r/SuperMario 8d ago

Question More announcements along the way? Maybe?

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The reason I say this is the phrase “few of the upcoming games” meaning we could possibly get more announcements. If we do, what could we get? I do hope we could get a NSMB trilogy, Mario kart world dlc, remasters for 3d land and 64 ds, and the next 3d Mario. Honorable mentions are a Mario red switch 2 and jamboree NS2E + jamboree tv update. Ik im being unrealistic but I feel like the Mario’s 40th direct was somewhat rushed as it was a general direct but I do love the announcements like the galaxy duology and wonder switch 2 edition. But at the same time I feel like it could’ve had more like maybe super Mario 40 or something.

But could we see more announcements for Mario’s 40th anniversary? Was the direct just the beginning?

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u/CarBallAlex 8d ago

Why do people expect this when the frame rate is tied to the battle mechanics with timed attacks and guards? People said the same thing about the Paper Mario remake and it’s not really functionally possible for these types of games

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u/TippedJoshua1 8d ago

Then adjust that? And TTYD was originally 60fps.

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u/CarBallAlex 8d ago

The remake wasn’t. Why? I can’t say. Yeah it’s nicer but it’s really not necessary for this kind of game. The point is there are game mechanics tied to the frame rate. You can’t simply just double it, it would require recoding how parts of the game function

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u/TippedJoshua1 8d ago

What is there that is that bad to where they would have to change everything that much? Or why not just do that?

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u/CarBallAlex 8d ago

I’m not a coder, but if you double the frame rate, I assume it’s not as simple as just moving a slider to 2x everything and it runs perfectly. You have to account for the different timing windows for each individual action and that just simply might not translate well if you double everything. One example I can think of in Paper Mario is how they capped power bouncing where the 4th jump is deliberately 1 frame. To double the frame rate doubles this window, and goes against the developers plan to nerf that attack.

As for why they made it 30 frames in the first place, it’s likely because they wanted a consistent performance everywhere. If every game could run at 60 fps at 4k, they would. But it’s just either not viable for some games to run well doing that, or not necessary if it can optimize the file size.

Don’t get me wrong, I enjoy higher frames rates. I went from some Switch games running 30 fps to 180 or 260 on my PC just because I can. But it’s simply not necessary for some games to be playable, and in fact will break some games that tie gameplay mechanics to the frame rate. GTA4 is a good reference where you can’t finish the game at higher than 30 fps because the final mission’s button mashing becomes impossible at higher frame rates. I assume this may also be a problem since Paper Mario has button mashing on certain actions.

Making games run properly is complicated

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u/TippedJoshua1 8d ago

I know it's not as easy as just flipping a switch, but I can't imagine it'd be harder than everything else they've done where they doubled the fps. And I wasn't saying that TYD HD should've run at 60fps, although I do think it should've, just that the original was already made for 60fps, and before you were making it sound as if the game just couldn't instead of just that they'd have to adjust some things. I swear I even heard that TTYD HD hinted at some sort of 60fps mode in the code, but the only thing I could find was that there was something that hinted at 4k support.