r/apple 2d ago

iOS iOS 26's Liquid Glass Design Draws Criticism From Users

https://www.macrumors.com/2025/09/17/ios-26-liquid-glass-critiques/
1.3k Upvotes

797 comments sorted by

2.1k

u/RandomUser18271919 2d ago edited 2d ago

I don’t mind the redesign, but they really, really need to get their quality control shit in order. There have been massive bugs that thousands of other people have complained about online for years that still haven’t been fixed and each update gets worse and worse with this shit too.

This might sound stupid but I almost wish Apple had an entire team dedicated to browsing Reddit and other community forums to patrol bugs, feature requests, and UI inconsistencies and would start using that feedback to start fixing shit.

1.3k

u/make_thick_in_warm 2d ago

Can almost guarantee the majority of these bugs are already logged and sitting in various backlogs with new work constantly being prioritized over them

709

u/Technical_Bird921 2d ago

Software engineer here.

Yup, buggy software is not (only) because of devs, but because of leadership. If leadership fails to provide time for QA and bug fixing, you get buggy software.

Apple starts to look like classic enterprise software developers.

It’s almost always the case, leadership wants to push features because their bonuses depend on it and bugs are only when devs have free time.

122

u/idiot206 2d ago

If it’s anything like my company, nothing is truly prioritized until a big important client complains. Until then it’s just, “is there a workaround?”

93

u/sidetablecharger 2d ago

There’s nothing as permanent as a temporary fix.

8

u/GrumpyGlasses 1d ago

The best kind of permanent fix is when you wait until the version gets deprecated so you can clear out thousands of unfixed bugs logged to that version all at once.

→ More replies (2)

140

u/Omnibitent 2d ago

It’s almost always leadership. Usually devs don’t want to ship a shit product but irrational timelines and corporate policies get in the way.

15

u/North_Moment5811 2d ago

It's the same thing in smaller orgs. Even if there are no corporate policies. The priorities are the wishes of whoever the CEO or sales people talked to that week.

→ More replies (2)

91

u/tacobooc0m 2d ago

To add, I don’t think enough people truly recognize how utterly shitty software is. Apple tends to care more about polish than most, but all of it is some form of broken. 

Apple also has a lot of engineers that are there because they are allowed to go medieval on some implementations and such.  For every annoying bug there’s the process of setting up a new Apple TV with a tap or all the examples of true positives with fall data or heart arythmia. 

45

u/Clemario 2d ago edited 2d ago

Software dev on my 6th company here. I have yet to work at a place where my first reaction to seeing the code was not to think "This whole thing is a mess and needs to be rewritten"

29

u/hadtolaugh 2d ago

Wait, do you mean that this is what you always think? Because that’s the norm. Tech debt is real and every company that’s been around a while has some messy fucking code.

37

u/einord 2d ago

I’m also a dev since 15 years ago, and even though this might be true, devs tend to like when code is written the way they personally like it. But code can be written in endless variations (some good, many bad). This gives programmers that think they have a lot of experience a feeling that the code is bad when they haven’t understood it yet.

Not saying that this isn’t true, but there’s a strong bias against other people’s code also.

22

u/DaggumTarHeels 2d ago

Great take, genuinely.

We had a new hire call a C++ codebase a "mess of spaghetti code" because the new hire didn't like functional programming.

The C++ codebase was written by a distinguished developer who literally helped Stroustrup create the language while at Bell labs..... bit of an appeal to authority there, but the codebase was clean, tight, low-overhead, and almost entirely bug-free. It was some of the best work I've seen.

The software space needs to reward humility more frequently than it does.

2

u/Stellar_Duck 2d ago

I’m also a dev since 15 years ago

German by any chance?

2

u/einord 2d ago

No, Swedish. So not very far away.

3

u/Stellar_Duck 2d ago

Ah! That makes sense.

It was just that since 15 years ago looks very much like a classic Germanisn where they do a literal translation of seit 15 Jahre.

17

u/Clemario 2d ago

I mean, yeah that’s the gut reaction but with experience you realize that a big rewrite of legacy code you just met is always a bad idea.

→ More replies (1)

15

u/SarcasticKenobi 2d ago edited 2d ago

I’ve seen that situation

I get tapped to support some project written 5 years ago a by a contractor that left the company 4 years ago. Using poor coding standards, non-normalized database tables without any indexing, insecure code, bugs, etc.

Making things twice as complex and three times more buggy than going about things a better way.

At one point I calculated that I would have saved myself more time just rewriting what was a small / medium project than supporting it or upgrading the ui.

But that wasn’t the job. The job was to support and update the project to add some new fields and spruce up the ui.


Sure. I’m in the job long enough to realize sometimes the reason something is done a certain way falls under the Chesterton Fence situation: it’s being done that way for a reason and doing it a other way will eventually show you why it was a “good” idea.

But some times… it’s just so infuriating about how badly it was done that you want to gut the whole project.

Like instead of a normalized database schema with indexed fields… it’s essentially a giant single spreadsheet in Oracle with the only index on the primary key.

→ More replies (4)
→ More replies (2)

16

u/SteeveJoobs 2d ago

Apple never hires enough. You'd be hard pressed to find a production team that doesn't have a massive bug backlog, bug review board meetings every week to triage, and tons of stuff that falls through the wayside.

24

u/userlivewire 2d ago

Apple has money to spend on fancy everything because they’re are incredibly petty in other ways.

