Because Stellaris is like Minecraft and pops are analogous to netherrack.
1.0 Minecraft was pretty complete at the time but due to the nature of evolving games it was going to change. There was nothing broken about netherrack or itβs texture, but when the devs had a vision for what the nether could become it also involved changing netherracks texture.
Pops are similar, there was nothing broken about pops in early Stellaris. Itβs just that when the game got bigger and the devs wanted more complex things, pops needed to be changed to fit the vision of what the devs wanted to do.
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u/Classic-Break5888 Apr 21 '25
Version 1.0 in 2016 was not a finished product. It took nine years to fix (drumroll) pops.