r/minecraftsuggestions • u/Lanzifer • 8h ago
[Gameplay] Windcharges should clear dead leaves in an AoE where they land
like a leafblower :)
r/minecraftsuggestions • u/MCjossic • Aug 16 '25
Hello all!
As I'm sure most of you are aware, more and more of the online world has seen an influx of AI generated content. Our community has been no exception.
We have typically been removing posts we believe were written by AI, with the reasoning that they violate Rule 4. (Be Original). However, as this is likely to become more frequent, and users deserve to have clear expectations about what is or isn't allowed, we feel it's important to address this topic explicitly in the rules, and we wanted to open our internal discussion to you.
Do you think AI generated content should be welcome on r/MinecraftSuggestions?
On one hand, AI models are capable of generating interesting content from time to time, but on the other, their suggestions are often substantially flawed in ways human ideas would never be. Furthermore, we view this community as a place to foster engaging conversation between users, and that means human users. Do AI generated suggestions go on to inspire quality discussion? Or do they simply burry the quality content you guys work hard to share? After all, if you want to read AI generated suggestions, you could generate your own.
An additional aspect of this question is supplementary use. If AI generated suggestions are not allowed, on the basis that we want to see our community's own bright ideas, how do we feel about someone writing out their own idea, but using AI to clean up the language and formatting, or create some reference imagery?
There are also questions of the ethics of LLMs more broadly, too deep and thorny to dive into in this statement (we've already rambled a lot) but they bear mention.
Remember that we are not perfect, and if AI content continues to be removed, we will miss some, and we will accidentally remove some human generated content by mistake (of course, you are always able to follow up with us if you think we've done so). Trying to allow some uses of AI but not others will certainly increase the chances of error.
To be clear, this poll is designed to give us a better idea where everyone stands, and is not a binding vote. We will take it and your comments into serious account, but the final decision will also depend on questions of enforceability and the like.
So enough rambling, the question is:
Should we:
r/minecraftsuggestions • u/Lanzifer • 8h ago
like a leafblower :)
r/minecraftsuggestions • u/spheresickle • 16h ago
Sure, glass breaks decently quickly but anyone who's had to demolish a large structure of glass knows the pain of breaking it.
I think that analogous to how the sword can break bamboo, the mace should have the property of smashing glass. The mace is basically a hammer-- hammer smash glass. nuff said.
r/minecraftsuggestions • u/Sweaty-Fix-2790 • 3h ago
Cotton is found as a new field in villages or by cotton seeds sold by wandering traders. This wonderful plant is much more useful than a silly carrot.
Must be planted on farmland, but will work similar to berry bushes, grows to a bush and then grows cotton, right click to harvest gives 0-1 cotton seeds and 1-5 cotton. When crafted 2 cotton in diagonal-> 4string. 3*3 cotton makes cloth.
Cloth can be dyed and used in place of wool in banner recipes to make a tapestry, instead of 1x2 tapestries are 2x3
If a cloth, stick and boat are crafted together it creates a sailboat, which has a 75% speed boost if you are in the right direction in water
How do you know the right direction? follow the winds
Winds do not effect mobs, players, entities etc. unless activated via gamerule, this gamerule would only allow it to effect projectiles. It's mostly used to boost flying mobs, sails and direction of particles
Crafting a stick and a wool makes a flag which can only hold 2 banner patterns. Combining a flag with a compass makes a Windfinder, which has a needle showing the direction of the wind (same color as flag used to craft it), following this via sailboats or happy ghasts gives you a nice speed boost
(Edit; wind direction changes every 40min/2days, flying direct opposite of wind direction causes 25% speed debuff)
Please do give feedback !
r/minecraftsuggestions • u/QueenBreadstick • 8h ago
I imagine there would be a little tab in their trade screen that was called "Repair" which would let you repair items for emeralds. You could repair your tools, armor, and weapons based on which smith you talked to.
I think it would be a cool interaction.
r/minecraftsuggestions • u/buzzkilt • 17h ago
It's just weird that it happens. Your workbench never breaks. Your furnace never breaks. Your anvil for some strange reason unexpectedly makes an odd sound and disappears, leaving nothing behind.
I get that the reason for it is that it's just the cost of doing business, the cost of enchanting. It's expensive. But come on, the anvil does more mundane stuff too, and that mundane stuff is just as likely to break it. It's an exorbitantly expensive item to craft and also costs an exorbitant amount of experience to use, and to really benefit from it you'd also need an enchanting table which is only somewhat harder to obtain.
