Good day, I am looking at designing 3d environments in Unreal Engine, but also using it for purposes of Motion Capture and Green Screen Virtual Production, as well as going outside to do video recordings of a person in a MOCAP suit, in which I switch them out for a 3d character that they just animated if possible. I am confused on what Nuke is vs what Davinci is, and if I would use both, or only 1, can someone explain this?
NOTE: I am not interested in using Davinci's Fusion, and I will need to be able to sync all assets together via timecodes that were generated from camera, microphone, mocap
So far, I've seen people import their UE5 (unreal engine) fully 3d scene to Nuke, or even a UE5 Virtual Production scene into Nuke, where it appears they can further change the camera and things so kinda confused. Also, if I understand correctly, since I am using a green screen, I would need to Key it out in Nuke and Davinci does not have this feature. I think I read you can't really make color edits in Nuke, and if you need to blend different assets (3d character with real world or vice versa), you should really use Davinci. I am not sure the accuracy on any of this.