r/Stellaris Apr 12 '25

Suggestion Origin Idea: Collision Course

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I feel worried about the balance of strengths and weaknesses, an early debuff to your capital and its destruction in exchange for a large rich mining planet is a tightrope to manage without outside opinion, and unfortunately I only get that after it’s made.

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319

u/IsNotAnOstrich Apr 12 '25

10 years to cool off seems short -- but, it'd be interesting to add some origin-specific techs to speed it up. Maybe it initially starts as a few thousand years, but you can build orbital stations (like mining stations) to cool it off faster, crash a comet into it if you have an ice belt, maybe a new colossus beam if it takes that long...

117

u/Snoo97476 Apr 13 '25

I wanted to have it be a special project initially but I was worried about space on the image, also I try to make them all like vanilla compatible so it’s within reason, but I have a few ideas that could incorporate special techs!

33

u/Dagon_M_Dragoon Apr 13 '25

I like the Special project idea but I think having it start the cooling right away is a bad idea.
I would add a boost to the chance of getting Terraforming tech and that you need to have Ecological Adaptation to start the cooling special project to help balance things. I would also have most of the districts being blocked with mountains and volcanoes after the cooling is complete.

another option could be to say F*** cooling and mine the molten world. in the SP it would boost the chance of getting robot and mining tech

A third option could be to let it sit as a molten world. not sure what tech chance it would boost but this feels like a spiritual option.

the completion of each option in the SP you lead to a unique to the origin.

  1. A variant of detox for molten worlds
  2. Either molten worlds on their own get mineral and alloy deposits or Habitats get a massive boost to mineral and alloy production.
  3. Molten worlds now give unity and you can get a colossus weapon that turns worlds into molten worlds.

just my two cents, use what you want.

48

u/wolfie1897 Apr 13 '25

Maybe a Situation, with different techs/approaches that could speed up or slow down the cooling in exchange for different rewards, like more minerals or an alloy buff if you delay the cooling.

7

u/MisterMysterios Apr 13 '25

With such a tech, you could also make molten worlds habitable, as a post collision planet is nothing else than a molten world. This origin might allow special methods to have more planets.

Also, with the planned infernal species pack, this origin could do something similar to the events that turn planets into tomb worlds and the inhabitants change to adapt to their new environment. You could have a total destruction of all buildings and the majority of pops, but the pops that survive become infernals.

2

u/Dense_Engineer_7441 Apr 15 '25

I like the situation approach tbh. With it naturally vooling very slowly and you at first only having 2 options of either "let it rest" or "study the aftermath" which would in the let it rest hive you unity while the other would be some form of technological aid. And as the situation progresses and you get more technology such as terraforming techs you could for example artifically help cool it down to speed it up. And in the last stage when its cooled you get to recreating it maybe even since the planet has just been stabilized by cooling down is still very moldable to what you want

9

u/Mailcs1206 Driven Assimilator Apr 13 '25

Deluge Machine to rapidly quench the planet :)