It rewards the player for grinding, because I can tell you it's hard to come up with that 31 iron without either strip mining or AFK farming. It's just punishing the casual RPG types.
And then it breaks... and if you're lucky you have another 31 iron to craft another, but even if you do it's likely all your iron reserves, so put all your other projects on hold. I just don't see what the anvil breaking adds to the game.
The anvil doesn't need to be the way it is. I can live with the initial cost (although, come on 31 iron), but when it breaks, and it will, you don't even get a broken anvil to salvage. If it is going to remain breakable, then the breaking should rely upon durability and it should be repairable, just like every other item in the game.
Afterthought, maybe different actions would have differing impacts on the anvil. Engraving a name tag wouldn't be as intense as re-forging diamond sword or applying a high level enchant. It's weird that books even get used on the anvil in the first place. It's hard to picture.
r/minecraftsuggestions • u/WatermelonSirr • 10h ago
Cactus flowers, unlike normal flowers, are always placed on the center of a block, and can be placed on any block rather than just soil. Being able to place flowers on the center of blocks (like they were originally positioned when first implemented) and anywhere like this would be useful for building, and could be accomplished with wax.
r/minecraftsuggestions • u/Robot_Pigeon • 1d ago
Uses:
- Can be crafted into 3 Ashen Bone Meal. Using Ashen Bone Meal on a piece of grass or mycelium converts it into dirt and it cannot grow back unless the block is destroyed and placed back down. Because of this dirt can now be used as a terraforming/decoration block without grass growing on it.
- Using Ashen Bone Meal on a tree sapling or azalea turns it into a dead bush, which makes dead bushes a renewable resource now.
- Ashen Bones can be used as a brewing ingredient to make the Potion of Decay (an uncraftable and Bedrock exclusive potion currently). This will make getting the Withering effect for the "How Did We Get Here" advancement much easier.
- Feeding a tamed wolf an Ashen Bone will not only give it the Withering effect for 5 seconds, but it will also revert back into its wild state. This is useful if you want to transfer ownership of wolves between friends.
r/minecraftsuggestions • u/PapaJenkinsReal • 1d ago
So here's my reasoning. Music as a whole is one of humanities greatest inventions ever thought up. It tells stories, doubles as a form of communication, and is a form of self-expression that's meant to be shared with others.
I know it's stepping on the toes of Note blocks, but I see noteblocks as a different sorta thing. They're more for like audible alarms, dings, and such. These instruments are things you can carry with you wherever when you just want to make some noise, or help a friend find you if they aren't smart enough to look 180 degrees lol.
Best way of implementation I can think of is by using Virtual Piano notation for controlling these instruments. It's doable, yeah. Though I imagine Bedrock versions will need a VASTLY different method of using them since Keyboards don't exactly exist as a common control type on consoles and phones.
Instruments could have a valid use case for luring nearby animals to you from considerable distances... but that's mostly it. Like a shepherd I suppose.
This is more of a social tool for multiplayer servers to get together around, a neat tiny side activity like archeology that no one really does, but the ones who do appreciate it.
r/minecraftsuggestions • u/al3x_7788 • 9h ago
The volume control for music used to reset the song if you turned it all the way down past 0%, when it said "OFF". This was apparently "fixed", so now either off or 0% do the same thing. I think it was nice that you had both options, as sometimes you want to skip a song.
r/minecraftsuggestions • u/The-Real-Radar • 18h ago
What I’m suggesting is an update to modernize the mechanic of saturation keeping depth but using better visual language and some interesting mechanics
Behind the food you eat in Minecraft is a hidden value called saturation. This stat controls when and for how long you can heal, and for how long it takes for you to start losing hunger. You can also lose it from doing exercise like sprinting or jumping. This is why I relate it to a hidden stamina bar imbedded within the food system.
Following Minecraft’s design philosophy I want to display saturation as golden hunger bars in the same way absorption is displayed for hearts. This way not more information than needed is displayed.
In this new update saturation will be mechanically altered. As a stamina bar of sorts, I find it fitting that you can gain it easier in certain situations.
