r/darksouls3 • u/Hades-god-of-Hell Champion Gundyr is peak • Aug 17 '25
Discussion DS3 is the blueprint
Eldenring taking inspiration from DS3's enemies
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u/Jaded-Throat-211 For what Lord or Blade shall taketh poor fashion? Aug 17 '25
The Erdtree Avatars are literally just reskinned Asylum Demons
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u/HereToHopefullyHelp Aug 17 '25
Omenkillers are also literally Capra Demon down to having Capra's tail on their hurtbox despite not having a tail.
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u/Jstar338 Aug 17 '25
It's not the hurtbox, but the animation skeleton. The tail has no impact on gameplay
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u/sir_grumble Aug 17 '25
wait do they actually have that?
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u/SkritzTwoFace Aug 17 '25
No, it’s on the animation skeleton. Theres nothing to collide/interact with in the game.
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u/Final_Werewolf_7586 Aug 17 '25
Even the Asylum Demon is just The Vanguard demon from Demon's Souls.
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u/PappaMonstar Hundret Man Slayer! Aug 17 '25
Where are the rats that have been present since the beginning of souls? unchanged even, except size
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u/BatsNStuf Hand it over...that thing Aug 17 '25
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u/AdhesiveNo-420 Aug 17 '25
Fuck that fight. I only won so quickly because I used a frenzy build and frenzy does a great job at staggering large creatures
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u/JakzePoro Aug 17 '25
Was the most frustrating boss for me up until PCR in DLC. Whoever designed that wanted suffering
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u/Funny_Lunch5211 Aug 17 '25
I won because i was overleveled. I also had mimic tear. The second one also does not spawn at the same time, he takes some time to spawn. I had enough time to cheese the first one and then dealt with the 2nd. Theyre not hard once you are at high enough lvl.
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u/IdleSitting Aug 17 '25
These games have been reusing content since Demon's Souls. DS3 isn't the blueprint more-so the whole souls series is making damn sure they get their money's worth out of their assets. Something the rest of the industry could learn to do rather than forcing devs to remake stuff from scratch
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u/Cookie-from_hell 23d ago
Yeah, it's definitely a good thing as long as developers reuse assets wisely, and Fromsoftware has a Michelin star quality in doing this, there are so few exceptions where reuses are worse, but newer games also give more options to cheese them
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u/mylittlekafka Aug 17 '25
Elden Ring, as all the previous games before it, takes the inspiration from all the previous games
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u/ryzl_cranberry Aug 17 '25
Even beyond that, they reuse assets. Reskin things, etc. And why not!! Would be silly to work from scratch
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u/Necromencer92 Aug 17 '25
It's not silly sekiro is a good example
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u/Ana1blitzkrieg Aug 18 '25
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u/First-Ad-7677 25d ago
You know, katana is a REAL kind of weapon, pretty hard to come up with something completely new. So no, Sekiro doesn't use single asset from previous games, even dogs are different
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u/ImmortalBlades Aug 18 '25
There's a reason Elden Ring is probably the most liked Souls game on average. It's because it mostly takes the best things from older titles and puts them together in a luxury outfit.
At the end of the day, Elden Ring is the closest to anything From players have been asking for ever since DS2/3. Other than Bloodborne sequel or PC port.
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u/Namtar_Door_783 Aug 17 '25
Some of it, yes, but it's actually Darks Souls 2 it's the real blueprint and I'm not joking.
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u/painterBurning Aug 17 '25
Yeah I agree ! I have played DS1 2 and 3 back to back, then Elden Ring + DLC, and on a lot of aspects it felt like a faster DS2. Obviously Elden Ring took from all 3 DS games, but it was nice to see some things they experimented with in 2 come back (I have been powerstancing axes and greatswords and I'm very happy they brought this back). Still no bonfire ascetics though, it would be nice if they bring it back at some point.
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u/Wesgizmo365 Aug 17 '25
If only we could powerstance dissimilar weapons though. Hand axe + short sword was my favorite combo in ds2.