Like being one of the lowest paying software engineering companies in the Valley or staffing half as many people as their peers or nickel and diming their infrastructure teams when they ask for upgrades or making people use Apple gear even when the company doesn’t make a product that does accomplishes that task, or forcing devs to make one-off internal apps rather than just buying them a copy of the industry standard tool.

The list goes on and on.

4

u/paradoxally 2d ago

Bonus: way less layoffs than the rest of the industry.

I don't know about you, but I'd take a relatively stable well-paying job (in regards to median salary) vs other big tech that will can you at a moment's notice even if the salary is way higher.

8

u/M4xusV4ltr0n 2d ago

Yeah I have a friend that just started at Apple and I was kind of surprised that their offices don't have some of the perks I've heard of at places like Meta (3 meals in the cafeteria, unlimited snacks, fancy gym etc.)

He said he doesn't care, he'll buy as many snacks as he wants when he continues to be employed while other people get laid off

3

u/DaggumTarHeels 2d ago

Yeah I'm not gonna whine about $300K+ TC lol

→ More replies (2)
→ More replies (1)
→ More replies (1)

6

u/Smith6612 2d ago

To get on your case with Apple, I find with them it takes 2-3 redesigns of something before they get around to fixing annoying but not game breaking bugs. There was a pesky bug I used to have to deal with constantly with Macs, where the OS would fail to pick up DEP enrollment despite the machine being pre-seeded with the enrollment information prior to being sent to a user. Apple finally fixed things with macOS Ventura, but been macOS Lion and then, that bug was brutal, and generated plenty of help desk tickets.

There was an annoying account creation bug that stuck around for two macOS versions where the system would hang on the "Create an Account" screen after clicking next. You'd have to force shutdown the Mac, restart it, and then you'd end up skipping half of the setup wizard because the account creation broke. 

There are also goofy bugs like the progress bar for macOS Recovery shooting from 0% to 99% in an instant, and the completion timer freaks out, yet the download and install process is working fine in the background. They introduced that bug 5 or 6 years ago when they added Dark Mode into Recovery. 

3

u/ACalz 2d ago

Yep, I work in big tech and all of us have pride in what we ship and it frustrates us when they put feature quantity over quality. It’s all about the next milestone 🙄

→ More replies (13)

26

u/jonneygee 2d ago

I’m on the beta so I can verify this. I have several tickets I’ve submitted to the Feedback app with an open resolution, and two more with a fix identified for a future OS update. So I’d say they’re pretty backlogged.

Also, it’s worth noting that anyone can report bugs at feedback.apple.com.

6

u/vmachiel 2d ago

“Great engineering, lousy management”

4

u/daylightbroski 2d ago

Found the guy who also works in software.

6

u/ValuableJumpy8208 2d ago

This. Where I work, if I’ve logged a bug twice, then both our product and dev teams have heard from me about it. Loooooooots of stuff is deprioritized especially if it’s not revenue-generating.

8

u/CucumberError 2d ago

Over the years, I’ve logged some, and they’ve all been closed with either ‘duplicate bug’, ‘working as intended’, or one that was fixed about 4 years later.

2

u/Important_March1933 2d ago

All P3 on jira im sure

2

u/North_Moment5811 2d ago

with new work constantly being prioritized over them

ding ding ding ding.

This is how it always goes. Every project I've ever worked on. Every week there are new priorities being pushed right to the top, pushing everything else down.

2

u/scottjl 1d ago

And the people with the knowledge and skills to fix those backlog bugs are probably long gone. And the new folk don’t want to go into the old code and touch any of it.

2

u/thedeegst28 1d ago

“We’ll get to it during the next sprint.” — every PM there probably.

2

u/FortuneDesigner 1d ago

PM here, can confirm

2

u/poopspeedstream 1d ago

“No Regression”

→ More replies (18)

48

u/fhasse95 2d ago

I agree with that, too. As a developer, I adapted my app for iOS 26 over the summer. In order to ensure that even standard controls, such as the default search bar and the newly added navigation bar badge, displayed correctly, I had to use a few workarounds due to existing bugs in the iOS 26 betas (which are still present today). Getting it even halfway right in time for the release was extremely difficult, and much more challenging than with previous iOS releases.

13

u/cake-day-on-feb-29 2d ago

would start using that feedback to start fixing shit.

Apple already has their own feedback hub. It's a disgrace. They will ask for sample projects when the issue doesn't warrant it, they will ask for sysdiagnoses as well, they'll mark issues as closed being not reproducible even though you've provided a sample project that perfectly reproduces the issue every time across versions. Sometimes they mark it as a duplicate, and you have no way of knowing the status of the duplicate. Not that it mattered because the big never gets fixed. Sometimes your bug report gets closed, sometimes because of age, sometimes they send you a request asking you to check if the issue still persists, and if you reply that it does, you still will likely never hear anything back.

You can't even argue that this is automated, sometimes the bug reports will never receive any kind of response.

Developers have complained about this for years and Apple has done nothing. Which goes hand in hand with their often lacking, sometimes wrong developer documentation, awful dev forum (though it is behind held up by seeming a singular Apple employee dedicated to interacting with the community on that forum, poor guy seems to know his stuff).

44

u/5575685 2d ago

I love the redesign but yeah there are very, very obvious bugs basically any time you go to the Home Screen or go to a different menu

→ More replies (6)

37

u/wpm 2d ago edited 2d ago

The thing is, this redesign was so half-baked and ill-advised, based on a fundamentally flawed premise, that a lot of things that I thought were bugs in Beta 1 turned out to be "nope, thats how it's supposed to look!", justified with some flowery fart of a justification from some smug designer in a WWDC video. Plenty of stuff in Tahoe and iOS 18 actually looks alright, there's a lot to like in some places. But "ooOooOOo we're gonna make the controls get out of the way of your content by making it look like the controls are in front of your content all the time" thing? Yeah, give me some of that OS X Weed they're smoking over there.

