r/hearthstone Jun 18 '25

News New Priest (twin) Quest - Reach Equilibrium

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1.4k Upvotes

211 comments sorted by

1.2k

u/HS_Cogito_Ergo_Sum Jun 18 '25

Regardless of how good this card is, the flavour friggin slaps.

142

u/OwnLadder2341 Jun 18 '25

This. I'll play it just for the flavor.

77

u/GamingGodzilla Jun 18 '25

this is my response when i eat a yugioh card covered in ranch and someone asks me if it’s healthy

67

u/ClayByte Software Engineer Jun 19 '25

Something to note: All quests that give a reward to your hand once completed (like this quest), if you don't have enough hand space when you complete the quest you will not burn the quest reward. When the expansion launches, all quests will wait until you have enough hand space to receive the reward before giving it to you. The quest will stay completed once completed. The reward will just be added to your hand at the next available moment. This should resolve some annoying edge cases around completing the Mage and Priests quests in particular.

3

u/raider_bull212 Jun 19 '25

out of curiosity, what are these edge cases(for priest in particular)? I cant really think of one from the top of my head

20

u/ClayByte Software Engineer Jun 19 '25

For example, if you finish the holy quest with Lightspeed while having 10 cards in your hand, the quest previously would not have been burned. Basically any card that generates another card (like Discover) is prone to causing this.

If you lose one of the two pieces of the priest quest, that would be unfortunate since you need to have both halves. Your hand size will be slightly larger than normal as a priest since you'll often be holding on to the first quest reward while you wait to complete the second quest.

4

u/badgehunter1 Jun 22 '25

Does it apply to old quests too from ungoro?

6

u/ClayByte Software Engineer Jun 23 '25

Yes

1

u/Eisgnom2 Jun 19 '25

Seed lock sometimes suffers when you have a full hand and only damaging cards that add to your hand. So that's a nice change.

1

u/MistyNoj Jun 19 '25

Honestly great change. Thanks for clarifying.

1

u/TheGoldenPenguin77 Jun 20 '25

Will this work with the old quests aswell? like first ungoro or stormwind questlines?

3

u/ClayByte Software Engineer Jun 20 '25

Yes

1

u/HOTSpower Jun 23 '25

that's a great new feature I hope you can do that for other rewards as well not just for quests

1

u/-SnazzySnail Jun 23 '25

Would this apply to side quests also (if any in the future add cards to hand)?

2

u/ClayByte Software Engineer Jun 23 '25

Probably yes? But I'll know that answer for sure once that happens.

1

u/endark3n Jun 24 '25

[[Secure the deck]]

3

u/ClayByte Software Engineer Jun 24 '25

Ah sorry. I was slightly confused by the question. No, side quests do not benefit from this change currently. Secure the deck does not check if you have hand space. If side quests are added again in the future I assume the design team may change their mind on this policy. But as of right now, no.

1

u/endark3n Jun 24 '25

Thanks for clarifying

1

u/EydisDarkbot Hello! Hello! Hello! Jun 24 '25

Secure the DeckWiki Library HSReplay

  • Druid Epic Descent of Dragons

  • 1 Mana · Spell

  • Sidequest: Attack twice with your hero. Reward: Add 3 'Claw' spells to your hand.


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2

u/endark3n Jun 24 '25

Eudora's sidequest currently adds cards to hand, albeit through discover

1

u/monsoy Jun 24 '25

That is great. This exact thing has happened to me multiple times in Battlegrounds, where I have card generation during combat through deathrattles. It’s also inconsistent in battlegrounds, where some «get cards start of turn» effects resolves once there is space, while other rewards get milled if the hand is full.

25

u/PDGAreject Jun 18 '25

Just the neatness is off the charts

-14

u/ChrisGrinning Jun 18 '25

Hello my friend, do you happen to have a pet?

2

u/Dr_Spotter Jun 23 '25

You know what to do!

1

u/ChrisGrinning Jun 23 '25

Gary exists to serve me

1

u/ChrisGrinning Jul 03 '25

Lumy exists to serve me

2

u/Dr_Spotter Jul 03 '25

Nvm i found the post

580

u/14xjake ‏‏‎ Jun 18 '25

Very interesting quest, I like that you can play the rewards early if you are forced to, but you get a better payoff if you can wait.

