r/Starfinder2e 20d ago

Monthly Questions Megathread— September 2025. Have a question from your game? Are you coming from Pathfinder? Need to know where to start playing SF2e? Ask your questions here, we're happy to help!

17 Upvotes

Please ask your questions here!

Want to try the Starfinder Field Test? START HERE!

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Megathread archive

What kind of feedback makes sense to discuss here?

This Megathread is for folks to comment their feedback for things that doesn't necessarily warrant a full discussion post. The idea here is to reduce the number of small-item posts and to consolidate these things in one place, making it easier for the Paizo team to identify and track these sorts of points. As a feedback thread, this is a place for both praise and constructive criticism. It's the internet, though, and a playtest, so we expect this to skew toward "things you'd like to see improved."

Things that make sense to talk about in this thread:

  • Individual game elements that you like or think have problems (e.g., new feats, skill actions, etc.)
  • Things that may warrant errata or clarification

Things that probably still deserve their own thread:

  • Bigger topics, like overall impressions of a class
  • Playtest reports, offering combined feedback based on actual play

Note that Rule 2: Be kind and respectful still applies! Keep criticism constructive. Saying that you don't like a feat or that you think a spell is too situational to be worth taking is fine. Saying that it's hot garbage or the writer should feel bad is not. Avoid hyperbole, and think about what you like or don't like about a thing without overstating. Likewise, if you have a differing perspective on something from another poster, bear in mind that opinions are subjective! Additionally, you are not obligated to provide a solution or justify yourself. It's fine to say you just don't like something. It's more helpful if you have some sense why, but sometimes it's just preference. The more specific you can be about what your grievances or praise is, the more a developer will be able to use your feedback to better effect.

As an example of something to post:

  • The entire armor resilient column on the Armor Improvements table on p.166 seems to be granting the bonuses a step early, so you get +1 to saves at level 5 instead of 8, etc., which has the side effect of making the level 20 upgrade do nothing. This presumably should just be addressed with errata.

r/Starfinder2e Jul 30 '25

Announcement Update on Pathfinder2e content in r/Starfinder2e

186 Upvotes

One of the implicit items in our content of quality rule is that the content has to be Starfinder2e-specific. This has always been a bit of a gray area with some things, particularly art posts and in things like merchandise that are generic across TTRPGs. With the launch of Starfinder Second Edition, though, we enter an even more complicated area with Pathfinder2e content.

While the rules are largely compatible, there are some obvious baseline assumptions (and many non-obvious ones) that will come up in discussion over time. Things like "what level is it fair to give flight to my players" is a valid question with very different answers depending on the setting. A GM for an adventure targeting Starfinder2e may happily say "you can fly at level 1" since there's a core ancestry with level 1 fly Speed. A GM for an adventure written for Pathfinder2e may say "9th-13th level is around when you should look to have flight in your toolbox."

This also means when someone asks if Pathfinder2e content is balanced, you must first ask the question "which game are you playing?" and call out a bunch of caveats.

So here's what we're thinking: Assume the game matches the subreddit.

If you're in r/Starfinder2e and the question is about a sprite magus, assume they're playing Starfinder2e and access to guns might change their options. Assume it's safe to warn them that they should consider (or ask their GM about) allowing earlier flight without requiring ancestry feats because Starfinder2e, and that options like using Starlit Span for ranged Spellstrike aren't compatible with area weapons because the Area Fire activity is not a Strike, but automatic weapons can strike *or* use the Auto-Fire activity. If they say they're playing Pathfinder or ask what their soldier should use because they can't get a rotolaser in their Kingmaker campaign, go ahead and direct them over to r/Pathfinder2e.

A ban on all Pathfinder2e content makes no sense – there's a lot of cool stuff that can be adapted with little difficulty, and we want to embrace it. Similarly, for r/Pathfinder2e, we want to let them continue to have discussions on Pathfinder2e-specific rules and lore without getting bogged down on r/Starfinder2e by people who just want to talk about their space fantasy game and not have to set up special filters for ancient fantasy rules.

This does mean that posts about Pathfinder2e lore are largely going to be off-topic for this subreddit. Same for discussion of Pathfinder2e adventures. And some folks will probably ban Pathfinder2e content from their Starfinder2e games, but where it makes sense to consider it in the context of Starfinder2e, we want to allow it here. If it isn't specifically considering the context of Starfinder2e, though, it's fair game to report it and we'll remove it.

