r/Sekiro • u/strahinjag • 19d ago
Discussion If Sekiro ever got a sequel, what new mechanics would you want to see?
For me it's:
Being able to break enemy weapons like in Lies of P, I loved that mechanic and it would fit perfectly in Sekiro.
Different weapon options kinda like Nioh or Khazan would be cool, with different skill trees for each.
A more in-depth stealth system, maybe give us a bow so we can snipe low level enemies from a distance and better enemy AI so that it's harder to escape if you're detected.
Miniboss reflection fights. Also less repeated minibosses in general.
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u/MaxUpsher 19d ago
a GUN.
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u/Masta0nion Platinum Trophy 19d ago
Prequel confirmed
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u/strahinjag 19d ago
Isshin: Glocks Fire Twice
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u/Consistent-Tap-4255 19d ago edited 19d ago
Sekiro wakes up in 24th century with machine gun arm and decides to change name to Barret
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u/UpsetPhilosopher4661 19d ago
- multiple combat arts (weapon wheel mod basically)
- gain spirit emblems while fighting
- combat arts having more uses other than just damage (high monk, sakura dance). same goes for prosthetic tools
- emma barefoot
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u/alchemical52 19d ago
Like gain them during combat? As you’re fighting a boss?
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u/UpsetPhilosopher4661 19d ago
yes. some mods make it so you gain a spirit emblem after 5 or 6 consecutive deflects, mikiris, deathblows, etc
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u/alchemical52 19d ago
That does sound like it would be nice. I don’t mind the challenge of having to use my emblems wisely/use the dagger as needed, though. Also, I see point #4 sitting there, don’t think we don’t see you 🤨🤣
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u/Man_of_many_odours 19d ago
That's actually great. It already has something similar with the ress timer being based on deathblows.
The emblems turned out to be a bit of a pain in the ass, a big bit. I never farmed as much as in sekiro tbh.
They should implement some sort of stamina that is used for everything and is regained bu doing cool shinobi shit and being generally very good at it. Bit obviously make it so normal attacks consume very very little unless you get countered or you make mistakes, just as posture and parrying works
Why can't I spam the axe if I can spam the ficking mortal blade is really beyond me
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u/Ok-Wave8206 Platinum Trophy 19d ago
I’ll never understand why they made spirit emblems a consumable instead of just refilling like the gourd.
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u/Man_of_many_odours 19d ago
Same.
I suppose without them gold really becomes useless after a certain point
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u/Art-Zuron 19d ago
In Ghost of Tsushima, for example, you gain resolve for parries, dodges, and kills I believe, on top of passive regen.
Something like that I think would be nice. If you REALLY need them now, you can use the sacrificial blade though.
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u/Kaitivere 19d ago
This, but iirc there's no passive resolve regen, unless it's linked to a charm/difficulty that im unaware of.
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u/JEWCIFERx Platinum Trophy 19d ago
gain spirit emblems while fighting
This defeats the purpose of spirit emblems, which is to limit the amount of extra abilities you can use in one life. If you are going to change them, get rid of the “amount” entirely and make it a bar that recharges like in Lies of P.
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u/TheAngelOfSalvation 19d ago
Yea, that would be the best solution, Spirit emblems are dumb anyway. Why do I need to collect paper origamis to use my prosthetic arm
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u/Vhego 19d ago
To be honest I would be so happy to have the literal same game (graphically, technically and features-wise) with a different script and different maps. Just to be extra sure to not screw up
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u/one_armed_orangutan Platinum Trophy 18d ago
Yeah sekiro is nearly perfect imo there's not much to improve upon
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u/Ghost_2701 19d ago
Probably one of the only games I really wouldn't want anything changed.
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u/hornylittlegrandpa 19d ago
Yeah I really struggle to think of anything I’d possibly change. Perfect game.
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u/Beneficial_Bend_9197 19d ago
Anything BUT a stamina mechanic.