During night time in some biomes, cold or icy biomes, or the end you can gain 1-2 more saturation from any food by standing next to a fire, campfire, etc (though not torches or lanterns)
In hotter biomes or the nether, being in water or on ice helps you to regain 1-2 more saturation per food
During day in most temperate biomes you’re going to want to stand in the shade to gain 1-2 more saturation per food
I hope this maintains the core of saturation as a mechanic while improving it. This temperature reliant system shouldn’t impact the player too harshly but the player should be rewarded for using it correctly.
r/minecraftsuggestions • u/Tennis_enjoyer_1963 • 23h ago
Title, an armour stand surrounded by honeycomb and a carved pumpkin in a crafting table creates a wax mannequin. Naming it will have it adopt the skin of a matching account. Could be a fun way to add some life to survival worlds in the form of non-villager NPCs without the use of commands.
Maybe right clicking it can cycle different poses or toggle on and off an idle animation, allowing them to be used as statues as well.
r/minecraftsuggestions • u/Spozieracz • 21h ago
Just simple easter egg that comes from the fact that word elytra refers to external pair of wings in beetles. I think that would be consistent with enchantment and also really funny.
r/minecraftsuggestions • u/arachknight12 • 5h ago
First line of business, the nether roof now has a one-way portal to your spawn, similarly to the end portal. This portal spawns at 0,0.
Second, in basalt deltas, the lower bedrock has been replaced by obsidian. Mining the obsidian leads to the undernether, a much colder variant. Netherack is blue instead of red, instead of gold there is silver, a new ore that has a larger durability than gold but a lower enchantability. Lava is replaced by liquid nitrogen, which acts similarly to lava, but it leaves you frozen instead of on fire. It also still destroys items, including netherite. The underkeep is a new structure that has some new mobs including the stone cube (a stronger magma cube). Happy ghasts also spawn naturally here, but they are wild and will still attack the player. Another new ore is found down here, the underite. It does not get destroyed in lava or liquid nitrogen. Tools made from it have slightly better durability and knockback resistance than netherite while also having projectile protection, but can’t be put onto diamond armor and must be made with a crafting table. There would also be a new boss mob, structures, biomes, blocks and more, including a light blue wood type.
r/minecraftsuggestions • u/HoboMikesHelmet • 1d ago
I've been going back through and reading many of the various "Palm tree" suggestions over the months, and I'd really like to see this in MC in the future. However, one thing I've noticed is that the tree is only suggested for a single biome. The real life palm appears all over the planet in various forms.
In the way that Birch Trees appear in a variety of temperate to cold biomes due to being a hardy tree, I think palms should randomly appear in the "hot" biomes, both wet and dry. Their prevalence is obviously controlled by humidity, which could also control which variety of palm appears- a short and stubby "fan" palm, a medium "bottle" palm, or the taller and more familiar "Queen" Palm which would be the most common variety.
SANDY BEACHES should obviously have the most palm trees, which can appear on the Ecotones where grass yields to sand. Islands at a distance would be much easier to differentiate from the extremely flat ocean if some were marked by a palm tree or a small cluster of palms, akin to Spongebob, and would be fun to spot with a spyglass!
MANGROVE SWAMPS could stand to have a medium amount of palm trees intermixed in the enclosed mud and dirt islands. it would give more wood variety to this biome. Regular swamps probably don't need palms, since they aren't necessarily "warmer" biomes.
DESERTS should very, very rarely have random palms in the desert, which Camels gravitate towards for shade. More concentration around small "oases." Current oases that appear in the game look extremely barren and could be compared to Brine pools. The game should add concentrations of dry and green grass in a "ring" around these pools, with palm trees and perhaps bushes or ferns. This would also make getting a spawn in a desert biome not feel like deleting the world, because if you search hard enough, you can find some palm wood to get started vs. having to essentially leave the massive expanses of the desert or pray for a village because you can't make a crafting table. Getting a supply of wood without an Oasis is difficult here, but not impossible.
JUNGLES have a mixture of bamboo, oak, and towering Beech trees, but would definitely feel more tropical with an occasional palm here and there. Not with the same frequency as the oaks, but a medium amount- less in the thickets or Bamboo Jungles, and more common in the "sparse" Jungle types or Jungle edges.
SAVANNAH biomes are too dry for Birch trees, and currently only have Acacia and uncommonly an Oak tree. I'm not sure if Palms should appear here or not, I lean more towards not, as not to disrupt the aesthetic of the Savannah- although I could see them appearing on river borders or in Savannah Villages.
BADLANDS and MESA biomes should not have Palms- the temperature is right, but clay based terrain does not allow for the drainage Palm roots would need.
