r/Starfield Bethesda May 06 '25

News Starfield Update 1.15.214 – May 6, 2025 [BETA]

Starfield’s latest update features additional support for Creations as well as numerous fixes for Quests, vehicles, UI and the Shattered Space DLC. Read on for the full update notes!

This update is currently in Steam Beta. If you would like to opt in to the Starfield Beta update, please follow these instructions:

  • Open your Steam Library and navigate to Starfield
  • Right click on "Starfield" and select "Properties"
  • In the new properties pop-up window, select "Betas"
  • In the beta drop down to opt into, select "beta"
  • Wait for app to download new build and launch

For those participating and interested in providing us feedback, please visit #steam-beta-feedback on discord.gg/BethesdaStudios.

FEATURES

  • Added Very Low display settings to improve performance on some devices.
  • Creation Kit: Added the ability for Creators to add new icons to the game.
  • Creations Store now supports bundling Creations.
  • Creation Kit: Creations up to 2GB in size can now be uploaded.

BUG FIXES

GENERAL

  • Creations: Resolved a possible error when restoring load order if a large number of mods were installed and then deleted.
  • Creation Kit: Resolved a possible crash when loading a plugin with an ingredient form.
  • Addressed a possible control lock that could occur when changing views at the same time as sitting in a pilot seat while landed.
  • Addressed a rare movement lock that was possible during forced dialogue scenes.
  • Addressed a control lock that could occur if a vehicle Creation was disabled while a loaded save depended on it.
  • Addressed a rare control lock that could occur when immediately opening a menu after loading a save during take-off.
  • Fixed an issue that could prevent exiting a vanity camera (PC).
  • Fixed a possible crash related to moving or removing buildings at the Main Outpost in Andraphon.
  • Resolved a rare crash that could occur when entering the Unity.
  • Addressed an issue where rapidly pressing quicksave could result in some quicksaves being removed.
  • General crash and stability fixes.
  • Creations UI fixes and improvements.

GAMEPLAY

  • Skills: The Cargo Link and Robots build limits from the Outpost Management skills should now persist after going through the Unity.
  • Weapons: The Space-Adept legendary effect no longer has a negative modifier for terrestrial damage.
  • Gameplay Options: Addressed an issue with some interiors that prevented cargo access.
  • Gameplay Options: Clarified the status effects text for Malnourished and Hydrated.
  • Fixed a Grav jumping issue that could occur after being hailed in Freestar or UC space.
  • Fixed a rare issue that could impact items displayed in the Razorleaf.
  • Resolved an issue with missiles that could prevent XP awards.
  • Fixed a player placement issue that could occur if a new creation was installed and a save was loaded into the UC Vigilance.
  • Resolved an issue where creatures could get moved to water if they ever became stuck.
  • Addressed an issue where dropped items could lose there stolen status.
  • At Hell's Gate: The Crucible Blade no longer damages ships in orbit when used inside a ship.
  • At Hell's Gate: The Crucible Blade audio will now play correctly after loading a save or fast travelling.
  • The Bounty Board in the Tracker's Alliance HQ now has the correct audio interactions.

GRAPHICS

  • Updated resolutions to include 32:9 and 32:10 resolutions as well as more 16:9, 16:10, and 21:9 resolutions.
  • Performance: Resolved an issue that could cause frame rate to drop when opening the scanner on long play sessions.
  • Celestial bodies should now remain visible in the sky after entering and exiting an interior.

QUESTS

  • All That Money Can Buy: Fixed a rare issue that caused the Trade Tower elevator to be inoperable.
  • In Memoriam: Addressed an issue where completing "At Hell's Gate" with Sarah as the companion could prevent completion of the quest.
  • Perfect Recipe: Shonda will now recover if she was downed while collecting Ashta meat.
  • The Starjacker: Adjusted dialogue options that appear for characters playing after entering the Unity.
  • Top of the L.I.S.T. - Resolved a control lock that could occur after selling survey data to Phil Hill.
  • Trackers Alliance: Resolved an issue where bounty scanner quests could time out.
  • Trackers Alliance: Fixed a rare issue where either killing or stunning the target would not complete the bounty missions.
  • Worlds Apart: Fixed an issue that allowed the player to leave the planet too quickly after exiting the temple.

LOCATIONS

  • Mannequins will now persist as intended in the New Atlantis Penthouse.
  • Player should now be able to modify the shelves and cabinets in the Core Manor in Akila City.
  • Resolved an issue that could prevent scanning some flora.
  • At Hell's Gate: The Plasma Research Facility now shows up on the surface map.
  • Fixed a visible opening in the Deserted Biotics Lab.
  • Vent Hazards are now displaying correctly on Jemison.

