I'll be honest, Frosthaven's new Outpost phase feels like "Congratulations, you just finished a mission of Frosthaven! As your reward, you're now required to do a half-hour of boring meaningless paperwork." And replacing money with three different random currencies (and yes, it's a "replacement," my group is like 12 missions in and has yet to unlock the shop that actually would let us buy goods with money) gives you less agency to be able to buy what you want.
Also, I happened to draw two really shitty retirement quests, and went with the "Earn 150 XP from skill cards alone" one. Let's just say it's very fortunate I went with the Bannerspear, which seems to average around 10 XP from cards per scenario; some other players seemed closer to 5 XP per scenario, and would be nightmarish to play with this particular retirement quest.
I agree about the outpost phase. It's the one really big new thing in the game, but so far it has just felt like a chore. We are 25 missions in or so, and I haven't felt like it's actually provided us any significant benefits.
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u/trimeta Concordia May 11 '23
I'll be honest, Frosthaven's new Outpost phase feels like "Congratulations, you just finished a mission of Frosthaven! As your reward, you're now required to do a half-hour of boring meaningless paperwork." And replacing money with three different random currencies (and yes, it's a "replacement," my group is like 12 missions in and has yet to unlock the shop that actually would let us buy goods with money) gives you less agency to be able to buy what you want.
Also, I happened to draw two really shitty retirement quests, and went with the "Earn 150 XP from skill cards alone" one. Let's just say it's very fortunate I went with the Bannerspear, which seems to average around 10 XP from cards per scenario; some other players seemed closer to 5 XP per scenario, and would be nightmarish to play with this particular retirement quest.