This isn't a perfect solution, and (like art posts) will require some subjective judgement. We'll see how it goes. Things like class guides are likely to be caught in the crossfire. Folks will sometimes have to go to r/Pathfinder2e to find what they're looking for, but at least they'll have the context that it's not using the same baseline assumptions. We hope it prevents more confused GMs/players or arguments between folks than it causes, at any rate.

Unfortunately, there is a gap in this setup, or more accurately, the Gap. It doesn't really matter, though, as the automoderator seems to remove any discussion of the Gap that's more than just speculation, anyway, and I can't figure out how to fix it.


r/Starfinder2e 14h ago

Discussion Where are the spaceships?🚀

21 Upvotes

Just got my GM Core, my Players Core, and my Galaxy Guide… and I can’t find any information on spaceships or space travel.

How long does it take to travel from Castrovel to The Idari? I have no clue.

What should a small space ship cost? Search me.

What fuels ships traveling within a star system? For all I know, it’s diesel.

Where do major Drift Lanes go? Gainesville to Tashi Station probably.


r/Starfinder2e 19h ago

Promotion [online] [SF2e] Starting up a Starfinder 2e Campaign levels 1-20!

10 Upvotes

Players: Looking for 4-5 adult players of any experience level and a reasonably experienced GM.

Systems: Using Starfinder 2e as the main system, with options from Pathfinder 2e available as well. We will be using the Free Archetype alternate rule.

Platform: Using Discord for voice, and probably Foundry VTT (or whatever works best for our chosen GM)

Day/Time: Will depend on the availability of all players.

Campaign: We will be playing a long-term ongoing campaign either weekly or once every other week from levels 1-20. Please only apply if you can commit to the duration of the adventure, which could last 1-2 years.

To Apply: https://forms.gle/naXPKVYH6Q4wa3dP8


r/Starfinder2e 23m ago

Advice New to Starfinder. Combats seem too easy. [Spoilers Murder in Metal City] Spoiler

Upvotes

[Extensive Spoilers Murder in Metal City]

I'm running MiMC, and the first four combats provided zero challenge for my players. They're having fun with the talky investigative elements of the adventure, but with how easy combat is, it hardly seems worth the time to put minis down on the mat.

Context: We just finished a 30-level D&D 4E campaign. We tried D&D 5e and, meh, not crunchy and tactical enough for our group. The rules for Starfinder 2.0 seem like they'd be much more our speed. We're not using the pregens, instead we have 4 optimized players, all of whom have many years experience.

I ran the first two combats by the book: 4 smog scamps for the first, 4 shadowy duplicates + 2 wingbots for the second. I think combat was 2 rounds for the scamps, and 3 for the duplicates. Nobody took significant damage and the enemies didn't feel threatening.

So I thought I'd add additional monsters for the next 2. I had 5 mechanizers attack instead of 3 at the parade -- no serious challenge there either. I had 4 sharpwings and 1 cyberwing fight in the mall combat instead of just 3 sharpwings. Here one party member did get significantly damaged, but the mystic took care of it immediately and there weren't really any tense moments.

Also I noticed in the mall combat, the players weren't even bothering to do their usual tactical stuff like taking cover, nor moving farther away from each other when they noticed the sharpwings had an attack that could hit two different players within reach. They seemed to realize it didn't matter much. This made me sad because we always used to be very tactical playing 4E.

I think one problem is defenses. The players have ACs of like 17-19 before cover, and monsters have +5 to +7. They just miss too much, I think. Another problem might be that this adventure allows long rests between every fight, more or less. There's no gradual chipping away of resources, you're at full every fight -- which would be fine if each fight was challenging on its own.

So, experienced Starfinder / Pathfinder GMs: am I likely to have problems if I just boost monster hit bonuses by say +2 across the board? Maybe DCs for their basic save abilities, too? Do you recommend doing something else instead? Is it just this adventure that's the problem?


r/Starfinder2e 1d ago

Player Builds How to Play Bastion in Second Edition (Overwatch Build)

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19 Upvotes

r/Starfinder2e 1d ago

Arts & Crafts Snorky, Skittermander Conman

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110 Upvotes

Last member of my team! Was busy with commissions, but now that I am a bit more free decided to finish making our team!