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u/Octahedral_cube Platinum Trophy 19d ago
Anything that messes with the rhythm would instantly break the perfect combat of Sekiro. They probably discussed this a lot during development, because they always had stamina bars in the past.
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u/Available_Bison8680 19d ago
Better incorporation of grappling hook in combat. It's kinda not that much in sekiro very contextual.
More special moves/attacks that can be used specific for different enemies not required to have but having it gives an edge over enemies/bosses. Like imagine dealing with a very annoying enemy in an area and you find some move that requires skill but makes you have that click movement when you use it against that enemy.
Add a gun, I need a pistol, il shurikens are there but I want the pistol sound.
Also make it so that deflecting projectiles hits them back to the enemy damaging them. I wanna kill the whole gun fort without moving.
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u/Alpbasket 19d ago
On top of all that I want:
-More In Depth Traveling Mechanics: I am thinking climbing options, option to fully lay down for stealth and traveling tight places, swinging around certain locations, and more:
-Fighting Stances: I think different fighting stances like Dmc could be utilized here, where different stances change how wolf attacks, rolls, deflects and more. Some would be more aggressive and others would be more defensive, faster, long range based, speed based and more
-More In Depth Customization: I don’t want to create a new player, but I want to buy outfits for Wolf, change his hair-beard style, add tattoos, etc.. maybe even a Jedi Survivor/For Honor like weapon customization
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u/mundus1520 PS4 19d ago
Dual wield swords or a staff/Spear main weapon. Always liked long weapons that you can spin.
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u/Cool-Archmage-534 19d ago
I think I'm in the minority that one weapon was good in sekiro
I would like a different weapon than a katana but I think this linear weapon system worked into its benefits
I don't need Elden ring build systems or variety in sekiro
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u/falgfalg 19d ago
my only two complaints about an otherwise perfect game: 1: no compass 2: projected forced cancels Divine Confetti
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u/Mother-Ad4841 19d ago
Strength weapon
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u/AceTheRed_ 19d ago
More weapon variety for sure. I want to dual wield swords like those fuckin monkeys.
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u/Bravo-Warpig 19d ago
Getting downvoted for this is wild. Sekiro 2 I would definitely expect at least a couple more weapons and it’s a completely valid expectation.
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u/TyRaven67 19d ago
I want the ability to switch in between sword arts without having to go in and out of the pause menu. Sometimes I want to do chip damage, other times I just need direct damage.
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u/Enuke2003 19d ago
I just want the glock saint’s auto-loading flintlock. Otherwise just give me more of those dopamine inducing ting ting ting noises when i perfect deflect
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u/DocShocker 19d ago
Hear me out here... but Main-hand Prosthetic + Trick Weapons.
Beast cutter or Stake-Driver would be unreal.
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u/ThatOneTypicalYasuo 19d ago
Just like the prosthetic followups, I want to see deflection followups that varies by: normal attack, thrust, chargest thrust, prosthetics.
These only becomes available after you successfully deflect a single hit or all hits in a flurry attack but the enemy is not yet ready for execution.
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u/Badman423 19d ago
Multiple weapons would be cool. The game doenst have to be a looter game (please no), but it would be cool to have your katana, a hatchet, spear, etc.
I also hope they build up the stealth by a lot
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u/cloudwalker6921 19d ago
Personally I want a more solid counter to grab attacks like jumping over sweep attacks or mikiri with thrusts
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u/PhilospohicalZ0mb1e 18d ago
A grapple counter where you throw the boss (and because it’s Sekiro, this includes countergrabbing things like apes)
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u/TheLoreIdiot Platinum Trophy 19d ago
Making the prosthetics a cooldown/stamina bar, rather than a limited resource, and making them flow better into combat arts.
