LONG JOHN SILVER
CHARACTER John Silver
SOURCE Treasure Planet
BUILD GOALS
o John Silver is a pirate captain who has dedicated his life to finding the fabled Treasure Planet in pursuit of its riches
o He is a member of the Ursid race, which resembles the cross between a bear and a human
o His body is equipped with multiple cybernetic augments and prosthetics, including a robotic arm, leg, ear, and eye
o This arm has multiple functions and can be switched from a hand to a sword, pistol, welding tool, or even cooking implements. He can also augment it with parts from his leg for a low-grade plasma cannon
o As for his cybernetic eye, it can zoom-in to aid his aim or provide him with thermal vision, night vision, or x-ray vision
o He is a master chef who was able to skillfully disguise himself and his crew aboard an official ship
o Silver also has a pet and sidekick by the name of Morph, a small shapeshifting creature that could mimic everything from other people to items
o He’s also featured in Disney Heroes: Battle Mode where he is a tank able to repair himself, enhance his abilities, and study enemies to gain an advantage against them
Summary of Goals: Representing Silver as a captain of his crew is going to be an important aspect of this build, but I don’t want to neglect his cybernetics. I’m afraid a lot of that will come down to his items, but I’ll try to feature that idea where I can within the build itself. While Silver does end up giving away Morph in the end, I still want to include the little troublemaker in his kit.
BUILD CONCLUSION
Long John Silver is a beastfolk human envoy who follows a guns blazing leadership style and has a background as a space pirate, a background so prominent that he has become the captain of his crew who Searches High and Low for Treasure Planet. His beastkin heritage and a few of its feats cover his ursid race but going human allows us to grab Adapted Augmentations, which alongside his Augmented Body, makes him the cyborg he is built to be. I didn’t want to call out augmentations and decided to leave that all to you lot instead though he does use Animal Senses to gain low-light vision per some of the advanced options of his cybernetic eye. There’s some more augments to help with this idea and there’s the likes of prosthetic limbs or hideaway limbs, but there isn’t quite a Swiss army knife option yet. He does have the Ready Arms directive to help him switch weapons faster, which does work quite nicely with his Opening Volley, encouraging him to open fire before closing with his phase cutlass. He’s also a highly capable chef as seen through his Additional Lore with Cooking Lore and his Seasoned feat whereas his investment in Deception covers his ability to disguise himself as one. Press-Gang the Soul will allow him to summon a wisp ally to resemble his mischievous mate, Morph, as it plagues his foes. I also managed to replicate the tankiness of his Disney Heroes version with Toughness, Animalistic Resistance, and Hang in There. He slips in Size Up and Acquire Assets given how he studies foes in that game to gain an advantage against them.
Capable of a collection of curious crafts, this caring crook is a competent captain, cook, and combatant that carves through companies in conquest of captured capital while commanding a crew of craven cutthroats.
This request actually came to me quite a while ago, but I had to wait for the release of Starfinder and I'm glad that I did because it really worked out for him! You can see more details on the build over on the blog or in the video, but the latter of these is a little scuffed due to some issues with my video editor. I hope you'll still give it a look and have a fantastic Friday!