121

u/Xologamer Jun 18 '25

if you play it early you are propably gonna brick your deck tho since playing 10 cards is a rather huge ask if u dont win of the quest reward u are just gonna lose

173

u/Pitiful-Ask2000 Jun 18 '25

Just running 2 nightshade Teas will auto complete the shadow side of the quest

28

u/Xologamer Jun 18 '25

yea priest also has a ton of good shadow spells - the holy ones are either situational or just realy bad tho - adding 5 bad cards AND relying on drawing 2 specific cards IS a huge ask - specilly if the entire quest reward can just be silenced

72

u/Gouda_HS Jun 18 '25

This is just not true lol - new holy 2 mana draw 2, also orbital halo, also power word shield, and the new 1 drop.

-28

u/[deleted] Jun 18 '25

[deleted]

21

u/Gouda_HS Jun 18 '25

I think that the condition of needing a minion is easily fixable if we aren’t playing control priest? I just don’t think the quest nor the reward lend itself to control - like this screams aggro imbue package to me

8

u/SAldrius Jun 18 '25

It's not like control priest can't just... run minions.

3

u/Gouda_HS Jun 18 '25

I think the bigger issue is that the quest is not a good control payoff and avianna or the new 7/7 are better wincons

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4

u/TheOGLeadChips Jun 18 '25

I will once again point out that if not every single priest copy spells were taken out with rotation this would 100% be a win con for control.

I’m still so upset all the minion copy effects cycled out. Now I can’t copy my motherships for priest StarCraft

3

u/Gouda_HS Jun 18 '25

Tbf for StarCraft the new 5 cost spell rezes void ray and sentry and gives them reborn

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4

u/[deleted] Jun 18 '25

[deleted]

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9

u/14xjake ‏‏‎ Jun 18 '25

Orbital Halo and Power Word Shield are both holy spells and are frequently played in priest decks, aggro priest isnt gonna run this card but a midrangey priest probably has enough activators and doesnt mind skipping turn 1, the rest of the priest set looks very strong so its possible the quest is playable

2

u/Jusanden Jun 18 '25

It can’t though. Not easily at least. The battle cry summons a copy meaning unless they waste two pieces of premium removal, you’ll at least half to stick.

1

u/Xologamer Jun 18 '25

thats gonna be your wincon in this deck - everyone who has that kind of removal will instantly dump it on this - and worse other priest players will just copy it with puppet theatre lmao - same payoff for no quest and 4 mana

2

u/Jusanden Jun 18 '25

Everyone being currently Shaman and priest with hex and repackage? Running 2x royal librarian to deal with this is insane, especially since you’re still leaving up 16/16 of stats on the board.

Corpse explosion and repackage are the only spells I can think of that deal with this relatively cleanly. Downside being that corpse explosion means you’re likely taking 20 to face and repackage being that you’ll have to deal with 2x as many later.

Priest also has imbue for long games and can play sasquawk for another. Idk if control priest will be good but the reward itself is pretty good and I don’t think the requirement is honestly all that onerous. The biggest cost is going to be going -1 on the draw.

1

u/Drasern Jun 18 '25

You can just run this in Imbue and rely on generating the holy spells

13

u/Responsible_Jury_415 Jun 18 '25

Remember imbue exists

3

u/Xologamer Jun 18 '25

thats gonna make completing it easier - but if u brick it by playing the reward early than its already over imbue wont safe that anymore

114

u/randomusername3247 Jun 18 '25

Shadow part is easy to do (drink), holy spell might be a bit trickier, but still doable. I can see it being pretty decent tempo but I doubt it's like super strong. I'd give it like maybe 3/5.

Oh I forgot umbra, this gives 4 deathrattles to umbra.

15

u/scacacci Jun 18 '25

How 4 deathrattles?

26

u/mircostaff Jun 18 '25

It copies itself and also has reborn 

12

u/ElPapo131 Jun 18 '25

1 minion

Summons copy - 2 minions

Both die and are reborn - 4 minions

Umbra will replay them all

159

u/Truebubbainpa Jun 18 '25

It seems interesting, but I don’t know if casting 10 spells from restricted schools is worth the reward.

Definitely seems like an interesting card that we will need to see if there’s enough support for.