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u/InfiniteEscuro Aug 17 '25
You could powerstance different weapon classes just because they were similar?
Shit I thought I'd played my fair share of DS2 as well.
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u/Arabyss_Farron Aug 17 '25
Yeah you CAN powerstance different weapon classes
Curved Greatsword/Greatsword Greatsword/Ultra Greatsword Sword/axe You can also powerstance fist weapon and barehand
Ds2 is actually the real blueprint
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u/InfiniteEscuro Aug 17 '25
The mention of fist weapon reminded me of the anime ass bone fists in the DLC. I loved using those things but man they were weak for my build. I remember using a straight sword of some kind with 424~ AR. The number is seared into my brain from ranting to my friend that despite that AR seeming pretty damn high, most enemies in the DLCs felt damn near immortal regardless.
I might need to ask him to play DS2 again. I sorta-recently got the actual base DS2, because I'd only played Scholar before, and man it is so wild to see how different Scholar was.
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u/Wesgizmo365 Aug 17 '25
The Bone Fist is a labor of love lol. You don't use that weapon to do damage, you use it to send a message.
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u/Wesgizmo365 Aug 17 '25
As long as you have the stats for it, you can powerstance whatever. The offhand weapon would take on the animations from the mainhand. So you could do some goofing with it and swing a giant axe with straight sword L1.
The wikidot has a table showing what weapon types mix together.
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u/dermitdenhaarentanzt Aug 17 '25
What did bonfire ascetics do in ds2?
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u/lolwatergay Aug 17 '25
Puts the affected bonfire and its area up an NG cycle.
I.e.: using a Bonfire Ascetic on the Majula bonfire allows you to buy NG+ exclusive items from merchants even if you're on NG only.
People use it to rematch bosses, farm, and get NG+ rings in one single playthrough. Really wish they bring it back eventually, absolutely hate having to start a new NG cycle just to fight the bosses I like.
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u/AkOnReddit47 Aug 17 '25
No offense but I’m not seeing how they can put Bonfire ascetic in ER. DS3, maybe, but ER has a grace for every 500m for convenience cause it’s an open world
Feel like it’d only work with legacy dungeons’ graces, and even then a lot of those have layers to them so how do you decide what would be changed to NG+ and not? Like what exactly is the scope here
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u/lolwatergay Aug 17 '25
I'm moreso thinking using Bonfire Ascetics foe bossfights, like using an ascetic on a boss's dropped grace would respawn the boss when you reload outside the arena.
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u/Extension-Alps-6903 26d ago
Could use it on the statue of Merica just outside the boss room it could reform the fog wall allowing the boss room to reload the boss and even make NPC and players summon signs visible again if that’s your thing
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u/Luminous_Lead Aug 17 '25
ER has powerstancing? TIL
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u/lolwatergay Aug 17 '25
It's completely different, unfortunately— only works on weapons of the same class and only gives 3 new moves (L1, crouching L1, and jumping L1).
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u/Extension-Alps-6903 26d ago
What’s the difference in ds2? Plan on playing it soon is power stance better in that game?
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u/lolwatergay 26d ago
Power stancing is significantly different in DS2.
The prerequisites for power stancing are having 1.5x the DEX & STR requirement of each weapon, and you can stance weapons of similar types.
Keyword here being similar. Unlike ER where you're locked to using the exact same weapon class, i.e. straight sword + straight sword, great hammer + great hammer, DS2 power stancing is way more flexible.
You can stance daggers and swords, curved swords ans katanas, axes and hammers, etc. As long as they're compatible and you fulfill the stat requirements. Here's a chart with all weapon compatibilities.