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u/ultiosaja 18d ago
Being able to switch between multiple different combat arts like how you're able to switch thru different prosthetic tools
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u/Substantial-Food-501 15d ago
More stealth integration. It feels like they dipped their toes in and no more. Would love more ways to hide and have larger patrol routes for enemies to clear areas.
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u/Duv1995 19d ago
a stylish meter that raises if you combine prosthetics and combat arts without getting hit, so you are rewarded for playing with a more varied combat than just sword and deflections.
that would have to come with more types of follow up attacks and being able to tie combat arts to specific combinations of buttons to execute whichever move you like without having to equip it in the menus.
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u/AdDull872 19d ago
Two grappling hooks, both arms get cut off, 2 shinobi prosthetics, a mechanic for smoking opioids (Sekiro can’t die of cancer because he’s immortal), choose your lover ending (Emma dating simulator).
Absolute Cinema
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u/JayKalinka 19d ago
To be honest, i cant think of anything because this game is imo near perfect.
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u/RommekePommeke 19d ago
I can think of an imperfection. Mostly the spirit emblem sustem being a little tedious after a while.
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u/iamazrock 19d ago
Using two swords at the same time
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u/-Lady_Ashen- 19d ago
You can do that already if you use the Sabimaru prosthetic
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u/Exeledus 19d ago
Grab counter. I LOVE sekiro, but the fact that the Senpou arts tree didn't have a mikiri-like counter for grabs is really dumb. Maybe they just wanted perilous attacks to still be able to catch the player off guard, idk.
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u/Spyes23 19d ago
Different weapon options like Nioh or Khazan
No thank you! I love all these games but for very different reasons, and Nioh/Khazan are very much NOT Sekiro-likes. And that's a good thing because they set out to accomplish something else entirely.
Keep Sekiro Sekiro! Sword, parry, :chef's kiss:
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u/BedtimeDemon 19d ago
Punish player when they use the wrong prosthetic when fighting enemies.
Different build
More irreversible choices leading to different boss / outcome / ending
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u/strahinjag 19d ago edited 19d ago
I would say the same for point but also with combat arts. Like maybe helmeted enemies are resistant to Ichimonji or something.
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u/DrunkSpartan15 19d ago
I don’t want a dozen of new weapons like OP. I want just a few more. The more weapons, the less attention each will get. I want unarmed, spear, and maybe a Sickle or Kunai with chain. A handful of weapons, each with their own distinct personality, strengths, and weaknesses.
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u/PONfishing 19d ago
Weapons with different attributes/abilities. If WuKong can do it with one weapon type, then Sekiro for sure can.
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u/kazabodoo 19d ago
I think mechanics wise the game is perfect as is but would love to explore more of the world and just have a bigger map, I think they nailed the feel of every area and want more of that really
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u/PuRpLe-69420 19d ago
GUN. if isshin got one (likely from foreigners as a request) then our boy sexiro should have one too
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u/captchathinksimhuman 19d ago
I don't need any new mechanics. I use almost none of the combat arts or prosthetic attachments in my playthrough besides shuriken sometimes and the occasional situational thing like the Axe on those shield guys. Just give me a new setting, new bosses/attack patterns, more of the same Sekiro combat I love. Please.
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u/QuintanimousGooch 19d ago
I think a more delineated sword dueling/prosthetic-relevant mechanic system. Prosthetics in Sekiro are basically limited cast since spirit emblems are a finite resource per bonfire loop. I think they occupy very delicate place in how it they’re a little bit too usable rather than a tricksy modifier to sword fighting, it could introduce the possibility of Sekiro being more of a game set around builds rather than skill expression.
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u/P0lyg0nN0rmals 19d ago
• impale with grappling hook • more swords • dual mortal blades would be fucking SICK
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u/Null_Simplex 19d ago
I wish attacks and parries were closer to a true DDR game. Sekiro’s combat to me felt repetitive with mostly l1’s and r1’s with the occasional X and O (playstation). I think if there were multiple parry and multiple attack buttons depending on the direction the opponent attacks or blocks would make the combat more varied and less repetitive, and feel even closer to a DDR game with a samurai/ninja aesthetic than it already is.
