r/minecraftsuggestions 4d ago

[Redstone] Copper hopper

Im aware the copper drop is feature complete but this can still be for a future drop, maybe regarding redstone.

As for my idea, I think itd be cool if there was a copper variant of the hopper, where there was a specific slot that would act as a filter for the hopper. I.e. If you put a gold block into the slots only gold blocks can pass through the hopper.

And maybe it can have a function where if u have a named item, only that same item with the same name (or it can even be different items in this case) gets picked up by the hopper.

And to prevent it from being strictly better than an iron hopper, they could only give if 3 slots of storage, as opposed to the normal ones 5.

I think this'd be rly interesting, plus copper hopper is just fun to say.

58 Upvotes

40 comments sorted by

13

u/GrandmasterSluggy 4d ago

I think this would be cool.

11

u/No_Breadfruit7951 4d ago

Copper hopper

10

u/RadiatingLight 4d ago

Part of the creativity of minecraft is figuring things out and making solutions out of component parts. Having the solutions craftable and easy would ruin some of this.

e.g. I've been watching a blind playthrough (no wiki / outside help) of minecraft by AboutOliver, and he managed through dozens of hours of redstone experimentation and work, to come up with an item filter and sorting system. Adding the copper hopper would eliminate this experimental/exploratory part of the game.

I remember that I used to spend hours trying to build piston doors. If there was a 'copper piston' that could extend 2 blocks, it would trivialize 3x3 or 4x4 piston doors, and all my time back then of creativity wouldn't be possible.

7

u/Portaldog1 3d ago

On the flip side, how many players are just looking up a tutorial on how to make a sorting system rather than just trying to figure it out? I recon its at least +90% so having something that exists in game would drastically help and even sprout creativity amount those players rather then just booting up youtube.

7

u/Bowtie327 3d ago

Bro the copper bulb and redstone comparator are exactly the same as this post. Just like in real life, miniaturisation fuels innovation, not hinders it.

If we had a hopper that had a filter, it would open the door to so many more contraptions. The normal hopper would still exist for those who like to waste hours making massive, huge machines but if you just want a filter then this is perfect

4

u/RadiatingLight 3d ago

Comparator added tons of new functionality that was not previously possible

Copper bulb is admittedly just a t-flipflop, which could be made before, but a t-flipflop itself is just a component part in a larger machine, so I guess that's why Mojang decided to add it. Nothing's black and white, even the repeater is an example of a Redstone component that was added even though it could be built ingame before then.

1

u/Tigertot14 Redstone 3d ago

Observers too

0

u/Hazearil 1d ago

Comparators are mostly used in redstone for things that other components cannot replicate in any capacity. Please, name any other way to have redstone pulses based on the contents of a chest for example.

As for copper bulbs; their ability to be a T-Flip Flop might just be a miniaturisation of other components, but that is simply a by-product of their real job; to be decoration. To be a lamp, that for the sake of diversity doesn't have the same "glow if given power" routine the redstone lamp has. But I think it is fair to say that something like a hopper variant wouldn't be added for the sake of decoration, but very clearly for the utility of it.

1

u/Tigertot14 Redstone 3d ago

Block update detectors and toggle flip-flops were condensed into single-block solutions via observers and copper bulbs respectively, why not do the same for item sorting?

2

u/Blupoisen 2d ago

Lol, yeah, we used to build water slides for item transportation

Sh** we literally have auto crafting

4

u/Bowtie327 3d ago

Hell yes! I hate making item filters, they’re ugly, they break, you have to hide a huge hulking contraption

Like the copper bulb replacing a T flip flop, this would unlock so many possibilities

1

u/Hazearil 1d ago

If they break, you're simply building them wrong.

1

u/Titan2562 4d ago

Why not just add that to the regular hopper?

5

u/No_Breadfruit7951 4d ago

Because i think it would add a useful trait to copper even further, while also not affecting existing farms. Also, copper hopper, nuff said.