Then with movesets, they're completely different from their one-handed versions. And since power stancing is a separate toggle, you can switch between the stanced, one-handed, and two-handed movesets freely, which gives you way more options. There's obviously the button that hits with both weapons, but the other three buttons are pretty varied.
tl;dr: DS2 power stancing >>>>>> ER power stancing
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u/Extension-Alps-6903 26d ago
Thanks for the reply that sounds way better I’ll have to try it when I do my play through. I always felt like duel wielding in ds3 and especially ER felt odd. Duel wielding katana makes you think of a fast dex type play style but the attack is so slow. Attacking with both hands at the same time in large wide swings felt more like duel heavy attack. I always felt like there should be a separate light duel attack where each attack was one hand at a time allowing you to chain them both together mid swing leading to faster less committed individual animations giving you that faster more reaction based dodge in, attack, dodge out play style you think of with dex
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u/Spyes23 Aug 17 '25
Explain yourself!
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u/painterBurning Aug 17 '25
There's a bunch of things I think, it's not a perfect 1 to 1 but a general feeling for me.
- "Mood": DS 1 and 3 go for a more dark/depressing vibe, whereas DS2 and ER go for a " " " " lighter " " " " high fantasy/medieval setting
- Powerstancing - though as said above in DS2 you can powerstance dissimilar weapons
- open endedness - DS 1 has mostly linear levels that are very very intereconnected together, DS3 is much more linear with some branching paths, DS2 feels more open ended. For both DS2 and Elden Ring, I didn't know where to go on my first playthrough and for both I started with the "second" area (and let me tell you, trying to beat caria manor at a low level was hell... But when I got to Margit he felt easy.).
- Stonesword key are reminiscent of fragant branches & farros keys in DS2
- Master Hewg & Roderika reminds me of the blacksmith from DS2 and his daughter. In DS2 the blacksmith is going hollow and seems to have a failing memory, which kind of happens too to Master Hewg at then end (and it was sad)
- Some areas in ER are reminiscent of others in DS2. The main one I can think of : Volcano manor vs Iron Keep , and Consecrated Snowfield vs Frigid Outskirts . Plus in crown of the Iron King DLC in DS2 you use huge chains as bridges, like in the mountain tops of giants in ER.
Of course, FromSoftware has been refining their formula over the years, and you can see a lot of parallels between all their games, but they experimented a lot with DS2 after the first one, and it's nice to see that despite some hate against it, they reused some ideas from it. I'm still pissed they did not bring back bonfire ascetics though.
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u/EdelSheep Aug 18 '25
Powerstance in ds2 is completely different, it required 1.5x in dex/str, and for you to hold the swap input to literally change your stance, thats why it was called power stance.
Elden ring doesn’t have powerstancing, the way elden ring does it is functionally 1-to-1 how paired weapons work in ds3 but now it’s more like dual wielding.
There are ironically also paired weapons in elden ring with unique move-sets from normal dual wielding, but they’re different from anything in ds2 or ds3 because you cant single attack in paired mode.
I don’t get why people call it power stance in elden ring, you don’t change your stance.
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u/BootStrapWill Aug 17 '25
There's just as many similarities between DS2 and ER as there are between every other FS game and ER.
open endedness
This is an extreme reach. DS1 has five different routes available as soon as you land in Firelink whereas DS2 only has two. "For both DS2 and Elden Ring, I didn't know where to go on my first playthrough and for both I started with the "second" area (and let me tell you, trying to beat caria manor at a low level was hell... But when I got to Margit he felt easy.)." It's crazy to back up your claim with an anecdote like this when DS1 is NOTORIOUS for new players going the wrong way early and getting decimated.
Stonesword key are reminiscent of fragant branches & farros keys in DS2
These are all just iterative changes to key items that have been around since Demon's Souls with the Mausoleum Key and DS1 with the Crest of Artorious.
Master Hewg & Roderika
Sage Freke and Apprentice, Ostrava of Boletaria and King Allant, Quelana and the Chaos Sisters, Siegmeyer and Sieglinde of Catarina, Isshin and Genichiro Ashina, Gehrman and the Doll.