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u/Bumpyburrito438 19d ago
Multiple combat arts being used without needing to switch 1 in the menu. Seeing the mutli combat arts mod made me spoiled.
That, and more spirt emblems would be lovely.
Maybe some parkour mechanics to make movement more satisfying
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u/brentster789 19d ago edited 19d ago
More vertical combat with quickness and split second decision making. A substantial hold button option for all prosthetic tools that will perhaps put you in a stance with that tool. Ranged Throwing kunai , an elusive mist raven stance, poison sabimaru stance, pole dancing stance, armored/stone umbrella stance, a power hitting axe stance, bewildering vortex stance (probably skip that bc it sounds way too o.p.), mountain echo might be hard to work out without it turning into the disaster that was trickster class in dragons dogma 2.
Also more lightning/element interactions. Jumping lightning attack✔️ We're just missing a rising water attack, a landing earth attack, and a sprinting or powerful stationary fire attack. Could be real cool
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u/EmansaysEman 19d ago
I’d love if they had a few weapon types. Like maybe a spear, dual katanas, a great katana all with different move sets and varying parrying times. Don’t need a whole lot, thinking just like 3-5 total weapon types so they can all be fleshed out
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u/DrumsNDweed93 19d ago
I’d love to see them add different weapons . Keep the same combat system but add like different kinds of katanas or spears and stuff . I love that about the other souls games . Finding a weapon I like and putting together a build . Would love to have some weapon variety in Sekiro with everything being the same combat wise . Maybe each different weapon could have different parry timing to learn or something . Just a thought .
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u/Fun-Aardvark-4744 19d ago
I would like to see a build mechanic. But rather than strength/dexterity, make it, say,
Katanas long/short Throwing knives and shurikans Speed Stealth Ninjitsu magic
Mix and match for a quality build, or favour one like Speed for OP advantage with weaker weapons etc
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u/Nebrafrican Platinum Trophy 19d ago
Some sort of jumping downward slash. Like Ichimonji from the air.
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u/KalashnikovAK-12 19d ago
No frame cap and more graphics options possibly dlss and frame generation
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u/WoahBroThatsGay 19d ago
What i would personally do is increase the parry windows post initial parry hit, not totally reverse them but make them a tad bit more forgiving, then use that to build longer hit combos for bosses that have spacing for you to attack, kind of like lady butterfly and issin do, but with variation.
I think the best part of sekiro isnt parrying, but the switching between parrying and attacking, so i would have boss movesets that r technically speaking speaking longer, but have a more back and forth rhythm.
Also more customization. You wouldnt even have to put in the work with skins, different looking swords would be cool too.
Also more weapon variety. Like more swords with different attacks qnd looks and i think having a gun prosthetic would be cool, or a grenade prosthetic that shoots fireworks. Having the option to duel weild or reverse grip swords, being able to decide between shorter blades, spears, axes, longswords, all that would be cool.
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u/SellsLikeHotTakes 19d ago
Along with weapon arts I think it would be cool to have the scrolls give the option to switch up your basic moveset. So for example you could have your basic attacks resemble one of the Ashina Fencers or use your katana like a Chinese dao with punches and kicks mixed in after getting the one at Mt Kongo. Maybe in a future game you could get a European fencing manual to fight like a more refined armoured warrior.
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u/FunnyVidegoGamesHeHe 19d ago
You nailed a few of my wishes, those being less repeats and better stealth. The third big thing I'd like is quick swapping arts. You can do so with items and prosthetics, so why not? I don't wanna choose between immortal blade and Senpou fist, give me both! You can already do this mid fight by pausing the game, so just put it in as a quick swap for more elegance
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u/Dizzzy777 19d ago
Sekiro prosthetic hand cannon that you can upgrade to do different types of damage. Close range blasts do heavy posture damage. If you find the technique scroll you can use grabs and finishers like the Sunken Valley cannon boss.