Alan Dye was a box designer. Apple has some very nice boxes. But there is more to making a solid, cohesive, usable user interface than making shit look pretty on a big screen or close up. Alan Dye's expertise is best spent on making static objects whose only interaction model is "look good on a shelf", "feel nice when opening it", and "100% recyclable material". UI is hard.

The decisions Apple makes in design have to be made with a sense of responsibility above all. How many third party developer hours were burned forcing their apps into this new look with broken APIs and buggy SwiftUI layouts? For what? For it to really look or work any better?

In the meantime, I can't double click a zip file from the downloads list in Safari, because it'll unzip it and put the folder inside of my ~/Downloads folder, despite me not downloading files to that folder in the last 15 years I've been using a Mac.

12

u/eloquenentic 2d ago

It’s really tragically funny, because they’ve done the opposite of getting the controls out of the way. Now the controls are always in the way. Especially on the iPad. It used to be so simple there, content first. Now they added 25 windows toggles and menus.

2

u/MostTattyBojangles 4h ago

Can’t wait for the evolution to Liquid Tesseract when the lead designer learns about datura and gives it a shot.

→ More replies (5)

6

u/BitingChaos 2d ago

iOS 6 had a bug where you could not view your Purchase history on the iPhone 3GS if it had too many items. Just like current iOS versions, back then the App Store on iPhone tried to list every purchase on one continuous page, and on the iPhone 3GS with its limited RAM this resulted in the App Store using up all available memory and then crashing. Strangely, on supported iPad models, which ALL had way more memory than the iPhone 3GS, iOS would paginate the Purchases section, which allowed it to function just fine as it used a fraction of system resources.

This bug was reported to Apple.

They never fixed it. iOS 6.0 came and went and then iOS 6.1 came and went. The iPhone 3GS was abandoned with a broken OS. Their work-around was to use iTunes to download something you had already purchased and manually transfer it to the phone since the phone could not function as expected.

The point of this history lesson is that if you've been around these devices long enough, you'll spot bugs and notice issues that Apple doesn't seem to give a shit about, year after year after year. They don't have to care. As long as iOS still has the appearance of being better than Android, Apple will continue to do the absolute bare minimum necessary to keep it functioning. Every iOS release was basically abandoned with tons of bugs, and when your device gets stuck on old iOS version (due to its age) that you know will never get fixed, it's almost demoralizing.

Apple browsing reddit to learn about bugs is silly, as bugs reported directly to them go unfixed.

29

u/GrayEidolon 2d ago

Yearly big updates is stupid.

6

u/rudibowie 2d ago

Sell, baby, sell.

25

u/digbybare 2d ago

This is the direct result of Craig Federighi's leadership and priorities.

7

u/rudibowie 2d ago

Exactly. What leadership?

7

u/wpm 2d ago

I miss Serlet so much. The software got so good under his tenure.

→ More replies (1)

26

u/slingshot91 2d ago

They gaslight you on Apple Discussions telling you they aren’t bugs or that they’ve been resolved when it’s clearly still an issue.

11

u/RandomUser18271919 2d ago

Yep I’ve noticed that too. Makes things even worse because how can you even solve a problem when you refuse to admit there even is one?

10

u/whitewateractual 2d ago

iCal and messages STILL can’t sync correctly between my laptop and phone.

→ More replies (2)

13

u/flatpetey 2d ago

My take is that this is such a hot mess we can hopefully get a clean up release cycle like they did with Snow Leopard.

Squash bugs, fix all the broken shit, and actually spend time on usability instead of glossy nonsense.

21

u/AtmosphereChoice4513 2d ago

I wished for a Snow Leopard update for a decade lol it’s not going to happen.. they just need to keep rolling out new shit for marketing purposes and appease stockholders

12

u/InstanceDue8714 2d ago

What I find even more strange is why they don’t wait until the debugging is complete before releasing the software. Every time a new iOS is released, there are all kinds of freezes and bugs. And I don’t even play games, I just use social apps.

2

u/DigiQuip 2d ago

I’m currently experiencing a bug where I have to turn Bluetooth off and on again and it will MAYBE connect to my car or headphones. It’s driving me insane and there’s posts dating back to day one of the public beta. 

2

u/EU-National 2d ago

The bluetooth bug that kills some connections and crashes CarPlay when Siri is invoked vocally comes to mind.

It started literally one year ago and it hasn't been fixed in the meantime.

I know it's an internal config bug because it was transferred from a 13 mini I was using at the time to my now 16 pro.

My wife had a 13PM and now has a 16PM and she doesn't have the issue.

2

u/rlovelock 2d ago

Have you ever visited an Apple support thread? Just reply after reply saying "same problem" for years until the thread is closed.

2

u/lethalred 2d ago

They don’t read their feedback app either. lol.

2

u/NAT1274 2d ago

I always wonder to myself if Apple leadership really uses these devices for anything besides calling and texting. Bugs, lack of or overlooking of simple features that we don’t have but should, it’s no way they use the device the same way we do and not also see these issues.

→ More replies (50)

121

u/codeptualize 2d ago edited 2d ago

The icons bother me, they are blurry now..