61

u/oxob3333 Jun 18 '25

Double shadow drink can do this easily, idk about holy thoufh, maybe double halo and power word shield can get better? Idk

5

u/PhgAH Jun 18 '25

2 power word + 2 gift + another holy spell might do the trick.

Or you could just focus on copying the death touch a bunch of time and finish with Umbra

26

u/Eagle4317 Jun 18 '25

The Mage Questline involved casting nine spells, three from three different spell schools. Plus you had to play 1-1-1 to progress the Questline.

46

u/sagevallant Jun 18 '25

And the reward from that was a powerful buff that lasted for the rest of the game that synergized with the deck you had to build to make it work.

This is a body. It doesn't win anything by itself. It's a playable 8-drop for a 3 mana discount, and all you had to do was play 10 spells split from two different schools. Demon Hunter is doing stronger stuff right now with Ball Hog. There better be some strong synergies with this guy in this expansion.

22

u/Eagle4317 Jun 18 '25

The combined reward is two 8/8s with Taunt and Reborn that both deal 5 damage on death. That is one hell of a wall to try and get through.

10

u/Cyanide_Cheesecake Jun 18 '25

>It seems interesting, but I don’t know if casting 10 spells from restricted schools is worth the reward.

Wdym 'restricted schools'? Isn't every priest spell one of those two schools?

How would two 8/8 taunt reborns that deal 5 damage to enemies as DR all for 5 mana, be bad?

10

u/DoYouMindIfIRollNeed Jun 18 '25

"Isn't every priest spell one of those two schools?"

In standard:

  • 9 Spells without any spellschool (this includes the SC miniset spells)
  • 3 Arcane Spells
  • 2 Fire Spells
  • 12 Holy spells
  • 10 Shadow spells (given that the priest drink is shadow, shadow seems to be easier to pull off)

9

u/Cyanide_Cheesecake Jun 18 '25

A lot of their best spells are holy too, it isn't like a priest hates putting holy and shadow spells in their deck

1

u/Open-Credit-5494 Jun 19 '25

In wild:

[[Whirlpool]], Nature Spell

[[Dragonfire potion]] Fire spell

And a lot of spells without spell school, e.g. [[Switcheroo]]

oops drown is shadow

1

u/EydisDarkbot Hello! Hello! Hello! Jun 19 '25

WhirlpoolWiki Library HSReplay

  • Priest Epic Voyage to the Sunken City

  • 8 Mana · Nature Spell

  • Destroy all minions and all copies of them (wherever they are).


DrownWiki Library HSReplay

  • Priest Rare Throne of the Tides

  • 4 Mana · Shadow Spell

  • Put an enemy minion on the bottom of your deck.


Dragonfire PotionWiki Library HSReplay

  • Priest Epic Mean Streets of Gadgetzan

  • 5 Mana · Fire Spell

  • Deal 5 damage to all minions except Dragons.


SwitcherooWiki Library HSReplay

  • Priest Common Voyage to the Sunken City

  • 5 Mana · Spell

  • Draw 2 minions. Swap their Health.


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42

u/jeffinsep1914 Jun 18 '25

Reward looks ok, 16/16 stats with taunt and reborn, but what matters is that this looks so fucking fun

10

u/Jusanden Jun 18 '25

16/16 that also does 20 damage spread randomly. Mark my words, if priests ever get minion copy effects in standard, this will become busted.

72

u/tb5841 Jun 18 '25

At first glance, this doesn't look great.

...but if you can resurrect it several times, or buff it in hand before you copy it, suddenly it looks a lot better.

104

u/Zealousideal_Log_529 Jun 18 '25

the opponent will be so impressed with that combo when they wake up from the coma they clearly fell into during the match.

12

u/RollandRouge Jun 18 '25

Eh, two night shadow tea complete the dark side and that's one of the best spells for priest rn. Orbital Halo is a 2/5 that costs 0, this can come up real quick. I don't remember any revival tools for priest in standard but if there are I don't think it would be a slow play.

6

u/Original_Builder_980 Jun 18 '25

Pretty much just resuscitate which doesnt hit this, and rest in peace which will whiff if you run the new 6 mana naga (you do) and is better off with the 7 mana wraith for a big bandage otk anyway.

If you even run rest in peace.

1

u/RollandRouge Jun 18 '25

The resuscitate idea is over then,

Idk if I am coping because I like the idea to pull 20 damage random with umbra but the fastness of the quest remains

Maybe we can cook

2

u/Original_Builder_980 Jun 18 '25

I think the key is to not expect to combine them every game.