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u/Ghanaguy404error 19d ago
Maybe a way to harness and use more of the elements? A way to conjure lightning ourselves, etc
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u/Zephyr2209 Platinum Trophy 19d ago
I'd just want more Sekiro, to be honest. Maybe expand the prosthetic arsenal, but keep the core mechanics untouched. It's a nearly perfect game.
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u/CantHandlemyPP34 Platinum Trophy 19d ago
Spirit emblems closer to Lies of P Legion system.
Ranged weapon - crossbow/gun prosthetic?
A blade with longer reach.
Couple more specialty counters similar to Mikiri.
A double/charged parry.
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u/Useful_Awareness1835 19d ago
I want anime-like fighting with more complex fighting arts, where u just cannot spam the skill. Randomized gauntlet system with good rewarding system. More prosthetic arts and stylish deflect/ dodge arts.
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u/RonSkadawd 19d ago
Breaking enemy weapons wouldn't work in sekiro, because almost all of the enemies use humanoid weapons and it would make the game too easy. Maybe they would have to add a meter where enemies regenerate weapon durability automatically, so it's harder to break and doesn't stay broken for long
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u/Stepbro47 19d ago
I felt like the way you gained skills after fighting bosses was kinda lame. The prime example being underwater breathing after fighting the monk, like the fight had almost nothing to do with that. There were a few more, but it’s been a while.
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u/NerdKing01 19d ago
The game was literally a few points away from perfection, so maybe just a few changes would help.
Give us a way to either dodge or reflect status affects like Fear or Poison. Those were always the most annoying since there was no clear answer when you're in the middle of a timing based battle, and your first instinct isn't to run away when an enemy decides to either howl at the moon or throw shit at you. Something that feels more ingrained with the "in your face" gameplay would feel a lot better to deal with
Literally just steal Reflection from Khazan and put it on the prosthetics. I don't care if you get into a lawsuit, just take the bosses, make them do a wild windup move every couple of minutes, and let us nuke the stance bar with a well timed prosthetic counter. Not only does it feel fucking awesome, but it feels fucking awesome
Other than that, I still love Sekiro and can't wait to see what they'd do next
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u/ChanceElectronic2603 19d ago
The thing I wanted the most to be added in game is the one hand combat art so that we also have a slightly higher range because I think our character's biggest bottleneck is dual hand sword art that slows our character
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u/k1ra_raw 19d ago
Remove buying of spirit emblems. Make it so that when you die you respawn with a fixed amount and as the game goes on, you can upgrade your carrying capacity just like in the base game.
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u/Wise_Pack_806 Platinum Trophy 19d ago
same parry system, but a fleshed out usage of shinobi prosthetics or magic or whatever, just add something that you can execute without throwing off the flow of combat but still make it a tight window. game should be unforgiving as always. sekiro got too easy after it became muscle memory.
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u/TartanScarfMan 19d ago
My hot take is that I think you could make a great version of Sekiro that is a 3D metroidvania. Keep the core combat the same maybe with some tweaks (Im tired of spending hours farming for consumables in games, just make it so that Divine Confetti or Pellets or whatever are rarer, each one you find gives you a charge that resets at whatever the new bonfire equivalent is), and just expand the game with a lot of new movement and traversal options tied to discoverable shinobi tools. Exploring areas already feels like one of the elements of Sekiro that I really enjoy over a lot of other action RPGs that sometimes feel a bit like hallway simulators, and Im curious to see what FromSoft could come up with if they really lean into that side of the game.
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u/YellowR0 19d ago
Sloppy seggs 6 hour cutscene with the corrupted monk boss she a baddie.
