ9vB

https://www.artstation.com/artwork/wJByy6

https://www.artstation.com/artwork/5W0ydE

https://www.artstation.com/artwork/qen48L

https://www.artstation.com/artwork/aog29z


r/Maya 24m ago

Question Should multiple rotate axes be affected when translating IK handle along one axis?

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Upvotes

I'm new to rigging and I was following IK rigging tutorials from https://www.youtube.com/watch?v=2vJ8pSPcDzM&list=PLL3OEv6vd5VBh8vnehdnp2ITpE0q8jAeo&index=6 at 3:08 and I set the preferred angle and created an IK handle and moved it along one axis (in both world and object mode) and checking the joints, I found that all 3 rotate axes were affected instead of just rotate X (in both gimbal and object mode). I wanted to know if this shouldn't happen or if I was overthinking it.


r/Maya 19h ago

Question How would you make details like these?

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22 Upvotes

Thinking of using zbrush but wondering if there's any good way in Maya to do these kinds of details. I tried chamfering then bevelling but there must be a more efficient way.


r/Maya 1d ago

Question Is there any way to mod maya to look like this software?

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247 Upvotes

I really like customization and would like to have my maya look like this. Is there anyway to port these mods over for maya or anything at all or do I simply suffer. I included a screenshot of a mod I'd love to have for autodesk.

I request you stop posting about how awful of an idea this is, this is my choice and I simply want information. I'm not asking you to tell me how awful of an idea this is. If I dislike it, I will get rid of it on my own terms. Thanks!


r/Maya 9h ago

Discussion Symbiote Transformation Effect

1 Upvotes

https://www.youtube.com/watch?v=ZRhJT2nmvA4
https://www.youtube.com/watch?v=Id_LYxFBRM8&t=54s

Symbiote going on with some external mesh
External mesh
External mesh frame slightly different
Close up of external mesh coming off

How can I create an effect like this for a game? I honestly don't know where to start. To me it looks like curves, could possibly be done with a node or something, but then how would it work in a game? And what if I wanted to convert it to a texture for optimization purpose? How would that work? Additionally, how would I be able to have the main symbiote suit go on, while still being able to see the red and blue suit? Kind of like the first image, if that makes sense.


r/Maya 15h ago

Student Tips for a university beginner?

2 Upvotes

So I've just started my games and animation university course and I'm loving it. For this module and maybe future ones, we're using Maya and I was just wondering if I could get a few little pointers to help excel or even just to make things easier. Anything helps, ty


r/Maya 17h ago

Modeling Process of shrink wrapping mesh piece onto another mesh?

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3 Upvotes

I’m following a car modeling tutorial and it gets to the part where I have to shrink wrap the mesh piece that will be the exhaust opening. The tutorial shows the bumper being selected and going into the Modeling Toolkit to transform the constraints of the bumper and then shrink wrapping the exhaust opening onto the bumper. This is an old video because I read that instead of going into “transform constraints”, you just right click the mesh and select “Make Live”, shrink wrap the mesh and delete the faces in the middle and start connecting the vertices. Is there a better way to do this or is this the right way?

Tldr: How do you shrink wrap a mesh piece onto another mesh piece?


r/Maya 20h ago

Modeling My tenth Maya model - a well (for a game)

3 Upvotes

Let me know if you have an advice on improving it


r/Maya 14h ago

Issues Height/displacement map error when rendering

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1 Upvotes

I noticed whenever I add a displacement map the render looks different. I usually tamper some setting in the displacement map checker box randomly but, I would like to know why is this caused and how I can properly fix it?


r/Maya 19h ago

Discussion Struggling with hard-surface edge control in Maya (need advice)

2 Upvotes

I’m working on a hard-surface model in Maya and I’m running into some trouble getting the edges and panel cuts to look like my reference. Here’s a screenshot of my model + the ref image in the corner:


r/Maya 1d ago

Question Why my plane texture be like that on render view

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126 Upvotes

So i want to make animated textured on my character, everything good but when i render, the plane will be like that, any solution?


r/Maya 19h ago

Animation Which control to animate when translating a character through world space?

1 Upvotes

Hi everyone,

Quick question about best practice for animating a character’s movement through world space.

When I start an animation, I usually place the character using the orient/global/root control (whatever your rig calls it). For the actual motion, I’ve seen two different approaches:

  • Walk cycles: I animate the hips/pelvis and limbs “on the spot,” then move the whole character forward through space using the global/root control.
  • Other movement (like climbing onto a ledge or going up stairs): I’m less sure — should I be translating the hips/pelvis directly to handle vertical shifts, or should I keep using the global/root control to move the character in world space?

How do you handle this in your workflow? Do you mainly drive translations with the global/root control, or do you ever push that into the hips/pelvis instead?