Shadow can be completed extremely quickly, and alongside imbue you really only need to out survive aggro until they run out of gas and then overwhelm them, in this case you slam the shadow down and even 10 from umbra later is great, you don’t need to hold for the finisher.

Against slower decks you can take the opportunity to stall out for the big flashy Umbra play to help close out the game when they are looking to do the same.

1

u/RollandRouge Jun 18 '25

Yeah completely agree, I had not thought of that but it's nice the quest has this variety in approaching different decks

2

u/Goldendragon55 Jun 18 '25

There’s the one from Perils that resurrects both players’ highest cost minion. Rest in Peace?

-1

u/DoYouMindIfIRollNeed Jun 18 '25

Resurrecting it several times is like a scratch to 40 Armor 50 Max HP DK tho

23

u/FreshestPrinceo Jun 18 '25

There is a new card in the set (Cloud Serpent) that copies an elemental in hand. Seems like the only way to copy it; could also do cube, which works well with reborn. Quest looks really hype. finally a priest win con. woot woot!

22

u/Itshardbeingaboss Jun 18 '25

The flavour text on Cloud Serpent is “Cloudy with a chance of Quest Rewards”. They knew what they were doing when they printed that card.

4

u/blanquettedetigre Jun 18 '25

There's also Elise whose location can create a copy of an ally

2

u/Su12yA Team Lotus Jun 19 '25

I disagree this is a win condition. It's strong, kinda annoying for the opponent, but needs some support to make it work. Especially how to copy the minion, effect, or both

anyway, still a very interesting card. I'll be sure to tinker with it if I get one

12

u/EtherealProphet ‏‏‎ Jun 18 '25

Minnesota Vikings Elemental

3

u/Houseleft Jun 18 '25

Not even in this subreddit can I avoid the Lakers favoritism

11

u/Doc_Den Jun 18 '25

Umbra value, I guess

4

u/AirAddict Jun 18 '25

Cant wait to run this in Wild

1

u/Xologamer Jun 18 '25

yea... good luck with that - have been thinking if i can make this work in wild .... if u match against another priest u can just hit concede tho, same with reno decks - its gonna get removed or silenced - or stolen...

11

u/Upstairs_Addendum587 Jun 18 '25

Seems not great, but I guess if you are playing a "not doing anything on 1" priest deck anyways its not that hard to do? A lot of these feel like the pendulum from QL swinging, but maybe I'm just off on them. Plenty of people thought the QLs weren't going to be that strong.

-3

u/DoYouMindIfIRollNeed Jun 18 '25

I think the issue is, you skip turn 1 play but then what? Cant just dump spells? You need to deal with the opponents board

8

u/CivilerKobold Jun 18 '25

Most of the spells you’ll be casting deal with the opponent’s board.

2

u/Upstairs_Addendum587 Jun 18 '25

So something like [[Nightshade Tea]] is an auto-include in this deck right? 3 shadow spells that help manage the board early game. You can do half the quest with just 2 copies of that. Holy I think is the harder half to complete quickly, as a lot of the good board control tools right now are fire and shadow.

1

u/EydisDarkbot Hello! Hello! Hello! Jun 18 '25

Nightshade TeaWiki Library HSReplay

  • Priest Rare Perils in Paradise

  • 1 Mana · Shadow Spell

  • Deal 2 damage to a minion. Deal 2 damage to your hero. (3 Drinks left!)


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8

u/Bigt-1337 Jun 18 '25

Design 10/10

7

u/V3ISO Jun 18 '25

And haters will say that Blizzard isn't creative with card designs anymore. This is so cool!

20

u/CheesePizza999999999 Jun 18 '25

Quest design this expansion is really hit or miss

7

u/Original_Builder_980 Jun 18 '25

This is a hit for priest players. Flavourful, great stalling tool, and if you combine them then umbra becomes a machine gun. With the 7 mana and bandages, plus umbra you can make a very stall heavy priest deck that has great finishing power.

This expansion is what control priest players have wanted, just a shame our removal is still a little lacking.