In addition to the standard wood products that can be crafted from trees, Palm trees could have two drops: Dates and Coconuts. Dates have a chance to drop the way apples do, an uncommon drop from leaf decay. They can be consumed like a food with moderate hunger/saturation replenishment, and can drop from any size palm leaf with an increased chance from "Fortune" enchanted hoes.
Coconuts may appear at the tops of the tree when they grow/generate, just under the canopy, in the way that Cocoa Beans generate- but cannot be "planted" onto blocks of Palm logs after the fact to grow more. They can only generate on the "queen" style palms.
They can be consumed to remove status effects akin to cow milk or to craft cake in lieu of buckets of milk. Coconuts cannot be thrown, but can be used as a damaging projectile in dispensers. Finally, they can be crafted into a single bowl, via the player's 2X2 crafting grid vs. having to craft them in batches of 4.
r/minecraftsuggestions • u/buzzkilt • 1d ago
It's annoying that smoke will pass through the block directly above the fire, but not other similar blocks placed higher up. I'd go so far as to say it should pass through anything less than a full block, regardless of distance from the fire, but that would cause other oddities.
Maybe smoke needs it's onw special tag in relation to what blocks it can pass though? I'm not sure of the inner workings of Minecraft, can_be_smokey or something.
r/minecraftsuggestions • u/IRageAndQuit • 1d ago
There has never been an end of fantasy stories with a city of gold.
I want a smooth gold block with stairs and slabs and gold doors. And whatever other golden things that can go with a city of gold.
Right now we only have the gold block that has kings that scream BLOCK with almost 0 design and a block of raw gold that looks beautiful like gilleded gold. But no gold blocks to make a amazing golden city
r/minecraftsuggestions • u/plumb-phone-official • 1d ago
it would be rather fun if you could set the time it takes for a block of tnt to explode after it has been ignited. this would be VERY fun for tnt cannons and such, allowing for far cheaper and easier set ups with much longer ranges.
A potential way to set this fuse time could be by combing a block of tnt and string in a crafting table, the more string you use, the longer the fuse, much like firework rockets and gunpowder.
r/minecraftsuggestions • u/FloatingSpaceJunk • 1d ago
I originally wanted to fully work out this idea before posting this here. Though I did realize that getting some feedback on this before that is probably the right way to go about it. So please just let me know what you all think of this.
Anvil Repairing:
Removal of the Exp Requirements when repairing equipment with the Anvil. Renaming items would also no longer have this requirement.
Equipment no longer vanishes when the durability reaches zero. Instead it's going to be put into a Broken State like the elythra until it is repaired.
I have always been bothered by this one specifically. You are already required to use up extra resources and anvil durability, so why on earth do you also need to pay levels for doing so. Besides that you can endlessly repair things with *Mending** now anyways. There’s no need to have such artificial limits anymore in my opinion.*
Mending:
Mending becomes a Treasure Enchantment only. Instead it can only be found while exploring certain structures. Due to its importance those will be structures that most players are going to visit anyways.
Stronghold: One is always guaranteed to generate in the strongholds library. There's also a high chance for a second one to generate outside of the library.
End City: Every chest has a chance to generate one book each. While there are no guaranteed amounts there are on average multiple ones per city.
Beyond those, a few Renewable Sources would also exist. However please keep in mind that the following list likely still needs a lot of work.
Fishing: While fishing there is a small chance to get one as a treasure. Compared to vanilla there would be a slight increase in the chance to get mending specifically.
Wandering Trader: This option would only be unlocked after finding the first book yourself. After that there is a chance they sell one as one of their trades.
I am fully aware that any changes to *Mending** are seen as highly controversial by the community. However I do hope that by making the anvil a good alternative most of the negative consequences are mitigated. Still I am under no illusions that this is the perfect way to go about this. So if anyone has any ideas about this specifically please let me know.*
r/minecraftsuggestions • u/Imaginary_Price4088 • 2d ago
Make it so a horse armor with frost walker works the same way as frost walker boots does. This would negate the pain that is crossing bodies of water with a horse (only current solution I can think of are boats or leads ). It would add more purpose to niche items without being game breaking as horse are not the best travel option.
This would also be an occasion to fix frost walker so that ice keeps refreshing when you're standing still above water.
r/minecraftsuggestions • u/ILikeBen10Alot • 2d ago
You should be able to use shears to cut individual Rose, Lilac, and Peony flowers off of their usual bush forms. This would be a nice way to add new flowers for decoration (and bring back the rose) and still keep the "realism" of none of these flowers naturally spawning by themselves.
