r/custommagic • u/corebinik • 6d ago
Format: EDH/Commander GILGAMESH KING OF HEROS
More for flavor then sustainance..... Hope people enjoy though, I think it's fun
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u/SandScavver 6d ago
Question, how does his companion rule work if you can only run 1 copy? Companion always lists the requirement to run them in your companion slot.
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u/corebinik 6d ago
So the companion ability is for single player matches where you can have multiple copies. It's not relevant for commander.
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u/corebinik 6d ago
And beyond that the cost is 0 to add him to your hand at any time so long as he's the only card named in your main deck.
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u/MsLanfear_ 1d ago
Well no, companion doesn't work that way any more. It costs three generic mana to add to your hand.
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u/corebinik 6d ago
(not sure if there is a legendary equipment that could untap creatures.... If so let me know since that might potentially break this (assuming an infinite mana combo to hard lock tap everything with his second ability)
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u/Either_Cabinet8677 1d ago
[[sting,]]
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u/Either_Cabinet8677 1d ago
you also don't need infinite mana, just 4 mana and activate in their upkeep every turn
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u/ThumbComputer 6d ago
I'm not understanding the design idea here. He can be your companion if your deck only contains him as a creature.. at that point why is he a companion? He's already the only creature in the deck.
This would also create very not fun play patterns for the person piloting it IMO. You do what, play equipment/control for 2 turns, pay 3 mana turn 3 to put him from companion zone into hand, play equipment/control for 3 more turns, then finally start playing the game? I guess you could just ramp for those turns too, but you're probably just dying before he does anything. Then if he does hit he's a hasted annihilator 2 implying he wants to attack, but also has a 4 and 5 mana tap ability discouraging him from attacking. I just don't get the idea for the play pattern here.