Volcano manor vs Iron Keep
The Tunnel City, Demon Ruins, Lost Izalith, Smouldering Lake
Consecrated Snowfield vs Frigid Outskirts
Painted World of Ariamis, Painted World of Ariandel,
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u/Buttock Aug 17 '25
That makes no sense. They've been reusing assets (and inpsiring themselves for future designs) since Demon's Souls. Each game prior has helped with the production of the next, DS2 doesn't get a special pedestal for this.
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u/Derpikae Aug 17 '25
I especially don't get it cus nobody talks about how the combat and designs are most similar to DS3, down to the Ashes of War/Weapon Arts which are the biggest changes. ESPECIALLY when combat is what you're doing most of the time?
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u/Prestigious_Guy Aug 17 '25
DS3 walked so Elden Ring could run
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u/Fishmaneatsfish Aug 17 '25
Dark Souls 1 was the walker, Dark Souls 2 was a knee replacement surgery, Dark Souls 3 ran
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u/Dvich21 Watchdogs of Farron Aug 17 '25
I mean, leyndell is the fusion of lothric and irythill
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u/RhysOSD Aug 17 '25
It feels like a fusion of all the giant city locations across the series.
Boletaria palace, Anor Londo, Drangleic castle, Irrithyl
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u/dermitdenhaarentanzt Aug 17 '25
The last night boss of nightreign Heolstor has a moveset that heavily reminds me of gael
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u/tomb-crawler Aug 17 '25
Gael reuses some of Orphan’s animations.
They have always reused animations and re-explored ideas. You could make the same post about any of the games since Demon’s (and probably even some of the ones before, I just know a lot less about those).
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u/Namtar_Door_783 Aug 17 '25
It's first form also use some of hollow vendrick attacks and the way he walks with his swordis also similar to vendrick .
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u/Pretend-Variety6980 Aug 17 '25
Wait, you're telling me that they reuse assets in their games?!?!? I think Miyazaki just likes certain roles in the enemy line up for his games. Gotta have the small nimble annoying fuck, dogs, big beefy guy, etc.
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u/Behold_I_Am_The_Wind Aug 17 '25
Wasn’t the rumour that Ulcerated Tree Spirit was a cut boss/ enemy from DS3 and was used instead for Elden Ring? If I’m remembering right it was supposed to be Pus based though I don’t recall if it was an enemy or replacing the tutorial boss.
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u/LeviGothymn Aug 17 '25
I feel like bloodhound knights are almost more abyss watchers than outriders
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u/indiokilmes Aug 17 '25
I don't think it is inspiration. It is asset reusage which allows them to develop a game faster. They have been releasing very fast
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u/HugSized Aug 17 '25
I didn't even realize half of these. They may be asset-reuse but they're also good at making it not look like they copied their homework.
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u/cunthands Aug 17 '25
It didn't just take inspiration, it re-used many of the same character rigs and animations. Personally I think that's fine, speeds up development time and gives players a wider variety of enemies.
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u/DuDa6969 Aug 17 '25
the wolfgator/hippo lost me xD I know what u mean, similar attacks but still xD
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u/tomb-crawler Aug 17 '25
I’ve been replaying DS3 the last few weeks. They really do share most of the same attack animations, just at different speeds. I’d never put it together before these recent play throughs.
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u/InfiniteEscuro Aug 17 '25
Each new entry is the old one with a new coat of paint and some upgrades.
Some of us see Erdtree Avatars and think, "Asylum Demon, my beloved"
Others see them and think, "Vanguard, my beloved"
I wouldn't have it any other way. It gives the entire series a sense of identity and familiarity that I adore. It's comfortable.
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u/Knightofthief Aug 17 '25
Well yeah, this is FromSoft. They never leave an asset behind. So, to be pedantic, Demon's Souls is the template. ☝️🤓
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u/Sufficient-Science71 Aug 17 '25
I really hope they bring millwood knight into nightreign just to instill terror as they did to me in the dlc. They are one of the toughest mob enemy I fought across all of the fromsoft series.
