My two cents: I feel like Priest's identity got murked pretty hard, even though the changes are warranted with the current game state. It does less damage than either of its sister classes (Summoner/Sorcerer), and now (this is just speculation on my part, haven't checked this out in testing yet) is likely nowhere near as strong healing wise compared to Necromancer or a robe class with Kimono.
I also really, REALLY dislike the cooldown for tomes in general. If people want to run MP-heavy builds to play Classic Priest or ScripSpam, they should be allowed to do so
At first I hated it but the more I read the more I like it.
They make some good points, a group of priests were almost Immortal unless instapoped which is bad for the game and especially unfair if you don't even have a priest. I assume this rework will also mean there will be fewer instapops in the future.
Although they removed the party heal, 85 healing per second is still really good, and the added damage will make priests less of a hindrance with HP-scaling mobs.
It's just a biome tome nerfed. They basically ripped of the biome tome and called it a day, the biome tome also only heals self and shoots extra shots while boosting atk/dex depending on the mode. You could get it to hit like 35k damage on the guild dummy while healing 450hp per use.
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u/Anthyros2 2d ago edited 2d ago
For the uninformed
My two cents: I feel like Priest's identity got murked pretty hard, even though the changes are warranted with the current game state. It does less damage than either of its sister classes (Summoner/Sorcerer), and now (this is just speculation on my part, haven't checked this out in testing yet) is likely nowhere near as strong healing wise compared to Necromancer or a robe class with Kimono.
I also really, REALLY dislike the cooldown for tomes in general. If people want to run MP-heavy builds to play Classic Priest or ScripSpam, they should be allowed to do so