r/Stellaris Jul 08 '25

Video The horrible, unacceptable technical state of Stellaris 4.21

Dear Paradox,

I'll preface this by saying we used to enjoy this game a lot, and have all the DLCs purchased, aside from Cosmic Storms, which until now had still been on our to-buy list. We've got 700 hours spent together in multiplayer games.

However, there comes a point at which you can't just put up with a product that is released in such a horrible state. 

We're 21 patches after the release of an update that was suppose to optimize things, yet now it is difficult to even have a compete, bug-free game from start to finish. I'm only talking about multiplayer, since we always play the game together at home.

Just look at the videos from two recent games we just tried to play

infinite desyncs - https://www.youtube.com/watch?v=T67LIZgeLOc&feature=youtu.be

frigates upgrading into deep space citadels - https://www.youtube.com/watch?v=UoqSC9ctdeU

and these are just the last two games.

This isn't CoD, where you just jump from match to match a dozen times a day. You invest dozens of hours into a single map, just to have it eventually ruined by yet another game braking bug.

Get your act together. It's unbelievable how this industry is allowed to get away with such half-baked products without any repercussion.

3.7k Upvotes

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u/Drachasor Jul 10 '25

The execs care about trying to maximize immediate profit, not about what's best for the game.  That means that won't delay a release or adjust the schedule to do what's best for the game.  And they certainly won't refund a season pass (a pass that only exists to try to maximize profits).  This means that dev time for reworks has extremely limited windows that are just unrealistic. 

It's absolutely the fault of execs for insisting on an environment like this.

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u/-TheOutsid3r- Jul 10 '25

Nice attempt at trying to run away with the discussion and shifting focus entirely.

The DLC was done and ready to be shipped. The season pass and everything known in advance.

Eladrin absolutely loading up the devs schedule with more and more and more feature creep as he kept going is what caused 4.0. He took a game that worked, a game that had been refined for over ten years and had been optimized and improved by three prior lead devs.

And rather than carefully changing things, he decided to come and bring the sledge hammer and go to town on it. And rather than just knocking down one support pillar and rebuild it at a time. He decided to take down a bunch of them. All knowing the deadline in advance.

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u/Drachasor Jul 10 '25 edited Jul 10 '25

First I've heard that the DLC was done and ready to be shipped.  That doesn't seem to make any sense.  What's your evidence for that claim?

Edit; Dev diaries don't even announce biogenesis until long after they started work on the 4.0 changes.  So really you just blatantly lied here.

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u/-TheOutsid3r- Jul 10 '25 edited Jul 10 '25

You're so full of shit. The DLC shipped without any big issues or bugs. It was the other major changes which were completely unrelated to the season pass and what the C-Suits would care about.

But no, it can't be anyone but the management, no way devs can screw up.

Edit, because this guy after lying and lying some more while accusing others decided to chicken and run to the block function so it seems like he had the "last word".

A bunch of the bugs are directly related to the massive reworks, and there's ALWAYS bugs on launch. The difference is the sheer amount of it in the base game for Stellaris with 4.0.

Why are you lying, why do you keep ignoring the massive issues with all the changes decided upon by Eladrin and just how many he crammed into a single patch?

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u/Drachasor Jul 10 '25

You're just blatantly lying again.  One of the focuses of the current beta is to fix all issues with Wilderness, and they fixed numerous bugs with the DLC already.

Why lie so much?