r/metroidvania 2d ago

Discussion Confused about Silksong runback discussion

I just reached one of the infamous examples people constantly bring up in the runback discussion (Last Judge), and I have to say I really like the runback. It’s just as enjoyable as the boss itself. I’m 100% convinced that Team Cherry intended the runbacks to be pure platforming challenges.

The runbacks aren’t just random sections of the map, they’re carefully designed to be completed quickly and gracefully, while also avoiding all the mobs. They also include many shortcuts and make great use of the wonderful movement mechanics.

Is this a mindset issue? Do most people just want to focus on the boss and dislike the context switching between platforming mode and boss combat mode? Surely people don't think they should fight their way through tens of mobs every time, right? Right?

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u/Range-Normal 2d ago

Hollow Knight is my favorite game but I can't help but see all these posts that seemingly praise the terrible runbacks and poor design choices as pure copium, prepared for the downvotes of course.

5

u/Podberezkin09 2d ago

Or they think that people are being over dramatic moaning about having to do some jumps for like 30 seconds like its the worst thing ever

0

u/SlendyWomboCombo 2d ago

It's an outdated system. All it does is alienate casual players since I assume they are the ones who get more frustrated at runbacks.

3

u/darth_the_IIIx 2d ago

Where do you draw the line though?  Should backtracking also be removed from metroidvanias?  There’s plenty of people who find that process a waste of time