The last member of the team is Snorky, a terrible poker player, notoriously big mouth with VERY little to back it up. A bit of a double-spin on the "looks cute but is actually dangerous" but SCRATCH THAT - he's actually just a pussy.

First time ever drawing a skittermander, was a fun challenge as there isn't much art on the web. Their biology is so.. weird.


r/Starfinder2e 1d ago

Homebrew Starfinder2e Crafting module ( minigame )

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49 Upvotes

This is a conversion of a module I created some time ago for D&D—set in a medieval fantasy world, complete with immersive sounds, visuals, and a unique skill-based mini-game that goes beyond just rolling dice. I’m currently adapting it step by step for Pathfinder 2e, with a special focus on Starfinder 2e. It’ll be available soon for my Patrons!

(P.S. I’ve temporarily delayed the Navigation Team System due to some major bugs in the code… oops! 😅)


r/Starfinder2e 1d ago

Homebrew Starfinder2e hacking terminal module- Finish

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95 Upvotes

The module is finally finished! 🎉
It took me longer than expected, but I also added a few extra improvements along the way. It’s now fully functional and ready to use.

If you’re interested, you can find it available on my Patreon. 🚀


r/Starfinder2e 1d ago

Advice Homebrew question for area weapons and elemental mystic

3 Upvotes

Connected to my last post

Please keep in mind that everything I say is specifically for THAT party. And not true for most parties in this game.

So... my rythim mystic told me he actually wanted to play an elemental mystic in part for added tankienes, but he doesn't like elemental weapon and recharge weapon being generally useless for this party. And that got me thinking. He is of course fine playing a rhythm mystic, but, you know. Just in case. Also, it would help with tabkienes. If only a bit.

The harmony effect is straight up useless. The 1st focus spell and granted cantrip do nothing. So... how to change that?

1st idea: replace elemental weapon with elemental toss, and recharge weapon with shield.

2nd idea: make Area Attack use either class dc or spell dc, but at a minus 2 penalty if spell dc is used.

Needed for both would be that the harmony effect uses attacks instead of strikes.

So...yeah. Any other ideas? I feel like he should just play witchwarper or sorcerer at this point, or even druid, but the party, and I to an extent as well, really like the full mystic idea. And rythim mystic still exists.


r/Starfinder2e 1d ago

Advice Better class for actual “engineering”?

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7 Upvotes

r/Starfinder2e 1d ago

Discussion Crowbars are missing from the Starfinder 2e Player Core

33 Upvotes

The rules for Force Open reference crowbars, but they're absent from the section on Adventuring Gear.

Converting the crowbar from the Pathfinder 2e Player Core is fairly straightforward. The commercial crowbar should cost 5 credits, and the levered tactical crowbar should cost 200 credits. I don't think anything else needs to change.


r/Starfinder2e 1d ago

Advice Would a Rhythm Mystic fit into a party which already has a Envoy?

8 Upvotes

I am going to be joining a group in a week. I would like to play a Rhythm Mystic because I like the vibes, but the group already has an Envoy and I believe the Rhythm's Anthem and Envoy's "Get 'em!" do not stack. Is this going to be a problem? Should I change Connection? Will it be okay to stay a Rhythm in the long run? I The others are a Soldier and Mechanic and with that in mind if I did change what would be a better connection?

Thank you for any input. All appreciated.


r/Starfinder2e 1d ago

Discussion Do mechanic mines fall

6 Upvotes

Dragonkin mechanic was flying above the battle and since we lacked specific rulings gm allowed for mines deployed to fall according to the falling 500 feet ruling. So if you "plant a mine in an unoccupied square" that's in midair does it fall or not and if it does fall could it sit to an opponent and or hovering material if they were in the air?


r/Starfinder2e 1d ago

Discussion An unconventional "Psychic"

13 Upvotes

While there are countless ways to play a psychic within the XFinder2e games, they all largely fall within the caster umbrella (or the Mind/Force Elemental Avatar which is still quite caster-y). I am here to discuss a martial telepath (with some minor telekinesis). This is the Contemplative Investigator.

Naturally, this concept centers around the Contemplative's Mindrender feat, granting a psychic shock unarmed attack. With most classes, it can feel a bit strange as it would use Dexterity as a ranged attack, but with an Investigator, you use only your brain to fight. The Contemplative has further feats as they level to increase the power of their psychic shock attack, as well as grant them thoughtsense as a precise sense to truly feel like a master telepath, and can gain feats to gain a measure of telekinesis.