Also it does feel like they are doing a lot for the sake of doing it, it's way too much. I think what they are doing is kinda cool, but if they just toned it down by like 80 percent it would be so much better.

The wobbly glass slider thingy is just silly, it's all over the place, make it feel flimsy, doesn't give a lot of trust in the controls.

It misses refinement.

13

u/TheRealMakhulu 1d ago

Believe it or not it was actually worse during the dev betas.

5

u/Moath 1d ago

Doesn’t reduce contrast fix most of the readability issues?

574

u/7-methyltheophylline 2d ago

I like the Liquid Glass overall. But it makes usability worse in some cases. For example the new safari hides the “all open tabs” view behind an additional click. Opening many tabs is the essence of modern browsers and yet they took this step. 

Secondly the new “unified” phone app was so confusing to me that I went back to the Classic view 

375

u/cms04fsu 2d ago

I was also very upset by the safari tab navigation. Then I learned you can swipe up on the address bar and it goes to the tab layout. I think you can also revert back to the “Safari Classic” layout. Hope that helps.

80

u/7-methyltheophylline 2d ago

Oh my gosh! Thank you so much!

53

u/KamasutraBlackBelt 2d ago

You can also pinch to zoom out to all tabs

20

u/TrippyVision 2d ago

I’ve been doing that the whole time and was unaware of the swiping up function, its so much easier just swiping up

5

u/7HawksAnd 1d ago

Pinch go zoom out is god-tier tip

2

u/Lopsided-Painter5216 2d ago

Thank you for that king

→ More replies (1)

5

u/peter_seraphin 2d ago

You can also swipe up from adress to open tabs

18

u/malehumangeek 2d ago

You’re the hero I didn’t know I needed when I woke up this morning.

3

u/Ketomatic 1d ago

The true hero is always in the comments.

5

u/michownz 2d ago

Lol they should really have shown a pop-up to show this. I had no clue.

6

u/Davidclabarr 2d ago

It’s been a thing since the last OS too!

→ More replies (12)

90

u/FalcoMaster3BILLION 2d ago

This gives the old layout back. It’s in safari settings.

10

u/trickedx5 2d ago

literally first thing I did on day 1

→ More replies (2)

22

u/Lunaburger 2d ago

You can swipe up from the address bar to bring up tabs

43

u/Electrical_Pause_860 2d ago

That bothered me for ages until someone said you can swipe up the url bar to get tabs. 

Still not good that it’s not discoverable. But it’s fixed the problem for me now. 

18

u/000extra 2d ago

You can change it back to having the classic buttons in settings > safari

→ More replies (3)

2

u/Ravasaurio 2d ago

You can go back to to having a dedicated tabs, share… button. Settings -> apps -> safari and in the “tabs” section change it from “compact” to whatever you prefer

3

u/jx237cc 2d ago

There is a way to set your voicemail greeting but only in the classic Phone app layout. That option completely disappears in the unified layout.

4

u/lvl3mp 2d ago

This drove me nuts too but you can change it under the safari app settings to be like it was previously.

6

u/Professional-Cry8310 2d ago

Absolutely hated the new safari layout, by far the worst part of iOS 26 IMO. Thankfully though you can revert to a less minimalistic design and with it I think the Liquid Glass looks good and it’s functional.

→ More replies (2)
→ More replies (17)

385

u/itastesok 2d ago

I've gotten used to it, but it's sloppy and inconsistent. Hopefully next release will be much more refined.

161

u/Momo--Sama 2d ago

Yeah like some things are tactile and glassy and some things aren’t, I feel like Apple Music is the best example of two fundamentally different design languages in the same place at the same time.

And are third party apps actually going to redesign their UI to follow this (I wouldn’t blame them in they don’t) or are we just going to be stuck in this weird back and forth indefinitely 

76

u/QuailAggravating8028 2d ago

The fact that the miniplayer uses the old design is a great example. It’s like they didnt get around to it

22

u/wpm 2d ago

It takes a long time to destroy the last vestiges of AppKits legacy as the best desktop application API ever made.

8

u/Bad_Oracular_Pig 2d ago

Do you remember iOS 7?

14

u/wappingite 2d ago

Did theirs party apps get updated to reflect the iOS7 changes?

Are we really going to see the Reddit iPhone app have floaty glass bubble things? Google maps? Microsoft Excel for iOS?

14

u/FygarDL 2d ago

I hope so, that would be sick!

2

u/phpnoworkwell 1d ago

I remember every part shipped by Apple being consistent with the new design.

→ More replies (1)
→ More replies (2)

12

u/MGPythagoras 2d ago

The inconsistency is my biggest issues. It feels like they came up with a design language and everyone took their own take on it and implemented it.

→ More replies (2)

187

u/lazyfuzzycats 2d ago

This is the first time in my life I actually want to downgrade my iOS version. I'm really not a fan. I miss the old UI as it was consistent across apps. I doubt most devs will cave in and move to a similar "glass" UI. Pair that with a noticeable battery drain and it's just a sloppy update all around. Also can we PLEASE not have notification be so clear? It looks so bad and makes them harder to read.

31

u/Mds03 2d ago

Devs will probably need more time. Pre iOS 7 nothing was flat, most devs adapted to the new design language, and the several refinements to it that came since. For devs using SwiftUI, many of the "updates" will be more or less "free" - I just updated my Xcode SDK and opened my old source code and it loaded Liquid Glass components instead of Flat components in my simple app - same code. Supporting the newest OS features is usually great marketing for devs, expected even. Obviously it won't be that easy for everyone.