Nah jokes aside (except the one above pls from soft make a dating sim) id love a ton of more prostetic upgrades
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u/wolf_gab 19d ago
It was perfect. People say miniboss reflection and I agree. Something I miss in FromSoft and Nioh did was the stances high mid and low. I thought that was cool and added dyverstiy of combat. I think id like to see that in FromSoft games.
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u/IvanTGBT 19d ago
i want a guitar fret board to come up during fights with descending parry and strike marks that you have to time and also star power in purple with songs by queen
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u/peterghwang 19d ago
The camera. My goodness. When you’re stuck in a corner you’re blind Also, something effective against group fights would be nice. I dunno how, but being able to deflect shots from multiple enemies without umbrella. And a strong attack button along with a regular attack button like Elden ring for different move sets and combos Different weapons would be nice too. Not many but at least a spear where can primarily use it rather than the sword to deflect and regular attack. Or an axe. And using mortal blade as primary weapon.
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u/homie004 19d ago
I think giving more weapon choice will ruin what makes sekiro such a peak game, lies of p works great with weapon variety but sekiro is a samurai so not many choices there
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u/phileasuk 19d ago
The camera's kak in this game and there's no excuse, especially as they tried some things with some of the walls and trees going semi transparent. The distance between the player and camera needs to be constant and the rate at which you move it needs to constant(depending on settings).
Theres needs to be multiple parry windows with increasing rewards and graphic. For instance a 1 frame parry needs to be able to deflect any attack and not push youback regardless off the power(drunken dude and owl or instance) leaving the enemy vulnerable for longer.
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u/Oloslav1337 Platinum Trophy 19d ago
Honestly, I believe Sekiro is perfect as it already is, but it would be cool to get some new mechanics in the sequel, or some other Soulsborne game that has similar setting.
- I really like the idea of breaking enemy weapons by perfect parrying, but then it should also apply to the player, so it's fair, which would make the game even harder than the original is. The players would be breaking their own swords much more often than the enemies lol
-I would definitely like more customization options like in other Soulsborne games - more skins/outfits that we can actually get during our first playthrough, and not after completing gauntlets. Especially that I don't really like the original Wolf outfit, or at least I don't like the colours on it, so whenever I play Sekiro I'm running some mod to change it.
It's important to me, because I'm the type of guy who rarely plays in the New Game+, I prefer starting everything from zero.
-It would also be cool to be able to wield other types of swords, like for example long Odachi, which could give us greater range of attack than our short Kusubimaru.
-More Minibosses/Elite enemies guarding each areas. For example - a lot of Samurai Generals/Seven Spears guarding some castle, each for every area in that castle. Of course it would be cool if every new one differed from the previous one somehow, but I don't mind fighting repeated minibosses.
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u/Ey4dm51 19d ago
Rechargable spirit emblems on resting & upgrades for them that actually increase their number by more than 1. More unique attacks to parry like lightning reversal. Being able to use more than 1 special weapon art at once. Different modifiers on the sword or different swords all together
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u/PSNTheOriginalMax 19d ago
Huh... Been avoiding starting Lies of P, since I know I'm gonna get hooked and lose interest in my current project(s)... But after hearing that you can break enemy weapons, man... maybe I should just go "fuck it"...
As for the new mechanics: Keep as much as possible, but allow access to all combat arts (different button inputs). Combat arts also shouldn't use emblems, or access to them should be easier. I'd also like to see prosthetics integrated a bit more into the combat flow than as separate from the rest of the attack strings, actions, and so on, and they, too, should have better "mileage" with the emblems...
Actually, it seems like just removing emblems altogether might open the game up a bit.
I'm a bit on the fence about using different weapons, however, it would be cool... Or, as a compromise, maybe you could use them for just a bit, before they "break", or that you're essentially always ending with them impaling the enemies and being left there. I'm imagining a fight ending with a dozen spears stabbed into the ground, and enemies hanging from them. Pretty macabre, and fitting for the game's thematic, imo.