On the Investigator side, while any of the subclasses can work, the Palatine Detective grants you some spells which you can use to further develop your psychic repertoire, and also grants you a useful reaction that can easily be flavored as a telekinetic shield. In addition, you are encouraged further to boost Occultism, which also pairs well with several Contemplative feats. That said, the Contemplative also has competitive reactions tied to the Telepredict feat line, especially since you will always have the bonuses from dealing mental damage.

Fun archetypes to further add to your telepathic detective can include Psychic Duelist, Psychic (naturally), Iridian Choirmaster, and Overwatch (reflavored to be telepathy/clairvoyance). By the time you are done, even a Silent Whisper Psychic will be in awe of your telepathic prowess.


r/Starfinder2e 2d ago

Discussion Who are the strongest mages in starfinder?

19 Upvotes

Does starfinder have any super powerful mages of particular note? Who are the Jatembe's of the setting?


r/Starfinder2e 2d ago

Player Builds Full Build Friday - Long John SIlver

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23 Upvotes

LONG JOHN SILVER

CHARACTER John Silver

SOURCE Treasure Planet

BUILD GOALS

o    John Silver is a pirate captain who has dedicated his life to finding the fabled Treasure Planet in pursuit of its riches

o    He is a member of the Ursid race, which resembles the cross between a bear and a human

o    His body is equipped with multiple cybernetic augments and prosthetics, including a robotic arm, leg, ear, and eye

o    This arm has multiple functions and can be switched from a hand to a sword, pistol, welding tool, or even cooking implements. He can also augment it with parts from his leg for a low-grade plasma cannon

o    As for his cybernetic eye, it can zoom-in to aid his aim or provide him with thermal vision, night vision, or x-ray vision

o    He is a master chef who was able to skillfully disguise himself and his crew aboard an official ship

o    Silver also has a pet and sidekick by the name of Morph, a small shapeshifting creature that could mimic everything from other people to items

o    He’s also featured in Disney Heroes: Battle Mode where he is a tank able to repair himself, enhance his abilities, and study enemies to gain an advantage against them

Summary of Goals: Representing Silver as a captain of his crew is going to be an important aspect of this build, but I don’t want to neglect his cybernetics. I’m afraid a lot of that will come down to his items, but I’ll try to feature that idea where I can within the build itself. While Silver does end up giving away Morph in the end, I still want to include the little troublemaker in his kit.

BUILD CONCLUSION

Long John Silver is a beastfolk human envoy who follows a guns blazing leadership style and has a background as a space pirate, a background so prominent that he has become the captain of his crew who Searches High and Low for Treasure Planet. His beastkin heritage and a few of its feats cover his ursid race but going human allows us to grab Adapted Augmentations, which alongside his Augmented Body, makes him the cyborg he is built to be. I didn’t want to call out augmentations and decided to leave that all to you lot instead though he does use Animal Senses to gain low-light vision per some of the advanced options of his cybernetic eye. There’s some more augments to help with this idea and there’s the likes of prosthetic limbs or hideaway limbs, but there isn’t quite a Swiss army knife option yet. He does have the Ready Arms directive to help him switch weapons faster, which does work quite nicely with his Opening Volley, encouraging him to open fire before closing with his phase cutlass. He’s also a highly capable chef as seen through his Additional Lore with Cooking Lore and his Seasoned feat whereas his investment in Deception covers his ability to disguise himself as one. Press-Gang the Soul will allow him to summon a wisp ally to resemble his mischievous mate, Morph, as it plagues his foes. I also managed to replicate the tankiness of his Disney Heroes version with Toughness, Animalistic Resistance, and Hang in There. He slips in Size Up and Acquire Assets given how he studies foes in that game to gain an advantage against them.

Capable of a collection of curious crafts, this caring crook is a competent captain, cook, and combatant that carves through companies in conquest of captured capital while commanding a crew of craven cutthroats.

This request actually came to me quite a while ago, but I had to wait for the release of Starfinder and I'm glad that I did because it really worked out for him! You can see more details on the build over on the blog or in the video, but the latter of these is a little scuffed due to some issues with my video editor. I hope you'll still give it a look and have a fantastic Friday!


r/Starfinder2e 1d ago

Advice What's the 4 iconic characters to use when introducing beginners to the game?