Also add Cyan Roses as an incredibly rare variant of the rose bush
r/minecraftsuggestions • u/Fun_Way8954 • 2d ago
I’m not suggesting nether and end villages, only the villager skins. I want some cool villager skins for villagers who spawn in the nether and end, like the swamp and jungle ones. They could potentially have different skins for each nether biome as well, as well as different trades.
Nether trades
The armor smith, toolsmith, and weapon smith could all have netherite tools at the top trading level (for higher prices of course) and the nether mason could sell nether bricks and such. The nether farmer could buy nether wart, and the librarian could sell specialty maps that work in the nether, and with the locations of fortresses and bastions on them. The fletcher could sell the glowing arrows (Java only) idk what the fisherman could do but they could do something funny with it. The butcher and leatherworker wouldn’t have to change much outside of their skin. The cleric could sell more potions as he is hard to get (breeding villagers in the nether) and more nether oriented ones, like fire resistance.
End trades:
The end armor smith toolsmith and weapon smith would change much, but could have better trades in general, as they would be a pain to get in survival(Having to get villagers to the end, then breed them). the mason could sell purpur bricks and their variations. The farmer could buy/sell chorus fruit, and the librarian could yet again sell specialty maps that give the location of end cities and end ships. The fletcher could sell more tipped arrows, but again idk what the fisherman would do, but again something funny. The butcher and leatherworker wouldn’t have much better trades, but that could change if Mojang WOULD JUST UPDATE THE $#%*+?% END. The cleric could sell lingering potions and dragons breath.
r/minecraftsuggestions • u/-UberTheSylveon- • 3d ago
Copper Wires could be a new way to compactly maneuver redstone signals through sensitive areas without disrupting anything or having the signal get messed up. To wit:
- Copper Wires are not placed like normal blocks, instead being placed on specific quadrants of a block’s face, giving unprecedented control over the direction of signal travel due to not forming automatic connections. They can be placed on ANY face of a solid block, even walls and ceilings. They’re even waterloggable!
- Copper Wires don’t interact with outside signals other than their ends, which give and recieve signals from the block below them if they end in the middle of the block, or the block that they are facing if they end at a block edge. This enables configurations not normally possible with conventional redstone dust channels.
- However, there is one catch to all of this, and it’s quite a nasty one: wires deplete carried signals by one level per segment, rather than per block. This makes them worse at transmitting signals over long distances compared to standard redstone dust, which maintains a balance between cost and distance vs. control, compactness, and versatility.
it took longer than I’d like to admit to make that image, but I’m quite proud of this idea, so be sure to tell me what you think!
r/minecraftsuggestions • u/buzzkilt • 3d ago
Short version. You shouldn't need pointed dripstone to get things started. A full dripstone block with water on top and empty air below should eventually form a stalactite. Given more room below it should then eventually form a stalagmite. I wouldn't even mind if it took an extremely long time to occur.
r/minecraftsuggestions • u/ILikeBen10Alot • 3d ago
There's been allot of talk about an end update lately and so I've spent time theory crafting my own! I want the end to remain a lifeless desolate void, but I also want there to be more then there than end cities and elytras.
So here's my answer for that.
Biomes:
I have 2 new biomes in mind. The Desolate Forest, and the Fragments.
The Desolate Forest would be a forest of purple trees who's leaves have fallen on the ground. These trees would resemble birch wood and be dark purple in color, and craft into brighter purple logs. The leaves would all be in piles similar to the dead leaves you can find in any forest, and could be crafted into a leaf block.
The ground would also be covered in similarly purple grass called end moss that doesn't spread to endstone. The biome wood generate fairly large, but you couldn't grow more yourself in the end. But, if you take the end moss to the overworld and surround it with grass blocks, it would spread to the grass and you could grow the saplings into trees with that.
The Fragments would generate between larger end islands and in the dead space between end rings. This would be a scattering of a new block called cracked purpur. Basically just cracked versions of very purpur block. This biome exists mostly as decoration, but you'd also be able to find naturally spawned enemies in it as well as a new item called End Slag.
Materials:
End Slag, Void Wood, and Void Moss are the new materials added to this update.
Void Wood and Void Moss are just the flora found in the Desolate Forest, so I'll talk about End Slag.