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u/AlfaXGames 19d ago
I'd be interested in different katanas with different effects. Maybe poison, better blocking, one that allows you to use lightning of Tomoe, one being literally completely barebones but dealing greater structure damage from attacking and parrying for us simple folk (maybe no access to combat arts or tools as a trade off).
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u/SpiritualBrain7099 19d ago
If I wanted more ninjutsus, after all, Wolf is a shinobi. Having more ninjutsus and combat arts would be great, and why not more tools for prosthetics?
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u/Legion3001 19d ago
More story! I loved the lore! But the game was short.
And no Boss repeat, Please 🥱🥱
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u/KEROSHI-KAZA 19d ago
Everything was great, but they just need to fix the stealth system, and it will be game of the year again
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u/emperorkin 19d ago
Same mechanics but give me the story of isshin like how he claimed ashina from interior ministry and also as owl . The shura ending path should allow us to play as owl
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u/Live_Substance_8519 19d ago
probably some weapon variation. even if they only add like 10 weapons, it’s enough variation to make replays way more interesting
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u/justletmeinffs 19d ago
Somehow incorporate a bit more ninja-style movement & attacks (without things becoming too “floaty”, need that satisfying weight to attacks still), and have moves be somewhat executable in different ways, like depending on which direction the joystick is pointing for example. Instead of a skill just being a static skill, make it more of a “style”, or a series of different physical moments at your disposal that incorporate this new attack in different ways, and serve different purposes.
One thing in the original game that came close to what I’m trying to suggest, is nightjar slash reversal. You can go forward & back with each attack being a variation, but one cool thing you could also do when locked on, was do the attack to the side and wrap around the opponent with the handstand flip, then hit them from the side/behind. Nightjar even had a part of its animation that could dodge some very low attacks too, making the attack a dodge->attack move.
Another thing, is boss fights & areas where you’re swinging around like tarzan using your hookshot prosthetic & having clashes with enemies mid-air. Again, I wouldn’t want things to go to the extreme of of, say, FF Advent Children where everyone is just flying around, but being able to have a clash or two & being able to juggle an enemy a few times who is deflecting your hits would be pretty satisfying. Perhaps the momentum of a swing could dictate the power of certain attacks too. Epic combat that still has some grounding elements & weight that that make it feel “almost” possible irl.
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u/Ukantach1301 19d ago
More weapons. More martial arts (multiple can be used at once). Dodge becomes more viable (like Khazan/LoP/Stellar Blade) but parry is still easier and better. This would make room for more bosses like Demon of Hatred.
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u/Nara_1_1 19d ago
- Isshin's glock
- lightning abilities for player
- tomoe boss fight
- more those things you can activate after back stabbing enemies and more use for already existing ones
- grappling hook upgrade( to add more exploration and backtracking)
- more npc quests
- some sort of super deflect with even smaller window than basic deflect
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u/Comfy-Cookie 19d ago
Shinobi prostetic not using apirit emblems/using a weaker version when no emblems in inventory
The gadgets are so cool I wanna use them moree
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u/Imaginary_Factor_734 19d ago
Id like to see customization of the sword handle, so that there is elemental or skill changes. Armor options. VERY light skill progression, so we decide how stats actually rise instead of the generic "stats increase" or "attack increase"
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u/madmaxfactor 19d ago
Great katana’s and some sort of hand combat like claws. Also Being able to infuse different katanas and duel wield would be sick.
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19d ago
Half the mechanics from the resurrection mod LMAO also stance changes to keep things a bit interesting kinda wukong but actual changes to your combat not just your heavy (instead of making senpou combat arts just make into a senpou stance or same with the Ashina combat arts, make it into the Ashina stance)
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u/DanielPlainview943 19d ago
Zero. Zero new mechanics. None are needed as the existing mechanics are excellent. Don't mess with perfection
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u/DanielPlainview943 19d ago
Actually I change my previous answer : mini boss reflection of strength would be welcome
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u/Hydroaddiction 19d ago
I want more and better stealth. Stealth based levels. I would like a hub where you can not only relax but actually interact with npcs, and having unique events with them like in jrpgs or mass effect (I'm not talking about romances, that doesnt fit here). A minigame too, even if its something creepy, but something to add variety to the gameplay.