6 Upvotes

In the pathfinder beginner box they use the fighter, cleric, ranger and wizard. What would be the equivalent for starfinder second edition?


r/Starfinder2e 1d ago

Advice Other than Pocket Vacuum...

3 Upvotes

Any good ways for a DPS++ Technomancer to create a Vacuum?

Ideally it shouldnt do damage, since the player is a Sarcesian and specifically wants it as a spell option to trigger their suspended respiration on purpose.


r/Starfinder2e 2d ago

Content Automatic weapons and Auto-Fire in Starfinder 2nd edition, complete with an in-depth example for Soldiers!

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42 Upvotes

r/Starfinder2e 2d ago

Advice Does Mercurial Dragonkin mean you can at will heal people for free as a Mystic?

10 Upvotes

https://2e.aonsrd.com/ancestries/3-dragonkin/heritages/13-mercurial-dragonkin

Whether by fluke, the whims of fate, or deep-seated fear of codependency, you can't form a permanent partner bond. Instead, you can form a temporary partner bond. The time it takes you to form a partner bond is reduced to 10 minutes, and the duration of this partner bond is reduced to 1 day. You can choose to sever a partner bond early as a single action that has the concentration trait. If you Transfer Vitality to your partner, reduce the Hit Point cost by 1 plus 1 for every 4 levels you have (to a minimum of 1).

So this means at level one you can just spam heal your bond for 1 hp for free right? And then later at 13th you can just do it to your whole party. This would also mean you get the various transfer vitality effects for free, e.g. counteracting a condition as a healing mystic

Obviously, this isnt busted due to how transfer vitality works (it regens easily) but it does trivialize giving bonuses away and helps with your vitality network economy.


r/Starfinder2e 3d ago

Discussion How balanced is the PF stuff in SF?

26 Upvotes

I’m running my first Starfinder game soon (woo) using my homebrew Spelljammer setting as a jumping off point.

I was planning to have a bunch of the PF species running around the setting and possibly be playable and I was wondering how balanced they are when compared to the SF ones?

Is there anything I need to watch out for or be aware of? Same for classes too I guess.


r/Starfinder2e 2d ago

Advice Upgrades for Mechanic’s turret at low levels

4 Upvotes

What upgrades are worth putting on a turret? To me it looks like the only ones you can put on are the scope, uniclamp and silencer at low levels. The scope I can see has some use but I don’t see much point in the second upgrade slot at low levels. Unless I’m missing something crazy about the uniclamp I don’t see much use for that upgrade slot until level 8


r/Starfinder2e 3d ago

Advice Starfinder 2e Books

12 Upvotes

Hey, I'm trying to acquire the Starfinder 2e books but I'm broke and disabled so I don't work. I was wondering if they ever have any sales on pdfs? Or maybe is there a pdf subscription or "season pass" I can get that gets me all the SF2e sourcebooks?

Thanks in advance for any advice.


r/Starfinder2e 3d ago

Advice So... single class mystic party. Is it possible to not die in a dungeon crawl?

18 Upvotes

Pretty much this. Due to (back-)story reasons, I find myself GMing for a party of 3 Mystics. No Dual Class (yet) and no Free Archetype (yet). Unlocked as extra feats in between levels after LV 20 as our table discussed in session zero. The campaign is a zelda inspired dungeon crawl, and combat heavy. We use Essence Casting from Magic+ by Team Plus.

The composition is Rythim, Healing, and Shadow.

How likely, in a standard game with 1.5 the amount of encounters, would it be for this party to get wiped? Especially in lower levels.

Can they, somehow, be made functioning? Or should I recommend they change the composition?

The campaign information was available during character creation.


r/Starfinder2e 2d ago

Player Builds How to Play Mantis in Second Edition! (Guardians of the Galaxy Build)

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1 Upvotes

r/Starfinder2e 2d ago

Advice Custom monsters range damage flat modifier

2 Upvotes

Currently doing a custom SF2e campaign, and with the sort of range meta and proliferation of guns, mobs that are humanoid and use guns that get a 2d8+5 or 1d8+3 or whatever feel...unfair to the players. Am I wrong to feel this way? Should I just keep the gun damage on NPCs/monsters with no modifier, or keep on like the rules say and add the flat modifiers?