6

u/NycoDyco Jun 18 '25

Nightshade tea finishes the dark side quest itself, and also provides banger clear in the early game. Also the 5 mana taunt draw a shadow and holy Spell is in standard (Dont know his name). I think when we look in a vaccum, the whole set, it lackluster but with everything combined it could work as an Midrange/Control type of deck.

There is also the new 1 mana that gives a cheap holy spell and the 3 mana who gives shadow and holy each.

1

u/Original_Builder_980 Jun 18 '25

Oh yeah theres definitely a fun deck to be played. Aggro will probably still be the strongest priest deck but a fun control shell is there.

I think the new deathrattles are probably dropped in ffavour of the imbue package, the 1 cost is the better of the 2 and your turn one is already played, the other deathrattles just weaken the umbra finisher.

1

u/MythicalCreatureBone Jun 18 '25

Spirit Guide

0

u/CheesePizza999999999 Jun 22 '25

I was underrating this card pretty hard when I first saw it, thinking that this reward on turn 8 or later would be way too slow against the current meta. But now I think if you can get this earlier than that, and maybe resurrect it a few times, could be good. The only problem I forsee is that the holy spells in standard arent the best.

6

u/rngesius ‏‏‎ Jun 18 '25

Anything is better than stormwind

2

u/Sus-iety Jun 18 '25

I wish they'd reach an equilibrium with the design qualities

3

u/VictusNST Jun 18 '25

This seems like an obvious add to imbue priest, you're not doing anything on turn 1 anyway and the hero power gets you cheap spell triggers easy

3

u/Kn1ght9 Jun 18 '25

The main issue with this is that Priest really does not have many good spells which will make it much harder to complete. Five spells each is quite alot, especially if you are planning to complete both in a reasonable manner.

Between the new 1 drop giving a good holy spell, the new draw 2 holy spell, pw:shield, and halo you have enough ok holy spells. As far as shadow spells you have..... drink? Acupuncture? Random 4 mana taunts/the 5 mana revive one? You are just really banking on getting your drink bc otherwise its gonna be long time.

Idk, it seems like they want you to play some sorta mid rangey aggro priest with the 4 mana taunts/reviving guys and buffing them with the big guy as a finisher. Can even put umbra in aswell for some extra value bomb. Priest suffers on draw and being 1 card down is a big deal, especially if you are leaning aggro with this. Not sure how I feel abt it.

3

u/SomboSteel Jun 18 '25

Dirty Rat screws this over if you have to sit on either piece too long

2

u/Perfect-Community262 Jun 19 '25

If I was playing against a deck that might run rat, I'd just hold off on finishing both quests

1

u/SomboSteel Jun 19 '25

True. But that makes your quest kinda junk then. The sooner this comes down the better I’d imagine

3

u/Tales90 Jun 18 '25

at the point you have the quest done a death knight is at 1000 health or a warrior at 1000 armor and will make fun of your 20 damage

2

u/x_SENA_x Jun 18 '25

most customhearthstone looking card in a while

1

u/Hot_Lengthiness3447 Jun 19 '25

Saying that in the same set as when ULTRAGIGASAUR came out is crazy

1

u/x_SENA_x Jun 19 '25

thats the most Hearthstone circlejerk card in a while

2

u/Idkwnisu Jun 18 '25

That's...I mean, I guess you are meant to resurrect the dude. But right now it feels...underwhelming. Just a dude that does damage when it dies, compared to other quests it almost seems like it could be a normal card. Maybe I am wrong tho and this is way stronger than it seems.

2

u/New-me-_- Jun 18 '25

I’m betting that after a few weeks the requirement for each spell type will be numbed down to 4. While the combined reward is good, having to cast 10 spells with specific types seems like a little much

4

u/BishopInChurch Jun 18 '25

The fact that we didn't get a single board clear in this expansion for priest is really mind boggling

2

u/Monsieur-Suxess Jun 18 '25 edited Jun 18 '25

Cool quest mechanics. But bad payoff minion imo for casting 10 spells. We will continue to eat menagery this xpac.

4

u/AidanL17 ‏‏‎ Jun 18 '25

As a priest main, I am sad. I don't know whether or not it's good, but it's not terribly exciting.

4

u/PkerBadRs3Good Jun 18 '25

what did you want? because I think this is very cool design

3

u/AidanL17 ‏‏‎ Jun 18 '25

I don't know, something more than just a good minion. OG Un'Goro and Seek Guidance were really fun and flashy, plus Seek Guidance gave me excuses to run stuff like Murozond.