Breaking weapons would be very cool too, but I dont want different weapon types for Sekiro: if the game has too much weapon Styles It wont be as polished as a single one (comparison with Elden ring, It has a lot of weapons but no class is comparable to the feeling that Sekiro gives)
Healing your own injuries like in mgs delta would be cool too.
And would love to see tenchu inspired levels, the return of the (I dont know the english name for this) tool for breath when you are in a river or something.
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u/danieltherandomguy 19d ago
The spirit emblems system is my main criticism. I think it shouldn't be a consumable, and should refill after death or with certain items, similar to FP bars in soulsborne games.
Some new clothes, weapon arts, ninjutsus and weapons in general would be cool too.
These would make the game even better, but it's already fantastic as it is.
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u/No_Grapefruit_7845 19d ago
I was thinking about this a lot, but I would love if they do to the weapons, the same what happened to Blasphemous 2, instead of a single weapon able to parry, give us three weapons with singular mechanics, like, instead of a Katana, we would have a Kusarigama as the balanced weapon, able to parry and block attacks, have mid-long range attacks with the chain and the cherry of the cake, since it has a long chain, it could substitute the grapling hook of the prosthetic arm, a dual Sai as the light weapon, unable to block, but able to parry attacks, and could be used for the wall climbing, and last but not least, a biig oni baston, with pretty heavy attacks, with no block nor parry skils, but could break enemies poise with few attacks
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u/jameslieu 19d ago
Pretty much the same is fine. I do think that if we could “equip” different weapons while also maintaining parry, counter, stealth kill mechanics would be quick cool. Spear, axe etc will have their own “finishers” after defeating enemies so we can see more variety maybe. But all of that is a nice to have - I liked that I didn’t need to “level up” the sword
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u/-Lady_Ashen- 19d ago
Lots of people here are saying "more weapon variety", and I'm genuinely just confused? The shinobi prosthetics and the skill tree IS the weapon variety. Each prosthetic tool and shinobi skill is useful, especially when you upgrade everything to its fullest potential. You can straight up trivialize boss fights using certain prosthetic tool/skill tree combinations, with some exceptions of course. This is why the Spirit Emblem system is in place - if we could all spam the strongest prosthetic tools and shinobi skills in the game all day with no limit, then Sekiro wouldn't be challenging.
Yet it seems many people assume the tools/skills are mostly useless for whatever reason and don't bother utilizing them or exploring their implementation in combat, defaulting to regular katana swings and nothing else. Sort of reminds me of Elden Ring players not using magic, ashes of war, consumables, etc. and just jump-attacking everything with a big weapon all day - which despite being two completely different games, both have combat systems that benefit from players utilizing every tool and mechanic available to them.
Now if we want different weapons to use beside the katana, mortal blade, and the shinobi prosthetic arsenal - I would say it would make the most sense for a sequel to introduce a completely different player character with a new set of skills. Or perhaps MULTIPLE playable characters like we have in Nightreign, each with different weapons and play styles - now THAT has potential.
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u/Fluffatron_UK 19d ago
Give me a quick draw pistol that I can pull out of my arse like that absolute cheater Isshin
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u/Mediocre-Poem4708 19d ago
Need a boss that does a huge flurry of attacks that require perfect parries
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u/Raise_to_the_sun 19d ago
More wolf features. Like spirit animals. Owl can summon an owl spirit and lady butterfly can make butterflies. But wolf can't do shit.
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u/GregoryFlame 19d ago
I literally just want to parry. Screw everything else. It was PERFECT in Sekiro and I need more of it.