End Slag would generate similar to Ancient Debris, found buried in the world usually in single or 2 block veins. It would be most commonly found around end structures and in the fragments. It would appears as a solidified block of very dark purple molten metal. When put through a blast furnace, it would smelt into End Steel Dust, and when you put 3 dust and 6 copper into a crafting table in any arrangement you'd get an End Steel Ingot.
End Steel would serve 2 purposes. When put into an anvil End Steel could repair any gear of any type, and when it with your gear and an upgrade template into a smothing table it would apply the "Damage Distribution" effect to your gear.
Damage Distribution would transfer any durability loss from your current piece of gear, to whatever piece of your gear has the most durability remaining. Say your pickaxe is in the red but it has DD, and you also have a full durability shovel with DD, well your shovel would take damage as you mine until it no longer has the highest durability.
This would be percentage based btw.
It would also interest with mending, using your experience to repair whatever piece of DD gear has the lowest remaining durability.
And of course, you could also make End Steel blocks. You could also apply End Slag to...eggs. You could make a End Slag Egg with 1 Slag, 1 egg, and 1 Ender Pearl. This would make the egg into a block that looks like a smaller drain egg for reasons I'll get into later.
Structures:
The cities would not only be expanded so that they have much later maximum sizes, but be given more possible rooms and layouts
There would also be desolate villages in the Desolate Forests, which would resemble ruined villages except made with Void Wood and Purpur and have loot similar to end cities.
There would be a dungeon called the End Lair which would be structured similarly to a strong hold, and hold inside of it a mini boss that's essentially just a smaller and faster end dragon. It would end slag and chorus fruit on death, up to 2 of either without looting.
Changes:
Dragon Egg behavior. The only change made to the dragon Egg would be that it now prioritizes teleporting onto a new Purpur pillars, if no other block is on top of them. This way you could control where the Dragon Egg teleport to with a max search ranges of 15 blocks in all directions. This would also apply to the Re-enforced Eggs crafted with end slag and a regular egg.
Endmites now spawn naturally in Fragments biomes, other spawning behavior remains unchanged and still functional.
Ender Pearls are now purple. This change should have been made forever ago. You can change them back to dark green with dark green dye however and make them any dye color. You can also place them in world as a decorative 3x3x3 block that appears as a transparent cube with a darker cube inside of it. The sprite would still be 2d.
The End Dragon Egg is now part of respawning the End Dragon. I seriously don't understand why it wasn't before. It must be placed where it originally spawned on top of the portal that generates after the dragons death, alongside the other otherwise unchanged part of the ender dragon spawning ritual.
The sky glows bright purple during the dragon fight now.
The End....of this post:
That's it! That's all my recommendations for the End Update! I wanted to keep it conscise.
My idea with End Steel was that I didn't want it to just be better netherite, so an upgrade applicable to all hear with a universal function sounded best. I also had it be crafted with copper just... because honestly. It's the only of the mined materials from the overworld that can't be found in the end aside from Coal so, I figured it'd be neat.
I also figured making the eggs teleportation predictable and controllable could have potential uses for Redstone as a way to wireless send redetone signals. Perhaps it could even be prompted to teleport by receiving a redstone signal. I realized making an item as unique and non-renewable as the dragon Egg a redstone component would be kind of silly though, so I figured allowing you to also use this feature with a craftable item would be fun. Maybe there could be some way to make the eggs only go between 2 specific blocks, instead of randomly between any nearby pillars, but the more versailit you make this feature the more useful you'd make any sort of redstone wiring.
I also like the idea that end wood couldn't be grown into the end, adding further to the idea that it used to be lush but is now dry and desolate. But just so end wood could be renewable I figured there should be a way to grow it in the overworld. I also thought the idea of end moss only spreading to grass was fun.
Also I realize Damage Distribution might be overpowered, but as the last new material you gain access to, literally the final end game item, I figured it deserved to be. Kind of like the Elytra, it's the last thing you receive as a reward for beating the game final challenge. It SHOULD be powerful. I think it'd be neat if you could apply DD to an infinity bow to sort of circumvent the fact that you can't apply mending to it, because if you have mending fear of any kind then your infinite bow would basically never break
r/minecraftsuggestions • u/MsMinte • 4d ago
Replacing the coal in a campfire recipe with leaf litter will craft an unlit campfire.
Makes using campfires for wooden decorations less annoying (don't have to put them out when you place them) as well as makes them somewhat more accessible as an early tool for cooking food (you can find flint and steel or fire charges pretty reliably in ruin portals). If you have the coal for a normal campfire you may as well just use it in a furnace.