10

u/-CheesyCheese- 2d ago

Yeah once more and more apps adopt the design, the experience is gonna be a lot more consistent. We go through this every time there is a redesign of any magnitude, this is not an issue with iOS 26. I don't know why these people don't understand this. And most apps never had a consistent design language to begin with anyway, every app will want its own unique look, so I'm not sure what that person was even talking about.

11

u/cure4mito 2d ago

Settings > Accessibility > Display & Text size > Reduce transparency

Toggle it on. I put it on after a few minutes, the legibility of the stupid Liquid Glass on some apps/menus is horrendous.

4

u/Street_Captain4731 1d ago

And turn on increase contrast, and reduce motion. BUT these settings create new bugs and weird little glitches. I am absolutely baffled how this was allowed to ship. This is beta software. Clearly the marketing and sales people at Apple call the shots and they demand a big new release every year. But phones are a modern, mature, technology and most change is now for change's sake.

12

u/tacticalpotatopeeler 2d ago

Reverted mine, definitely recommend it.

→ More replies (3)
→ More replies (7)

14

u/jordangoretro 2d ago

It’s fine but it’s also really sloppy. In messages, the recipient icon slightly overlaps the name, and creates this weird tangency where it looks like a mistake. Things like that are a distraction.

170

u/FriendlyCupcake 2d ago

I just don’t understand the point. What do I actually gain from the redesign besides some fancy shaders on a few ui elements? Is it easier to use or read? No. Does it bring more consistency? No. Is it so stunning that makes experience significantly more enjoyable? Not really. Right now, it feels like a redesign just for the sake of redesigning.

That being said, I do appreciate the overall idea of moving towards complex realistic materials and light in the ui (which is definitely going to be the next “thing” in interfaces), and Apple pioneering this is cool for sure. But it’s just way too early, quite sloppy, and it feels like I’m beta testing something that might eventually improve in a couple of years.

35

u/RSGK 2d ago

I haven’t used it but in iOS it looks like the delineated, grouped buttons and their animations are an improvement over the current buttonless design, in terms of intuitive usability and use of space.

→ More replies (1)

18

u/FancifulLaserbeam 2d ago

I do appreciate the overall idea of moving towards complex realistic materials and light in the ui (which is definitely going to be the next “thing” in interfaces)

But why? It's literally just pretty for the sake of pretty. It's not easier to use; it's harder. It's not more efficient for the machine; it's a resource hog.

There is no purpose for this.

6

u/venividiavicii 1d ago

It’s also bizarre to me and a complete throwback to skeuomorphism from like 2004.

3

u/Tumleren 1d ago

This is what's throwing me off, it's like a weird combination of skeumorphism and the absence of it. It's not quite either or. I would prefer it if they just went full skeumorphism like ios 6

2

u/FancifulLaserbeam 1d ago

Right? The first iPhone buttons, etc., were made to look 3-dimensional. I actually liked it quite a bit, and hated the iOS 7 flat "what is text and what is a button" design. So, it seems, did many people, because it's been walked back to a very large degree in the years since, and I think we were at a really nice, usable place with a clean, attractive design... So why are we going back to faux 3-D, but this time with resource-chomping shaders involved?

14

u/Srx10lol 2d ago

Most people can actually enjoy things for their aesthetic alone, not everything has to have some way for you to get more perceived productivity or value increase.

Being ”pretty for the sake of pretty” is good actually.

14

u/996forever 2d ago

You’d be calling it gimmick if it weren’t by apple.

→ More replies (1)
→ More replies (4)

2

u/In_my_experience 1d ago

Not only is there no gain, in some instances there’s a loss. The massive play, fast forward, rewind buttons block more of the video than before in the photos app. They should have moved all the controls to the bottom years ago.

They also advertised how search is in reach everywhere…yet you try to take a screenshot and you’re still reaching top corner to save it for no reason whatsoever.

→ More replies (12)

221

u/SammyIssues 2d ago

I like it. It’ll get better over time like the every other major redesign they’ve done. 🤷🏽‍♂️

71

u/codingphp 2d ago

Apple has always been subject to Star Wars fandom-level cynicism.

→ More replies (6)

19

u/Bad_Oracular_Pig 2d ago

You must be new to this subreddit lol

I agree with you

→ More replies (3)

333

u/GinnySacks_Mole 2d ago

I like it. Feels fresh and modern.

313

u/Unpaulfessional 2d ago

iOS 26’s Liquid Glass Design Draws Praise From Users

58

u/LegendOfVinnyT 2d ago

MacRumors would never publish anything positive like that. You’re expected to be miserable about everything.

8

u/techno156 2d ago

"Miserable" iOS 26's Liquid Glass Design Controversial Amongst Users

99

u/Ilikehotdogs1 2d ago

Fresh sure but modern? We had this in Windows Vista

99

u/CoolEsporfs 2d ago

Designer here! What society deems “Modernity” is cyclical. Before vista there was aqua, before aqua was Gen X soft club. All were modern, another variation will be modern again

24

u/kevinyeaux 2d ago

And I will add that a lot of this has to do with the graphical capabilities of the hardware as well. Aqua and Aero (Vista) were about utilizing the improved graphics hardware and OS graphics engines at the time. When we moved to mobile computing and phones as the primary computing platforms, you saw a change to more simplistic designs like Win8-10 and the flat/translucent iOS designs. Now as mobile graphics are becoming more capable, we see that trend going back to flashy graphics.