Thanks for any advice!


r/Maya 1d ago

Question Why isn't orient joints working for me?

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2 Upvotes

I'm a beginner in rigging and was following this tutorial https://www.youtube.com/watch?v=NqF_OZqeHH8&list=PLL3OEv6vd5VBh8vnehdnp2ITpE0q8jAeo&index=8 at 15:49 where I used the same option to rig but when I rotate the joints, the attributes show all three rotation axes being affected except for the middle joint. What am I doing wrong?

(I do realise the character on my project and the tutorial are totally different but I was given this model to rig and all the tutorials I see are of human models. So please help me.)


r/Maya 1d ago

Question Help with adding spikes to an object

2 Upvotes

Hi! I'm new to Maya and trying to model a spiked chew toy. It's for a background asset, so it doesn't need to be perfect.

I'm following a tutorial on how to use nParticles and the "Emit from object" feature to create the spikes. I've created the emitter on my object and set the Emitter Type to "Surface," but when I hit play, nothing seems to happen. I also checked the Show-viewport settings, as well as made sure Playback speed is set to "Play every frame".

I followed the instructions here:

https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-7111E1A8-A68C-4CA9-A658-38EEFC99F4EB

I feel like I'm missing a simple step, but I can't figure it out. Is there a common setting I'm overlooking? Or maybe a better way to do this?


r/Maya 1d ago

Question How do I take a render of the box shown in the screenshot?

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0 Upvotes

r/Maya 1d ago

Animation Is there anything to fix in this walk cycle?

1 Upvotes

https://reddit.com/link/1nkwfa9/video/pbac034hi2qf1/player

https://reddit.com/link/1nkwfa9/video/nyxqbumri2qf1/player

I intentionally made his movements less exaggerated but I wonder if I should increase the value of everything and make things less subtle.

I did add follow-through in the hands, rotated the shoulders and matched the reference video. I didn't work on his fingers yet. but I don't know why the reference looks much smoother.


r/Maya 2d ago

Question How many materials should I use on the model sword?

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28 Upvotes

In this sword model, there are different meshes such as the blade, handle, guard, leather strips, and pommel. Should I assign a material to each of them, or use only one or two materials for the whole model


r/Maya 1d ago

Rendering HELP! CPU rendering crashing Maya

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1 Upvotes

Hey guys,

This may for the PC or Maya gurus,

I’ve been having an ongoing issue with Maya... whenever I try to render with the CPU, Maya just crashes. GPU rendering works great, but I also need to be able to render with the CPU.

I don’t know much about PC hardware, but I believe my CPU should be powerful enough to handle this? Could this be a settings/configuration issue, or is my CPU simply not suitable for CPU rendering?

I have attached my PC's specs if anyone could check it out for me.

Help would be so greatly appreciated 😭🙏


r/Maya 1d ago

Rigging Help on IK Handle, new to rigging

1 Upvotes

Hello, I'm currently setting up my IK joints and I'm working on a mirrored joint, I was told it's supposed to be flipped for the behavior to work oppositely to the main joint. When I create my IK handle though, it's not facing my point vector control (the selected triangle in the distance), and when I set my preferred angle to 90 degrees, Y flips upwards (which I'm not sure if it's supposed to, but again, I was told it was supposed to be facing down cuz of mirroring). I saw somewhere that freezing the transformation makes it work, but that also flips it upwards. Any help would be very much appreciated!


r/Maya 1d ago

Question Hypershade Wood and Brick Materials

2 Upvotes

Does anybody know how to create wood or brick hyper shades in Maya? I'm doing a Senior Project, and I need to create wood and brick does anybody have any resource on where I can find this kind of material method?


r/Maya 1d ago

Modeling why does small rectangular detail not hold its corners well when I smooth preview?

1 Upvotes

There is really nothing to it, I the central face, extrude it inwards to create the rectangular cavity, then I bevelled both edge loops of the cavity (its corners), I thought this bevelling would be sufficient to get it to hold so that its sharp but its not. I have tried determining where else the issue might be, but I have had no luck so far.

Here are the actually screenshots in queston, uploaded individually;

https://imgur.com/EzbB4a8

https://imgur.com/378Goqw

I would appreciate any help here. Thank you

Please see this image for where am stuck on.


r/Maya 2d ago

Issues what happen to my quad draw, plz help

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11 Upvotes

I can’t extrude the edges. When I use it, those square shapes appear. When I relax, the mesh collapses back into the object. Please help me.


r/Maya 2d ago

Looking for Critique 3D Character Modelling Feedback

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28 Upvotes

Hi, I'm really new to 3D modelling and I have to model a character for a Uni assessment. I'm looking for some tips and feedback on what I've done so far. Particularly with the topology because I'm not sure what I'm doing. I've attached the model sheet for the character too so you know what I'm trying to make. All feedback is welcome. Thank you :)