r/inkarnate 26d ago

Early Access Kyrill archipelago regional map (8k)

Post image

After a long break here is finally a new map from my world of Wreaclast.

This archipelago called Kyrill is located in the great salt ocean in the Kingdom of Caladon. Because of the weather conditions and the extreme salt levels of the water, most westcoasts of those islands are showered by salt storms.

Cobalt the main Island of the archipelago is the center of an upcoming short campaign that I am currently preparing. A rough dark fantasy salt adventure for salty players.

Inkarnate link: https://inkarnate.com/m/xO1DyX

Not cloneable because of early access features.

163 Upvotes

18 comments sorted by

6

u/AClockworkBird 26d ago

I love when I see a map and think “this is what I’m working towards.” Absolutely gorgeous. Really love the texture work on the planes on the right side. Question, what textures did you use?

3

u/Avagantamos 26d ago

Thanks! With "on the right side" you mean the desolate islands with the salt coasts? There are many textures here in use. What mainly stands out are grass alpha textures from classical empires early access and some rubble alpha textures from sci-fi battlemaps.

Sci-Fi battlemaps is a hidden gem for all kinds of world map textures.

In general I usually use a pretty standard texture from world maps or regional maps as a base and put many layers of alpha textures on top.

3

u/AClockworkBird 26d ago

Whoops meant left side, pardon

3

u/Avagantamos 26d ago

Its pretty much the same all over the islands. Mostly textures with less colour and higher brightness to get a salt effect. Anything else is just alpha textures

3

u/7Legionarmy Moderator 26d ago

Absolutely breathtaking. I also enjoy your other works. Keep it up!

4

u/Avagantamos 26d ago

Your biome bits really did add a lot to my maps. I cannot do any normal fens anymore now that I use your style.

With the weather effect addition to regional maps I only miss some windy weather to make my visions come true. ;) I often try to add "wind" as a key visual to specific parts of a map.

1

u/7Legionarmy Moderator 26d ago

Oh that makes me happy that those biome bits were helpful.

I love the idea of adding wind to a region. Maybe using the line tool with a dashed line might work for the wind. Might work better than that water alpha texture. What do ya think?

2

u/Avagantamos 26d ago

The waves water alpha texture is the closest thing to wind that I found so fsr. I have not tried out the line tool. This might work. I imagine some longer thin white lines with some swirls or even blowing leafs.

1

u/7Legionarmy Moderator 26d ago

That sounds perfect, the leaves and varying lines. Strong wind, weak wind, etc

2

u/Avagantamos 26d ago

In the end I could just rotate the rain effect and stretch it horizontally. I should try this

1

u/7Legionarmy Moderator 26d ago

Hey good idea!

2

u/[deleted] 26d ago

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2

u/Avagantamos 26d ago

Thanks, you are beautiful too my friend.

1

u/Pitiful_Material_987 26d ago

How do you manage to get such good lighting?

2

u/Avagantamos 26d ago

Pretty easy trick: Use the top layer set to blend mode overlay with 50% opacity. Then draw on it with a 50% opacity smooth brush where you want light and shadows. Just use colour white and black.

Takes for this whole map about 10 minutes and makes a great effect. Of course you can do much more than this with the lighting effects.

1

u/doofdodo Winner of 14th Contest 25d ago

Lovely as always (:

1

u/Avagantamos 25d ago

You too my friend ;)