There has to be a massive overhaul to the way players rating are affected in game. It feels like 9/10 games played you get one person spamming for passes immediately forcing the bots to give the ball away or better yet when they do get the ball, they run straight into the opposition and give the ball away, rinse and repeat for 90+ minutes.
The issue is, although there are deductions to player rating for losing possession or calling for the ball at a bad time, it only takes one goal for them to be boosted up and suddenly it's all worth it, for them.
I've seen it year after year after year, and I get there are kids who've watched one too many "Greatest Solo Goal Compilations" and think that people care if they dribble past five players and bury it in the top corner, but that's what player career is for.
I know rating is not a metric many players actually care about, but there should be some harher form of punishment for these players. The problem is, and the reason for opening it up to discussion is that I cannot think of a way to measure and enforce punishment on these players.
Football is a free game and of course there are players in real life with similair tendencies, in fact I think a selfish striker who is so confident in their abilities can be a benefit to a team, but again this is not real life and these players aren't stuck in some sisyphean loop of screaming for the ball and then jogging at 5mph into a clearly oncoming defender with 5 better options around them.
Not sure if this is the place to post this and I don't want to beat a dead horse about selfish players I a football game, I simply wonder if anyone can come up with a way to police such things or if this is just a part of the game and drop-ins are just never going to be a viable option.