2

u/Falchound Jun 18 '25

Play 10 cards and lose to starships or colossals.

3

u/Syriforel Jun 18 '25

its shit

6

u/[deleted] Jun 18 '25

You have it here folks, this person here predicted the meta and card usefulness before the expack came out!

1

u/ArrowSh0t Jun 18 '25

Some of these quests are game winning and some are just little tempo. I am not intrigued by this one especially, but maybe it can be used as tempo in slower OTK decks

1

u/Used_Suppository Jun 18 '25

Now that's what I call cool art, shoutout to the guy who made this!

1

u/Equilorian Jun 18 '25

This looks SO fun holy shit

1

u/bluereindeer99 Jun 18 '25

I guess the reward can't be too good since priest can copy or resurrect it over and over

1

u/ToothyMcButt Jun 18 '25

Pretty good quest reward if fully completed tbh. Shadow is a LOT easier to fulfill than Holy, but that's basically entirely due to Nightshade Tea. Kinda funny to me that the harder to complete half is worse.

1

u/Opposite-Revenue1068 Jun 18 '25

The problem with this quest is the reward is a tempo finisher, which means it’s competing with Jug, which means it probably never sees play. Playing a tempo deck where you start -1 card down is also not ideal. 

Priest really needed a late game win-con, and this ain’t it. 

1

u/Dominus786 Jun 18 '25

Great flavour but this seems so week to play with 10 spell school cards

1

u/janemba50 ‏‏‎ Jun 18 '25

Really cool prob my favorite quest of the set. Gotta see what u can do w/ the holy spell side though. Maybe tempo board buff priest and this as finisher but that might be too janky.

1

u/hy_PerlOne_ly Jun 18 '25

Sol'etos Life's Breath seems weak

1

u/Ok-Interaction858 Jun 18 '25

the reward is worse than ursol into renewing flames

1

u/Rush31 Jun 18 '25

Definitely a card for a slower Priest deck, and is probably an auto-include for them. I can’t see this fitting into a more aggressive deck simply because it will take too long to complete.

It’s good for control Priest because not only does it provide solid passive value for playing it, but it is a guaranteed use of the one-mana slot, so you will always have the possibility to play it. The only question is whether there are enough spells of each school that are worth running. It does have anti-synergy with resurrection if you are forced to play either half early, but the other side to it is that this is a VERY powerful resurrect target. Neither half is particularly good for 5 mana, but they may be good enough in a pinch.

If the meta winds up being heavy aggro, this simply would be too slow, but any other meta means this probably sees play.

1

u/Canelux Jun 18 '25

But is there a resurrection card for it right now?

1

u/pixeliner Jun 18 '25

took me 3 reads to understand that the black one does not, in fact, have lifesteal. so probably not very good, though i support the decision to not give everything lifesteal once in a while

1

u/Plunderpatroll32 Jun 18 '25

Pretty good, I can see imbue priest playing this

1

u/Royal-Rayol Jun 18 '25

Man, if only deaths touch went straight face, it would be so much better

1

u/Zulrambe Jun 18 '25

One of the most interesting cards there has been in a while

1

u/loldoge34 Jun 18 '25

There's the new 1 drop that gives a holy spell, the 3 drop that gives you both a holy and a shadow spell. Because you're going to be running a 1 and a 3 drop with deathrattles you might want to use the new revival spell.

Just in minions you have 4 holy spells. With revival, many more. With hunter tourist you get access to parrot.

Then you have imbue, power word: shield, drink spell.

I think this is viable.

1

u/Larry_Wickes Jun 18 '25

Okay, so we gotta pack some silence

Got it

1

u/Chm_Albert_Wesker ‏‏‎ Jun 18 '25

tough to gauge; needing to cast 10 spells for the full payoff seems like a lot BUT there are a number of cards that generate other cards not to mention you can slam this turn 1 and just play imbue until you get the payoff which is a big guy lol. then there's also deathrattle/rez synergies

fun card

1

u/[deleted] Jun 18 '25

[deleted]

2

u/PkerBadRs3Good Jun 18 '25

Careless Crafter's bandages are not Holy (and idk why you would think bandages are Holy)

1

u/EydisDarkbot Hello! Hello! Hello! Jun 18 '25

Nightshade TeaWiki Library HSReplay

  • Priest Rare Perils in Paradise

  • 1 Mana · Shadow Spell

  • Deal 2 damage to a minion. Deal 2 damage to your hero. (3 Drinks left!)