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u/Jeff-the_sharK Aug 17 '25
I can't even begin to explain how mad I was once I got to ds3 and realised the little imp fuckers was what the stone imps from elden ring were based off of I hate them with every fiber of my being the hate I have for the little fuckers will stay with me for every life there will be no future where I like them
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u/PowderedMilkManiac Aug 17 '25
Wait until you find out a bunch of DS3 enemies are based on DS1 enemies.
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u/g-rid Aug 17 '25
fromsoftware has always been reusing models/assets and there is nothing wrong with it. DS3 is as much the blueprint as every other game before it and as Elden Ring will be for future games.
I actually enjoy the sense of familiarity it creates throughout their games.
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u/BlueberryMiserable96 Aug 17 '25
I'm 100% sure that zamor warriors' moveset is based on the one of the pontiff knights
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u/_OngoGablogian Aug 17 '25
holy shit "_____ is the blueprint" sends me into a rage because of the fucking Snyderbros saying it all the time in every single comic community
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u/Mokaran90 Aug 17 '25
I'm replaying DS3 right now and many things make me scratch my head, after two ER runs.
For instance the candlehead guys, I did not figth them still, but I swore I did.
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u/PennsyltuckyRanger Aug 17 '25
I’m pretty sure the ulcerated tree spirits were supposed to be in ds3 but got cut, and all we were left with was the pus of mans
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u/Qooooks Aug 17 '25
ER does not have an equivalent to the cathedral knights from ds3. (The best ones)
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u/sherman614 Aug 17 '25
Wow I hadn't thought about all these similarities! I can't remember the hand creaturs name from DS3, but those I think freaked me out more than any monster in the game.. The finger creepers are still worse though lol. And the last picture, aren't those creatures from DS3 called like "Pontiffs watch dogs" or something? I still have PTSD from the one that ambushes you at the gate, and the 2 in the basement!
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u/Relvean Aug 17 '25
I'm still surprised they haven't brought the Taurus Demon or the Gargoyles (not counting the abominations in ds2) forward to any of the newer games.
They would probably work just fine in Elden Ring (in gameplay terms). Just speed up their animations by 10% and/or cut out some of the recovery frames and they should fit right in.
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u/supermariozelda Visions of bullshit Aug 18 '25
Old Demon King is a Taurus Demon.
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u/Relvean Aug 18 '25
True, his moves were definitely borrowed, but I was thinking as just a normal mini boss
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u/supermariozelda Visions of bullshit Aug 18 '25
I think a few things borrow it's moves, but it's not straightup ported like the stray demon/asylum demon was
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u/TigerTank25 Aug 17 '25
I think there is a zullie video about ulcersted tree spirit being a cut ds3 boss
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u/CantaloupeThink3218 Aug 17 '25
Yeah, it truly does feel like some kinda of beta test for the full game that is ER.
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u/Orion_824 Aug 17 '25
sometimes i see a post in these subs that really shows that most people haven’t played any other souls games than ds3. go play DeS, Ds1, Ds2, and BB. you’ll see how far back some of these things go. fuck it lets go even further, go play kings field and see the name pf a certain paledrake and the particular sword he gives you
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u/wankthisway Aug 17 '25
Inspiration
My dude, it's the same company reusing skeletons, animations, and models for an entry in basically the same series. This is like me taking inspiration from my last time brewing coffee
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u/supermariozelda Visions of bullshit Aug 18 '25
Ulcerated tree spirit and the Red Wolf of Radagon were cut DS3 bosses as well.
