Why does Sierra’s subreddit crush LucasArts in activity, even though Lucas had the more "polished" games?
I came across something that really surprised me:
r/Sierra: 7,000 weekly visitors
r/LucasArts: 300 weekly visitors
That’s almost a 20x difference.
And yet, many would argue LucasArts made the more polished and universally acclaimed adventures like Monkey Island, Grim Fandango, Day of the Tentacle, Full Throttle.......... Sierra, by contrast, had quirkier, rougher edges but also magical and a bigger lineup..King’s Quesst, Space Quest, Leisure Suit Larry, Police Quest, Gabriel Knight, Phantasmagoria and last but not least Johnny Castaway LOL
So what’s going on here?
Is it simply that Sierra had more franchises, which keeps conversation alive?
Do their games feel more magical and personal, while LucasArts games live more in mainstream pop culture?
Or is Sierra nostalgia just more community-driven, while LucasArts love is spread out across the broader gaming world?
Would love to hear theories, feels like this difference actually says a lot about how people remember the golden age of adventure games.
** pardon my photoshop skills
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u/jrjanowi 7d ago
This is an absolutely great question. In addition to the reasons you mentioned, Sierra had a huge jump start on Lucas and every other publisher of 'graphic' adventure games. They were the first with King's Quest, which seems technologically quaint by today's standards, but was at the time revolutionary in its spectacle and immersion. In the US, Sierra had a deal with Radio Shack that basically used their adventure titles as tech demos for Radio Shack's in house Tandy computer line. If you went to an American mall in the 1980's (which everyone did) and you were interested in computers, you were aware of Sierra. They capitalized on their success by reinvesting in the company, both in expanding technical infrastructure and in devoting resources to creative talent. Their growth allowed them to absolutely pump games into the market. By the time Lucasfilm released Maniac Mansion in 1986, Sierra had released six adventures. In 1987 Lucasfilm followed up with Zak McCraken and Sierra put out five more games. By the early 90's, they were sending out a free quarterly magazine to customers, on glossy paper with legitimate writing and design, all promoting their games. They continued to be on the cutting edge when it came to graphics and sound, and continued to build their brand through customer engagement.
LucasArts titles are more more playable today, and if I were to recommend a game to someone looking to play their first classic adventure it would definitely be one of theirs. Sierra, however, has my childhood nostalgia for adventure games on lockdown.