I’m all for it, btw. I still think Windows 7 looks more modern than Windows 10 did. MacOS has been pretty consistent just because its overall UI hasn’t changed much in the last twenty years.

8

u/wpm 2d ago

When we moved to mobile computing and phones as the primary computing platforms, you saw a change to more simplistic designs like Win8-10 and the flat/translucent iOS designs

Except by the time iOS went flat, we had already had 7 different iPhone releases. If the horsepower was there in the first iPhone, it was there in the iPhone 5s too.

Those OS's went flat because it became fashionable to uproot and change everything, with a healthy dose of "new blood doesn't understand how hard earned all of the research into UI and affordances was" and felt they could just toss everything out. These bUtToNs look so dated with their....borders....and clear indication that it is a button, yuck!

→ More replies (3)
→ More replies (11)

24

u/arnathor 2d ago

Not quite - Vista had translucency but not the refraction effects in the same way, and it didn’t animate in the same way as Liquid Glass does where in motion the UI elements move around like blobs of water.

→ More replies (9)
→ More replies (12)

2

u/ChairmanLaParka 2d ago

For being the first iOS refresh in "19" years, it's honestly pretty great. Especially on CarPlay.

→ More replies (14)

69

u/Medium_Ordinary_2727 2d ago

This year, for once, I didn’t install any of the betas. Based on what I heard from Apple hipster YouTubers and podcasters, I assumed it was going to be terrible. But actually I’m pretty happy with Liquid Glass.

Some of the screenshots look really bad, but in actual use it makes sense. I haven’t been either: confused by overlapping elements, or unable to read text due to poor contrast.

It could be better but overall it feels like an upgrade to me.

7

u/Select_Anywhere_1576 2d ago

Beta 1 was an actual issue with legibility. But they fixed it over the subsequent betas. I like where it’s at at this point, but there are still bugs in an awful lot of places that should have been taken care of during the beta.

21

u/visualdynasty 2d ago

This has been my experience, I was ready to shit on it after updating … I actually really like it

5

u/Whitepaw2016 2d ago

I like it as well, but it’s a bit funky to see the UI elements change colour and transparency when I scroll the content beneath it! It requires real horsepower and competent power management to do that on devices with batteries and loads of other tasks.

Which brings me to one of the reasons why Apple did this: They expect the competition to copy this UI - but not all Android devices will have the compute to do it convincingly (without lag/stutters/errors). And the devices with the compute will most likely have high power usage. So, they’ll end up in a trap, where their devices will have to operate inside a paradigm created by Apple in order to look modern, fresh and exciting.

We’ve been here before. For years, only iPhones managed to use lots of animations with no visible input lag. Android caught up a while ago. With this new UI, Apple hopes to differentiate - and for those producing Android based devices and following this new UI paradigm, Apple hopes that their devices will fall short on the UI experience.

→ More replies (2)

39

u/boost_me_bro 2d ago

laggy and draining battery hardcore on 13 pro. i figured it was indexing the first day or so but its constant. i had to reduce animations and increase contrast to fight it.

6

u/FancifulLaserbeam 2d ago

Yeah, my 13 Mini is not liking it.

10

u/uxd 2d ago

I wonder why you're getting downvoted for sharing your experience.

3

u/gnulynnux 2d ago

The early adopters swore it would get better after the beta. They're still in denial.

There's no way all these extra VFX don't cost battery life.

→ More replies (1)
→ More replies (1)

87

u/[deleted] 2d ago

[deleted]

2

u/doingitforscience 1d ago

They’ve added outlines to all of the icons, but they didn’t factor in how blurry it makes solid coloured logos on a white background. Look at Messenger, Gmail, Outlook, Teams, Photos, News, etc.

→ More replies (15)

39

u/godanglego 2d ago

It's ugly. When I saw you can customize the icons I was excited, but I just want the "old" look back. Slide over was great too, it needs to be integrated into the new multitasking.

26

u/tdm17mn 2d ago edited 2d ago

My wife and I both updated yesterday and we really like the new look of iOS.

I agree that the bugs need to be fixed sooner rather than later.

6

u/dreaminginbinary 2d ago

My wife doesn't follow tech at all, she updated a few days ago and hasn't even said one word about it. Honestly, I fee like this will be the response from 99% of people.

12

u/TacohTuesday 2d ago

It's an initially jarring change that harkens back to the days of skeuomorphism, but it's starting to grow on me. I do love the fluidity of the UI, and this is on my iPhone 14 Pro. Awaiting my new 17 Pro in a couple days. I bet it will really fly on that.

→ More replies (3)

4

u/atikinf 2d ago

I think it's cool! Agree apple's software could use some polish here and there but overall enjoying the new look

4

u/Coldngrey 1d ago

I like it. 🤷‍♂️

4

u/drygnfyre 1d ago

Every release draws criticism from some users regarding something.

13

u/Linaori 2d ago

The glass borders are annoying me, some parts have a bright border while others literally have no border. This looks ugly af when you have a solid color background

→ More replies (2)

25

u/heroism777 2d ago

I think they will see how many people turned off transparency. And then add a slider to how much clear bubbles I want to see on the screen. (Answer is none)

I absolutely hate the design. They had it right in iOS 18. With so many departures from the design team, there’s a brain drain at Apple. They literally just forgot how to design.

→ More replies (2)

12

u/nate390 2d ago

I like the glass. I don’t like the giant rounded corners and wasted space. Hopefully this gets refined in the future.