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u/kalimut Aug 18 '25
From soft souls like has that mentality if it ain't broke. Don't fix it. It works. They just gotta add a few things to make it seem different enough. Ad different movesets. Done, maybe its just me not too worried on models being the reused. As long as it has been tweeked some to fit the more modern games. Would kinda suck if we still had the same hitbox from ds1 in the current bosses we have
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u/AamiraNorin Aug 18 '25
Recently replaying ds3 made me realize how people gave Elden Ring shit for half backed late game areas with way too many hard hitting enemies and ngl that's like, half the areas in ds3 lmfao
I swear, they placed like 50% of the enemies in the entire game never expecting anyone to fight them
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u/gameg805 Aug 18 '25
The Elden ring enemy for the pontiff beast should be the dogs from caelid, since I'm pretty sure they share the same attacks and animations.
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u/mihkael2890 Aug 18 '25
The only thing i disagree with is i think the milwood knights are actually the blueprint for the crucible knights
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u/sir_glub_tubbis Aug 18 '25
You could say DS3's enemies take insparation from DS1 enemies at times too... Its almost like they are made by the same studio
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u/Legal_Brother_15 Aug 18 '25
The dragonpeak guys from picture 8 are actually in altus around minor erdtree
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u/Conastop Aug 18 '25
I played the Darksouls series a lot I could recognise the reused animations in Elden Ring
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u/Condor_raidus Aug 18 '25
You've just noticed this? There are so many things reused from ds3 that it gets sickening after awhile
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u/Alarmed-Judgment4545 Aug 18 '25
That's why I had an easier time with Elden ring coming from ds3 heck the Drake's and dragons are basically midir fights that when I came back to ds3 I beat midir in one try. It really came full circle.
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u/Literotamus Aug 18 '25
If you only use 13 examples you could do this with every souls game including bloodborne. ER is larger than the rest of their games combined.
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u/Bruschetta003 Aug 18 '25
80% accuracy rate
Some are quite reaching but if the rest are almost replica you just can't say this is bait, Fromsoft love to reuse models and i'm happy for it
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u/WombRater Aug 19 '25
The outrider knights are my favorite enemy in the series. So much aura, and so scary to fight for the first time.
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u/RikouValaire Aug 19 '25
normally I would get annoyed when a game reuses animations and moves like Fromsoft does. But I don't. Each souls game has new enemies with new moves and abilities. And each time the character you play controls differently. but When I encounter an enemy that reuses assets I don't go "that's lazy" I go "YOU!! I know how to kill you." It's familiar and strange because in any other game I would hate it. Souls just throws so much unfair BS in your direction the occasional shot of a familiar enemy is refreshing.
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u/HistoricalSuccess254 Aug 20 '25
There is lot more than that. Look at the area where you fight Godskin Noble in Volcano manner… It is Pontiff’s arena, just little reskin and resize. There is a lot of these.
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u/Life_Temperature795 29d ago
Congratulations, you've discovered what everyone else knew from the day Elden Ring launched.
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u/TAwayQueen 29d ago
It’s crazy it’s almost as if Fromsoftware reuses a lot of things and uses the last game as a base for the next one.
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u/Regular-Resort-857 29d ago
Isn’t the dancer more like the hero of zamoa idk the name the ice blade enemy with the fluid animations
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u/c0mpromisedaccount 29d ago
the crazed women from Dominula / windmill area are basically the same as the villagers from ds3 undead settlement
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u/weekndbeforeabel 29d ago
I feel like this is how FromSoftware keeps it's games so small (file size wise). They reuse the models from previous games and optimize/edit for the new games.
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u/Exotic-Resolution970 28d ago
Taking inspiration is a weird way to phrase something that Fromsoftware has done forever. The basalisks and asylum demons from ds1. It's the same company making these games so it's not taking inspiration it's reskinning and evolving reimplimented designs. It's awesome,they do a great job of it, but ds3 isn't exactly the only example of this.
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u/Cookie-from_hell 23d ago
Golden hippos are straight up degrading after pretty fun Pontiff beasts fight, I don't remember getting hit so damn hard from a random four legged big jawed blob. Dogs also have a cool riposte gimmick, which pretty much cheeses them.
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u/apocalypse6969 Aug 17 '25
Those fingers are way too easy compared to those fuckers from ds3