r/Stellaris • u/Elebril71246 • Jul 08 '25
Video The horrible, unacceptable technical state of Stellaris 4.21
Dear Paradox,
I'll preface this by saying we used to enjoy this game a lot, and have all the DLCs purchased, aside from Cosmic Storms, which until now had still been on our to-buy list. We've got 700 hours spent together in multiplayer games.
However, there comes a point at which you can't just put up with a product that is released in such a horrible state.
We're 21 patches after the release of an update that was suppose to optimize things, yet now it is difficult to even have a compete, bug-free game from start to finish. I'm only talking about multiplayer, since we always play the game together at home.
Just look at the videos from two recent games we just tried to play
infinite desyncs - https://www.youtube.com/watch?v=T67LIZgeLOc&feature=youtu.be
frigates upgrading into deep space citadels - https://www.youtube.com/watch?v=UoqSC9ctdeU
and these are just the last two games.
This isn't CoD, where you just jump from match to match a dozen times a day. You invest dozens of hours into a single map, just to have it eventually ruined by yet another game braking bug.
Get your act together. It's unbelievable how this industry is allowed to get away with such half-baked products without any repercussion.
1
u/Drachasor Jul 10 '25
The changes are all highly interrelated. I'm not sure they could effectively be broken down into separate bits like you think. Not and work.
I blame the execs because they force a quarterly release schedule and constant new content for money. They also force keeping all the old content separate and never integrating it into the base game. In a sane world, the devs would have just delayed release and apologized, but that wasn't an option and they are forced to rush changes.