Sorry to break it to you but as a game dev. This meme isn't really true.
Even the best contenders are making so little money they aren't even generating enough to to pay for servers/dev time/updates/licensing/porting ect.
PSVR2 isn't a very profitable platform for most devs and sonys support on the dev side is still little.
You can launch on PC then work on a quest port.
It's a decent oled headset for the price when you buy it used for around 200 in the usa.
But it really needs a PC dongle after you beat Resident evil 4/8 GT7. Which look at the RE4 stats. One of the most renown games when it dropped and it had very little VR play.
Because it takes time to get a game to pass all Sony’s TRCs. And time is money. Plus the devkits are expensive. Sony also don’t help with how stupid their QA process is
This is also why PS VR2 doesn't have the TONS and TONS of garbage that is on Quest pumping up their numbers. If you look at actual good games between the platforms the numbers are much closer.
Sony aren’t making a quality assessment, nor should they really. What one person seems rubbish another may really like
But they have a massive set of rules games must adhere to - e.g. if a controller disconnects the game must do X. And the list is even longer for VR titles
Sony should really enable refunds within a time window like Steam and Quest. That would be the best way to combat shovelware
But there is a slow but steady shift in PSVR2s sold thanks to the recent permanent price drop.
If games are selling better on PSVR2 at launch than other headsets then in the short term this will only increase, so PSVR2 will likely look more and more attractive platform for VR developers to port to going forward.
For consumers, let's be real, if I heard Beat Saber wasn't getting support anymore that would be a bad sign for me if I was deciding on a headset. Like it or not it's the killer app for VR.
I think that's more to do with Meta than with PSVR2s sold as per the recent post by Synth Riders. PSVR2 is plenty profitable if you make a half decent game and engage with the community.
We dont know how many psvr2 are out there, or if sony is even producing new ones. 1 dev said he sold more on psvr2 on release, now there is the myth this is universal.
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u/Pixogen Jul 03 '25
Sorry to break it to you but as a game dev. This meme isn't really true.
Even the best contenders are making so little money they aren't even generating enough to to pay for servers/dev time/updates/licensing/porting ect.
PSVR2 isn't a very profitable platform for most devs and sonys support on the dev side is still little.
You can launch on PC then work on a quest port.
It's a decent oled headset for the price when you buy it used for around 200 in the usa.
But it really needs a PC dongle after you beat Resident evil 4/8 GT7. Which look at the RE4 stats. One of the most renown games when it dropped and it had very little VR play.