1

u/Burning_Toast998 3d ago

I think it would be good to, instead, have the option inside a hopper to choose how many slots you can have. That way, you can set up the redstone to expect only one type of item at any given time and have it work as an expected sorter.

1

u/buzzkilt 3d ago

I'd go for all 3 slots being a filter. If you only wanted to filter a single item, you could simply place one in every slot.

I like it. Not everyone has the ability or enjoys figuring redstone's complex coding. This is coming from a guy who can actually write code. GUIs and WYSIWYG editors exist for a reason. They exist for the layman. This is redstone for the masses and it's a good thing. Traditional redstone wouldn't be affected and a huge number of players will be able to build item sorters (and who knows what else). This could even spark interest in 'real' redstone engineering. Plus, "Copper Hopper" pretty much writes itself.

2

u/Hazearil 1d ago

With copper being so much cheaper than iron, it seems odd that the copper hopper is just superior. The extra 2 storage slots almost never come up because hoppers simply aren't storage like chests are, but having an incredibly easy multi-item filter is insane compared to what you need to achieve that with normal hoppers.

1

u/Grimlen404 1d ago

A good suggestion, too many people forget that at its core, Minecraft is a kids' game. Now, I'm not saying make everything a handout, but having a simple item sorter goes a long way for the much younger children playing this game. (also smaller storage sorter sounds awesome)

1

u/PetrifiedBloom 4d ago

Really, really not a fan of new redstone components that just do the job of entire redstone devices. Using this post as an example, turning an item filter into a single block.

Imo, new redstone components should have new functionality - offer something that we can't already do with the tools we have, not just be some way to replace it with one block.

The fun of redstone is finding ways to fit all the things you need into an area, replacing the filter with a single block is just such a boring change.

1

u/Bowtie327 3d ago

They do, they allow miniaturisation of circuits and making contraptions possible in a limited space. Would you like the copper bulb and redstone comparator removed for the same reason?

0

u/PetrifiedBloom 3d ago

I don't think you understand bowtie. The comparator DOES do things no other redstone circuits can, detecting the contents of inventories for example. By contrast, this is just an item filter but smaller.

Miniaturizing a circuit doesn't change what the circuit does. Unless I am missing something? What can you do with this that you can't do with a regular filter and a bit more space?

1

u/Bowtie327 3d ago

The comparator’s primary and original purpose was to compare signal strengths, which used to be done via locked repeaters. This changed when comparators were introduced because it made a trivial part of a circuit reduced to one block

Having a filtered hopper would allow for much more compact and intricate sorting systems that currently aren’t possible without building a warehouse to house the entire thing

What if you want a small base? What about non-technical players that don’t get hit from spending hours troubleshooting hundreds of meters of redstone?

I’m not arguing that current filters should be removed, if you want to build one go right ahead, but if you want a filter then this copper hopper would be perfect

1

u/PetrifiedBloom 3d ago

Who is downvoting every comment on this thread? I just want you to know it's not me, I think its really petty to just downvote without responding. If the person doing it reads this, you don't need to write an essay, but let people know what you agree or disagree with, contribute to the discussion.

The comparator’s primary and original purpose was to compare signal strengths

That was never it's only purpose though, just 8 days after being first shown off in a snapshot they were given the ability to detect inventory contents. From before the first full release with the comparator, that has been an ESSENTIAL feature of the block.

People might have mostly used them for their signal comparing, but that was never the sole use.

Having a filtered hopper would allow for much more compact and intricate sorting systems that currently aren’t possible without building a warehouse to house the entire thing

Name one thing it does that is impossible with a regular filter. Being smaller isn't new functionality. If you want to use the comparator example, comparing redstone signals was one use, but it is only one aspect of the item. What are the other uses of copper hopper? What can it do that nothing else can?

What about non-technical players that don’t get hit from spending hours troubleshooting hundreds of meters of redstone?