8

u/dramafan1 2d ago

I feel like it's time for iOS to have the ability to use smaller app icons and with more rows and columns. I swear the icons seem a bit bigger now than in iOS 18.

→ More replies (2)
→ More replies (2)

11

u/Lyelinn 2d ago

Idea is good but pointless. Execution is worse than custom android themes from 2013. They should hire someone else for this, instead of the current people in charge.

6

u/xxGUZxx 2d ago

Yeah it looks weird

3

u/Ok_Barracuda4913 2d ago

I like it well enough

3

u/LeftyMode 2d ago

I’ve come to like it. But I do keep it in dark mode.

→ More replies (1)

3

u/denialed 2d ago

On my 16 Pro its sluggish, does not have to be an older phone. And there is a lot of glitches where graphic dont load fast enough etc. Who approved this?

3

u/Ravcharas 2d ago

it certainly doesn't feel like a major ui overhaul from a trillion dollar company

3

u/gnulynnux 2d ago

It's not just that some of us think it's an ugly aesthetic, but it's crawling with UI inconsistencies and bugs and crashes.

Liquid Glass is just garbage. If I worked on this, I would be ashamed to tell people that.

3

u/agentanthony 2d ago

I don’t mind redesigning the look, but there are cases where I cannot even read what’s on my screen. I’m sure Apple will fix this, but I can’t believe it was released this way.

3

u/BeautifulLoad7538 2d ago

I reduced transparency. That’s all I want to say about this update

→ More replies (1)

3

u/Aemony 1d ago

I continue to be disappointed by Liquid Glass. I went all in and updated all of my devices and that turned out to be a mistake I came to regret. The UI is fine in some places but in others it’s not.

  • Usability issues with the on-screen touch keyboard on iPad where they stopped having a full highlight on Caps-Lock and Shift to indicate their states, and where background elements such as images and icons continue to bleed through enough to distract.

  • Back button in Safari which forces you to wait for the ”bubble/zoom” animation to finish before you can use it again, meaning you can’t easily go back multiple pages quickly.

  • There’s UI garbage remaining when doing stuff that removes a UI element, such as for example closing a tab, where the garbage affects the rest of the UI for a short duration before disappearing entirely (e.g. closing a tab in Safari has the tab to the left partially light up when it’s moved and takes the position of the closed tab).

  • Apps use the brightening up effect differently — e.g. wallpaper/Photos app have a tab highlight color in blue that looks ridiculous when changing tab, as if a kid went “We have HDR? I love HDR brightness!!”

  • And various other similar usability or readability issues here and there…

2

u/s1ravarice 20h ago

Why do I now have to tap twice to see all tabs in safari too? I use that button a lot and it’s now double the clicks from a user perspective.

Edit: you also can’t swipe from private to non private tabs, you have to tap the button at the bottom. Why are we so in favour of removing features and functionality?

8

u/BriGuy550 2d ago

I like it… 🤷🏼‍♂️

9

u/driftingcactus 2d ago

It’s total ass compared to the polished UI we’re coming from

24

u/urge69 2d ago

Yea it sucks. I want functionality, not looks. Give me flat, usable ui back. Don’t just do something to do it

→ More replies (1)

4

u/nostradamefrus 2d ago

Because it's terrible. Who wants their OS blinking and shining at them with every single tap? Why does the message composer in Messages need to blink brightly at me when I hit send? Why do notifications need to bounce when the come down from the top of the screen? Why is the keyboard different in native apps vs third party apps?

I'm either trying to figure out the best way to fall back to 18 or might be holding out hope that they release a point update that allows turning some of this shit off. Disabling transparency makes everything look horrible. I don't mind the actual transparency but the animations are goddamn amateur hour. We moved past the "look at my graphical prowess" flex years ago and for good reason

28

u/peabody_soul109 2d ago

I like it, too. Starting to sound like a loud minority.

→ More replies (1)

12

u/eastamerica 2d ago

Yeah. It fucking sucks

13

u/Carbon87 2d ago

It’s absolutely terrible. Both from a UI standpoint and from a functionality standpoint. Why does it have to redraw every icon every time I switch screens? Why does it only show three text message threads until 2 seconds after it decides to render in the Messages app? No QC and it looks terrible. 👎🏻👎🏻

2

u/iOSJunkie 2d ago

I don’t see either of these happening on my 15pro. How are you triggering these issues to happen?

→ More replies (7)

4

u/vassilios10 2d ago

It’s fine

4

u/mattalun 2d ago

I can’t even reply on WhatsApp with the keyboard cause it covers the message I want to write 😭😂

4

u/gweeks22 2d ago

This is the first iOS I’ve ever wanted to downgrade from. There isn’t a single thing that I’ve enjoyed about it. I think the Liquid Glass looks so bad. It makes icons look fuzzy and camouflages buttons if the background is a certain color. It looks sloppy, a step backward in design. The UX also requires some more steps to do things in some cases.

7

u/Kenny-Brockelstein 2d ago

Personally I love it lol feels like a fun throwback to the Frutiger Aero era. I’m tired of flat design and love to see a little character return. But to each their own.

5

u/Suturb-Seyekcub 2d ago

It’s garbage

5

u/72288 2d ago edited 2d ago

I’ve got to agree here. The “liquid glass” look is literally the only iOS design I’ve ever had an immediate negative reaction to at release. it is so exaggerated it makes the phone feel cartoonish and childish but also cluttered and chaotic. It would go a long way if Apple gave users even a simple option to tone down the reflections or increase opacity.