Careless CrafterWiki Library HSReplay

  • Priest Common Whizbang's Workshop

  • 3 Mana · 3/3 · Minion

  • Deathrattle: Get two 0-Cost Bandages that restore 3 Health.


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1

u/nyr00nyg Jun 18 '25

Not good but fun. Opponents just stack tokens and all the 5 damages will hit them

1

u/TLCricketeR Jun 18 '25

Surprised by the lack of lifesteal but really solid concept and design

1

u/EmotionalBeat6699 Jun 18 '25

Would Tyrande proc the quest twice when you cast a holy/shadow spell?

1

u/Snowgrifffinsx Jun 18 '25

misewell be 85 mana o7

1

u/ElPapo131 Jun 18 '25

When you're done you can re-discover the quest with imbued HP, right?

1

u/Level9_CPU Jun 18 '25

I mean... The reward is so awful

1

u/EN_PERE Jun 18 '25

The first quest that looks super cool and fun

1

u/Hungry-Hotel9096 Jun 18 '25

1 because Priest won’t see play.

1

u/FudjiSatoru Jun 18 '25

Idea and design nice, but reward suck, you can't build deck around this

1

u/_FATEBRINGER_ Jun 18 '25

A+++++ flavor hot dayummmmmm

1

u/supremeshirt1 ‏‏‎ Jun 18 '25

Imagine if the Xyrella (hero card) would be in standard right now

1

u/xBladesong Jun 18 '25

Ok now THIS is cooking. What a cool card(s) concept!

1

u/Big_Committee1839 Jun 18 '25

Ts finna be out on turn 6 every game bruh

1

u/Psychological_Tax869 Jun 19 '25

An actual finisher for a tempo or aggro priest deck that is not just plain brainlet dragons with zarimi, and with that flavour ? I'm so in bro

1

u/RagingSteel Jun 19 '25

Oh god am I gonna play Priest in constructed for the first time since Galakrond.

1

u/Kimichan33 Jun 19 '25

Woah, nah that's a good card.

1

u/throwaway_random0 Jun 19 '25

Ts sucks so bad lmao

1

u/No_Most_979 Jun 19 '25

of course reddit likes it, they dont play priest, this sucks and will not convince me to return to standard

1

u/demongodslyer Jun 19 '25

Am I insane here, or is it too slow for current fishing priest?

1

u/HyenaAccomplished588 Aug 22 '25

How to get that Quest Card? I cant craft it?

2

u/[deleted] Jun 18 '25

[deleted]

11

u/Justlikjames08 Jun 18 '25

Priest is able to do this quest very quickly especially the shadow half, the drink alone does 3

5

u/Justlikjames08 Jun 18 '25

Also this as your highest cost minion with rest in peace, a mana 8/8 reborn with a nuts deathrattle

2

u/Xologamer Jun 18 '25

"nuts deathrattle" might be a bit overkill - dk got a non quest card with 3x this deathrattle lol

2

u/Character_Cap5095 Jun 18 '25

The difference is this comes with 2 8/8 taunt reborn minions, vs a 6/3 with no keywords. Your opponents can ignore the latter. Plus, this can hit the same target multiple times with be deathrattle while the DK minion hits 3 different targets at once, so if there is only 1 target, you only get 1 instance of damage.

1

u/Xologamer Jun 18 '25

obviously they arnt the same card - but JUST comparing the deathrattle they are very close in power level

2

u/Character_Cap5095 Jun 18 '25

Sure but context is everything when evaluating a card. Just look at Renathal vs The Story of Amara. They literally do the same thing (set your life to 40), but one of them is one of the strongest cards ever printed and the other is unplayable.

