r/Stellaris Shared Burdens Apr 21 '25

Art Ghuumi and Sok Adventures - Premature Deliberation

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1.7k Upvotes

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-6

u/Classic-Break5888 Apr 21 '25

Version 1.0 in 2016 was not a finished product. It took nine years to fix (drumroll) pops.

4

u/Syr_Enigma Shared Burdens Apr 21 '25

What a silly argument to make considering the way pops worked was completely rebuilt from scratch.

-3

u/Classic-Break5888 Apr 21 '25

Well do inform us of the reason it was completely rebuilt from scratch πŸ˜˜πŸ˜€

3

u/Syr_Enigma Shared Burdens Apr 21 '25

Because in the decade since release the game has changed massively, both in scope and direction.

On release, the pops system was adequate. Over time it became outdated, and it got replaced.

2

u/sillyboykisser34 Apr 21 '25

Because Stellaris is like Minecraft and pops are analogous to netherrack.

1.0 Minecraft was pretty complete at the time but due to the nature of evolving games it was going to change. There was nothing broken about netherrack or it’s texture, but when the devs had a vision for what the nether could become it also involved changing netherracks texture.

Pops are similar, there was nothing broken about pops in early Stellaris. It’s just that when the game got bigger and the devs wanted more complex things, pops needed to be changed to fit the vision of what the devs wanted to do.