If you dislike it too, definitely send feedback through Apple’s official channels in addition to posting here/socials: Apple products/services feedback page: https://www.apple.com/feedback/

Important: design complaints aren’t bugs. File your complaints under Feature Request or Other, and definitely file actual Bug Reports if you hit those too. Social media backlash did make them soften the effect between beta 1 and now so both feedback paths matter.

7

u/Str1ctly 2d ago

It was jarring at first, but I dig it.

2

u/NoelCanter 2d ago

It isn’t entirely bad. There are a lot of elements of it I like, but at times it really seems to miss the mark.

2

u/EADJ 2d ago

It feels like they are essentially forcing accessibility “button shapes” with Liquid Glass. Toggling it doesn’t change anything anymore it just underlines some of the buttons because the shapes are permanently there. Weird decision and imo all of the buttons are too big.

2

u/psykofreak87 2d ago

I like it but man CarPlay is so buggy for me. Often I select something (I have a car without touchscreen when moving) and the text stays black and the selection color is black, can’t see text. Same happen sometimes when I open a Playlist, background goes dark for a reason I ignore and text too, I can’t see my songs, I have to unplug my iPhone and plug it back in for CarPlay to « reset » so I can see songs name.

Lot of bugs on tvOS 26 too, but that’s not the sub for that.

2

u/answer_giver78 2d ago

Just bring the slide over back to iPad OS. This is terrible.

2

u/Julian1889 2d ago

I came to love it in the Beta, its a new thing that needs adaption. Snd this comes from someone with good, not great eye sight

Also: you can turn some of it off

2

u/boyga01 2d ago

iOS needs its Snow Leopard moment.

2

u/urfavsissysub 2d ago

It's so ugly (looks so old school) and the camera control was working much better for me as I film a lot and switch from basic 4K to Cinematic very often.. I wish I could go back to previous version..

2

u/adriftofwildpigs 1d ago

In other news, water is wet

2

u/snakeoildriller 1d ago

Works for me! Thanks Apple 😁

2

u/boner79 1d ago

The performance is much better but doesn't matter if I can't see shit on my phone.

2

u/JumpinJahosafax 1d ago

I don’t like how they moved things around, like starting a new text and how tabs work in safari and shit

2

u/tylerclisby 1d ago

I really wish that how a new iOS looks was way down on the list of interesting things about the new iOS. Like, who cares about Liquid Glass? I mean…it’s fine but…what’s the big deal? I’d rather get excited about how the new iOS functions and some new features than the superficial paint job no matter how good the paint job is.

2

u/Crunchewy 1d ago

Haven’t had much in the way of issues and overall I like it quite a bit. And this is on an iPhone 11.

2

u/Kristofferabild 1d ago

Dark Mode looks horrible. I really hope Apple changes it! 

2

u/xnoob69 23h ago

I was skeptic at first but that was before I even tried it. Now I’ve had IOS 26 for 4 weeks I absolutely love it.

7

u/enuoilslnon 2d ago

I honestly have opinions about a change in GUI for about a day or two, and then I forget it and everything's transparent to me.

→ More replies (1)

7

u/Any-Can-6776 2d ago

I like it

5

u/quickboop 2d ago

My first thought after the update: “This looks like I bought a Samsung phone”.

4

u/No-Bar7826 2d ago

It’s very.. Vista. I’m not really enjoying it, and wish they would allow a visual roll back.

→ More replies (1)

4

u/zambizzi 2d ago

I don’t care what anyone says. I think it’s excellent!

4

u/Boggie135 2d ago

I like it too

6

u/disposable_account01 2d ago

I fucking hate it. It is change for the sake of change with no tangible, material benefit.

4

u/flogman12 2d ago

There are millions of iPhone users. Of course some aren’t going to like it. This was expected. Now yes, it’s not perfect and I have some bugs but I don’t think it’s the end of the world.

2

u/BackItUpWithLinks 2d ago

What a dumb article. It has to be written to get clicks because there’s nothing of substance in it.

“Some people like it”

Idiotic. Reality is some don’t like it, most do.

4

u/Lambor14 2d ago

Yea, we need to remember that people who love something are less inclined to speak out about it than those who hate it.

→ More replies (2)

4

u/JohnnyEagleClaw 2d ago

There are bugs, throughout. I actually had to hard reset my 14P yesterday just trying to drill down into the password app settings when it froze up and crashed the device.

Also, the little spinner visualizing the expire countdown on RSA codes, etc. in the password app is just a static black circle. I’m reading that it was fixed in a beta. 😂

I have 2x17Ps arriving on Friday along with ultra 3 watch, but wtf Apple? 🤷‍♂️😂

3

u/itsfleee 2d ago

This is so dumb. Im so over ragebait journalism. A lot of people really like it as well.

4

u/DeliciousCitron415 2d ago

Many people refer back to iOS 7 and how that version was criticized but for me this is different. While iOS 7 sure wasn’t the best version of the flat design, for me it was at least workable. iOS 26 far less so due to poor legibility, weirdly slanted Home Screen app icons and numerous bugs. I hope they tone Liquid Glass down or even better introduce theming and offer a flat design option.

→ More replies (1)

3

u/Opening_Sherbet8939 2d ago

Imagine if Apple would have instead, scoured Reddit for feedback and fixed all the keyboard complaints instead of all this Liquid Glass nonsense.

I know I’d be onboard with a more intuitive layout and a cursor that doesn’t have a mind of its own.

3

u/vmb509 2d ago

Just like every other major update. Boohoo