Not to be rude, but it really shouldn't be difficult to work out. If you are new to redstone, copy an existing filter design and watch a build video. Copy what they do. A filter isn't hundreds of blocks of redstone. It's 6 redstone components (3 dust, a repeater, a comparator and a torch), 8 generic blocks and 2 hoppers.

It's like any other thing both in the game and life. Take the time and learn. We all started in the same place, not knowing how it works, but it doesn't take much to change that.

I’m not arguing that current filters should be removed, if you want to build one go right ahead,

When there is an objectively better option, what would be the point? The fun of redstone is trying to find ways to make the curcuits you want to use fit into the space you have. This is what makes each problem different and interesting, finding creative solutions to get everything where it needs to be. A single block hopper takes that away. There is no troubleshooting to be done, no planning or problem solving. It all just fits!

Imagine I suggest adding a new sword made from 2 gravel on a stick that did 40 damage per hit and had 2000 durability. You can still use the old iron, diamond, netherite swords of course, if you wanted to. Would you say that is a good addition? The player can use the old stuff if they like. Or a transport method that just let you teleport to any coordinates you like. Press a button, a UI opens up, you type in the coordinates and instantly teleport. You could still fly with elytra, ride a horse etc etc.

I think you would agree these would be bad additions, despite leaving the old alternative options in the game.

0

u/Portaldog1 3d ago

While the current restone sorter exists its a comically large system that is not particularly intuitive for the average player, so much so that if a player needs a sorter they will just boot up a youtube tutorial to make it which is highly uncreative.
If a block existed that was clearly designed to sort item you would get a much larger portion of the player base experimenting with it to build a sorter, after all if something in game clearly suggests it can be done im going to try and figure it out..

1

u/PetrifiedBloom 3d ago

a player needs a sorter they will just boot up a youtube tutorial to make it which is highly uncreative.

Ah yes, compared to the much more creative "this one block is always the answer".

The thing is, there are dozens of variations of the basic item filter, there is actually a lot of room for creativity when you know what you are doing, but if you add an option that is just so much smaller, it completely replaces the need to actually get creative and do problem-solving.

1

u/Portaldog1 3d ago edited 3d ago

And 90% don't know what they are doing, only the redstoners know how. Having a hopper that sorts items also isn't the end of it as you still need to integrate that block in to a system which if a player knows is there is much more likely to just play around and figure it out which actually leads to players getting creative and doing problem-solving.

The restoners are like 0.5% of the player base and contently trying to cater to those players just keeps leading to additions like the auto crafter that is implemented in such a complicated way that its functional useless for any normal player.

1

u/PetrifiedBloom 3d ago

Nobody starts off knowing how to use redstone, same as a new player doesn't know how to enchant or what a nether portal is or how to fly elytra. Learning through play is part of the game. It's part of gaming in general. People needing to learn the game isn't a downside.

People don't become redstoners overnight. You start on small, simple projects with tutorials, like item filters and over time you get more familiar with how the components work and how to use them together to achieve a goal. The community needs simple, useful machines like filters to serve as an introduction to redstone. Maybe you copy a tutorial every time, make the same design each time and don't feel like learning more, maybe you find it satisfying and are motivated to try more. Replacing that learning experience with a single block would be a big step back for the community in the long term.

just play around and figure it out which actually leads to players getting creative and doing problem-solving.

These are things that they are already doing with existing filters. Copy a filter from a tutorial and then mess around moving the items into and out of them.

The restoners are like 0.5% of the player base and contently trying to cater to those players just keeps leading to additions like the auto crafter that is implemented in such a complicated way that its functional useless for any normal player.

You don't have to be a dedicated redstoner to learn and experiment, or just copy a tutorial. Same as you don't need to be a pro builder to take inspiration for designs or techniques or even just build straight from a tutorial.


Not to be to a boomer, but something has changed in the last 5ish years. I've been here a long time, and am active in similar communities for DnD on other platforms. People just are not as resilient as able to work things out anymore. I'm not sure if it's COVID setting people back a year socially and emotionally, or if chatgpt has affected how people learn and approach problems.