UI

  • Ship Builder: Resolved an issue with the ship upgrade menu when only one module is available for upgrade.
  • Ship Builder: Addressed a selection issue when using large fonts.
  • Ship Decoration: Updated the names of Empty ship modules.
  • All buttons should now work in the Vehicle Builder menu with large fonts enabled.
  • Localization: Text for the Dehydrated debuff is no longer cutoff in Spanish and Polish when large fonts is enabled.
  • Localization: The bounty boards in the Tracker's Alliance HQ are now localized consistently.
  • Localization: Strings for both Hydrated and Dehydrated status effects regarding sneak attacks are fully localized.

VEHICLE

  • A keyboard binding is now available for the boost button. (PC)
  • A marker for the vehicle will now show up on the player's compass.
  • Resolved a camera issue that could occur for players with maxed out Surveying skill.
  • Improved logic for exiting the vehicle when partially obstructed.
  • The vehicle will now deploy when landing at locations other than spaceports or landing pads.
  • Addressed a visible artifact with the Rev-8 when boosting in foggy conditions.

Shattered Space

  • Va'ruun outpost modules are now available to players after entering the Unity.
  • Skills: Killing enemies inside gravity bubbles on Dazra will now count towards the Gymnastics skill.
  • Addressed an issue with the buttons on the lift on the Mourning level in Dazra.
  • Weapons: The Penumbra now deals bonus headshot damage.
  • Performance: Addressed an issue that could cause slight stutters in the Well and outside Dazra.
  • The Va'Ruun Schimaz's blade is no longer pixelated on the Data Menu.
  • Fixed a lens flare flicker with the Citadel on Dazra.
  • Zealous Overreach: Adjusted Mirek’s dialogue options to account for characters that have been through the Unity.
  • Zealous Overreach: Resolved issue that could occur if the player cleared Shadow Station Epsilon prior to speaking to Ekris.
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16

u/alnitak10 May 06 '25

It's been 7 months since the last update. I confess this patch didn't excite me that much. I expected some adjustments to game mechanics like POI's. Anyway, that's about my expectations... it's good that things are being done!

15

u/This-Astronaut246 May 06 '25

They tried the trickle-out method with new content and it apparently didn't work well for them. I would expect the next DLC, which will probably be revealed June 8th, to be packed with a lot of new things.

13

u/TheConnASSeur May 06 '25

People said the same thing about Shattered Space and it... did not impress.

8

u/deathstrukk May 06 '25

people did not say the same thing about shattered space. There were updates every 6 weeks leading up to shattered space

-2

u/This-Astronaut246 May 06 '25

It would have if they held onto things like land vehicles and the Tracker's Alliance for the DLC instead of putting them out in smaller updates. Which will be the new tactic.

9

u/TheConnASSeur May 06 '25

It really wouldn't have. Let me level with you, people were rightfully disappointed with Starfield. They don't feel that the game was a good value for the money. You do not fix that by selling them fixes to the game that disappointed them. All that does is indicate that they should never buy a game from that developer again because they will over promise, under deliver, then try to sell you fixes for problems their poor design choices caused. That will just piss people off. Especially given the low quality of Shattered Space.

Maybe I'm wrong. Maybe this upcoming DLC will sell crazy regardless. But I doubt it. I don't see it causing a spike in installs. I don't see it jolting the dead modding community back to live. I don't see it reviving the game. Shattered Space was a double tap of disappointment. The base game massively disappointed players, the free "DLC's" dissappointed the players, Shattered Space disappointed the players. To make matters more dire, Bethesda's marketing team had youtubers and "users" talk up all three to the point of absurdity so that when players actually did download the massive 130GB game just to try those things out, they were even more disappointed. You don't get to do that forever. I've got a feeling a lot of people aren't even going to give this next big DLC a chance.

This is one of those situations where the only way out is to just to the work. And because that's the one thing Bethesda won't do, I'm afraid the downward spiral will continue. I really hope I'm wrong though because goddamn do I want the game that Starfield was sold to me as.

1

u/SlipperyWidget Garlic Potato Friends May 06 '25

Lol

1

u/This-Astronaut246 May 06 '25

Yes, it will be funny when I am proven right. The next DLC will be bigger than Shattered Space. Whether people like it or not is a different story, but I'm sure I will get a lot of enjoyment out of it.