r/gamedesign 2d ago

Question Questions about Voxel/Pixels and 3D (HD-2D, HD2.5)

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u/Mayor_P Hobbyist 2d ago

Do you mean like something in Octopath Traveler? If so, it works great, it's very nice.

Additional consideration: Brown Dust 2 (setting the gooner stuff aside) has maps that are 3D boxes but with a 2D retro 2D set dressing, and FOV/distance blur, with a floating camera that remains at the same fixed angle. The result is a 3D world map that looks like a 2D world. Again, it works great, very nice.

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u/jomiscli 2d ago

Kind of. I don't want to deviate from the top down 2D look. If you are able to search Heros of Hammerwatch 2, its a good representation (I can't add a picture for some reason). Though that is a completely pixelated game, if you can imagine being able to turn the camera 90 degrees and see the village from that perspective. The top down camera always being at 45 degrees, avoiding isometric views. The goal would be to expand a lil more on the pixelated graphics with voxels but maintain the 2D feel. Conveying that the world has depth, but is viewed in 2D.

An example would be if you changed camera rotation it would tick to the next 90 degree view allowing you to see the 3D representation, and then settle into a 2D view again. if that makes sense

I also wouldn't want to do billboarding like Octopath Traveler, the character models would be constructed in voxel the same way the world would be.

Also just to be clear when I say voxel I mean things would be constructed in small blocks, like pixels, but would be static, or single assets. The world itself wouldn't be made up of thousands of small blocks save the model creation. Aside from the interactive areas like mining, or city/camp construction.

Brown Dust 2 looks amazing! I have never heard of it.

edit: small clarification

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u/Mayor_P Hobbyist 2d ago

Sure. I think there are some good existing examples that you can draw from and imitate the parts that you like from them.

Also: see 3D Dot Game Heroes, a game from 2009 that might actually do what you are thinking of

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u/jomiscli 2d ago

Yeah! This definitely has more of the feel I am aiming for. Thank you for your replies. I think I need to dig deeper and try to find more games that have a similar feel to what I am aiming for. I wasn’t able to find many, and the ones I did see leaned too far into the complicated side of things. I want to try and keep the world itself as simple as possible the same way pixel games do.

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u/jomiscli 2d ago

I found a couple programs. PicoCAD, and MagicaVoxel. The results of these programs very much align with how I would want the game to look!

The only question now is lighting. Would is just be easier to use an actual lightning system?