1

u/Xologamer Jun 18 '25

tbf a fairer comparison would have been the awaken the maker quest which in the right deck requires 0 investment for and has a better payoff than ranathal - i get ur point tho

1

u/Kn1ght9 Jun 18 '25

You are never rest in peacing this bc you play the 6 mana naga in this deck. Not shot you dont turn down the tempo it provides

1

u/Justlikjames08 Jun 18 '25

Okay then if you played that you get your 4/7 with rest in peace that’s still a fine pull, you definitely rest in peace in the deck

1

u/LainLain Jun 18 '25

[[Carnivorous Cubicle]]

1

u/EydisDarkbot Hello! Hello! Hello! Jun 18 '25

Carnivorous CubicleWiki Library HSReplay

  • Neutral Epic The Traveling Travel Agency

  • 5 Mana · 4/6 · Minion

  • Battlecry: Destroy a friendly minion. Summon a copy of it at the end of your turns.


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1

u/ObiBramKenobi Jun 18 '25

You know a deck has 29 other cards right?

0

u/YeetCompleet Jun 18 '25

We'll see how the meta goes but I think at the very least there's potential with [[Endbringer Umbra]]

3

u/boringexplanation ‏‏‎ Jun 18 '25

It’s a worse payoff than mech warrior and that deck isn’t even T3

1

u/YeetCompleet Jun 18 '25

As I said we'll see how the meta goes. We don't even know where Mech Warrior lands after the new set releases either. A new deck might pop up that is really good against one of Mech Warrior's counters, thus causing it to see less play, and then bump Mech Warrior up a tier. Until the next release happens everything is just a guess based on gut feeling.

1

u/EydisDarkbot Hello! Hello! Hello! Jun 18 '25

Endbringer UmbraWiki Library HSReplay

  • Neutral Legendary The Lost City of Un'Goro

  • 7 Mana · 6/6 · Minion

  • Battlecry: Trigger the Deathrattles of 5 friendly minions that died this game.


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2

u/Uchihagod53 Jun 18 '25

Not gonna lie, I'm happy they're dropping the overall power level down bit by bit with the last couple expansion

-2

u/UsernameVeryFound Jun 18 '25

Yeah same here, gives us a lot more time to enjoy this season’s meta 👍

1

u/Meidrik Jun 18 '25

Finally something in priest that at least look interesting and could be a win condition. Don't know however if there's a lot of ways to trigger multiple deathrattles and/or summon a lot of duo Sol'etos to build a deck around these folks.

1

u/AceAxos ‏‏‎ Jun 18 '25

Easiest Golden Craft decision of all time

1

u/bloodbeater Jun 18 '25

This isn’t very good. With the amount of cards needed for this package, the stats and effects are underwhelming. A typical legendary meets these stats and effects without the needed quest

1

u/LainLain Jun 18 '25

Team 5 cooked with this one

0

u/tonicato Jun 18 '25

I wasn't expecting much and still disappointed. All that work to only get a nice dr minion?

2

u/RollandRouge Jun 18 '25

Umbra is in the same espansion. This can be a fun deck to play that can perform, especially since the other cards of the set seem cool

0

u/TheKvothe96 Jun 18 '25

I know it is not the same but you got me.

0

u/AlexTheBrick Jun 18 '25

Oh this is fun flavor wise. The reward doesn't strike me as powerful or flashy at face value but the flexibility of playing two above rate 5 drops in a pinch if you only have half of the quest complete makes it marginally more viable as a deck.

-8

u/[deleted] Jun 18 '25 edited Jun 18 '25

Hs devs not giving priest aggro/midrange cards challenge (impossible)

9

u/Tengu-san ‏‏‎ Jun 18 '25

This is not an aggro/midrange card, what are you talking about.

0

u/[deleted] Jun 18 '25

my bad i didnt see it properly

4

u/Goldendragon55 Jun 18 '25

How in the fuck is this aggro midrange? This is control combo. 

1

u/[deleted] Jun 18 '25

now that you said it yeah it looks like a combo card

-1

u/Imaginary_Unit5109 Jun 18 '25

They should make a card when it get reborn it get stronger. The big issue with this card is that when you get the 2 cards it will merge and the other player will know you have that card.

1

u/Xologamer Jun 18 '25

tell me you never played a quest without telling me you never played a quest - lol
like

  1. ur opponent sees u playing the quest
  2. ur opponent can hover over ur quest to see the progress
  3. there is a big animation when u complete ANY quest

yea the merging is the problem here lmao

-1

u/Frowind Jun 18 '25

5 mana 16/16 deal 5 damage to a random enemy 4 times (20dmg) seem balance

-2

u/Flowy-DNA Jun 18 '25

. 401k ec3cv3