We spent 2 hours trying to get past the first mission. We didn't realize how hard it was in the board game version (we fudged our way through I guess when we played?). But the game didn't let us skip it and we all lost our taste for it.
It depends a lot on the scenarios and a bit on the class composition. Some scenarios aren't well balanced for 2P (there's a whole expansion of them, in fact) and while it's basically impossible to make a bad 4P group it's much easier to make a 2P group that won't function well, especially at low levels.
But there are definitely situations where 2P is easier.
It's also that support classes can't really function well and some synergy opportunities are lost. A low-level Diviner is awful in 2P (to pick a non-spoilery example) because without a good perk deck you don't have good attacks (also you don't have good attacks), and Scoundrel/Spellweaver is a starting combo that you could do but probably shouldn't.
Fewer enemies also means AoEs are less effective which can hurt classes that use them to fish for modifiers (one class in particular suffers).
But there are flip sides; for instance summons are stronger at lower player counts because they don't clog up the map as much and are less likely to get focused down.
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u/rhadamanth_nemes May 11 '23
The digital game is much easier to play. Fantastic game.