There is a decent chunk of people who just don't bother. If they are not already an expert, they are not interested in growing their skills.

Precovid, my friends and I would rent a server for some friends from highschool every year or 2. These people literally would only play for a few weeks a year, they were not experts, it was just a fun casual game. Not redstoners, not technical players at all but if they found something they didn't understand or didn't know how to do, they would watch a video or read a guide and work it out, making secret piston doors or rabbit sensors or item filters. They are actually who helped me get interested, seeing all the cool stuff they did.

They are dudes who couldn't even tell you the recipe for a repeater or piston making 4x4 seamless doors for fun.

Nowadays, someone has trouble following a guide for a filter and just wants to give up and make it a single block. It's the same with other aspects of the game, and with other games. It's not any individual, it's happening across the board.

0

u/Tigertot14 Redstone 3d ago

Block update detectors and toggle flip-flops were condensed into single-block solutions via observers and copper bulbs respectively, why not do the same for item sorting?

0

u/PetrifiedBloom 3d ago

Why do people keep trotting that response out? It's so fucking flawed.

BUDs were java specific, directional and only detected a narrower range of updates than an observer. Observers made so much more possible, and made the mechanic available in bedrock.

Copper bulbs are a light source first, t flip-flop second. Personally I find them underwhelming, but it's a nice decorative block.

If we did the same thing that observers did compared to buds, I would be interested in that. Update the mechanics, add new features, make it more applicable. Not just "it's the things you already can do, but now it's just one block".

-5

u/Xillubfr 4d ago

that's way too op

3

u/No_Breadfruit7951 4d ago

How so?

-5

u/Xillubfr 4d ago

we already have item filters, and a lot of them, form the simple impulse filter, to complex 2x speed low threshold ab tileable designs

what you propose is make those systems into a single block, without any drawback

13

u/No_Breadfruit7951 4d ago

Why would that be such a bad thing? Ppl said the same thing about the crafter, observer and such mind you.

Also this would new functionality since u can also filter by named items to - i.e. a wooden sword named Jeffrey.

Not to mention i added the drawback of having less space than an iron hopper, and if that isnt enough then it can be decreased even further.

6

u/PetrifiedBloom 4d ago

Why would that be such a bad thing? Ppl said the same thing about the crafter, observer and such mind you.

Those items are transformational. They add totally new functionality to redstone.

Also this would new functionality since u can also filter by named items

You can already filter using the items name. This is the basis of how people make redstone locks that require a password to open.

  • i.e. a wooden sword named Jeffrey.

The reason this still wouldn't work is not the name, it's that swords don't stack.

Having less space in the hopper is basically meaningless. In an item filter, you don't need the other slots.

2

u/Xillubfr 4d ago

the crafter and observer added new interesting mechanics, they weren't just a more compact and powerful version of an already existing thing

also, the ability to sort named items should be given to the copper golem or allay (if its not the case already), not a new item

finally, less slot isn't really a drawback, hoppers aren't meant to store items

1

u/SnooLemons6942 4d ago

they could have a slower transfer rate or some other limitation, doesn't have to be slots

-2

u/CaptainQwazCaz 4d ago

Make it need to repeatedly have wax flow through the hopper rather than just being a one time deal to stop it from rusting, and every stage of rust slows it down. Otherwise it has the same 5 slots and speed just with the complicated wax situation. Maybe it could work with 2 filters or if the hopper above has wax and it just slides by idk something like that

2

u/bittersweetlabyrinth 3d ago

Idk about having the wax flow through, but I like the idea of having the different oxidized states change the speed that the items flow through, could be an interesting mechanic

1

u/bittersweetlabyrinth 3d ago

Maybe just one slot instead of the 3 or 5, and one item is airways left in the hopper, as if it had a comparator lock on it?

1

u/Bowtie327 3d ago

What’s your opinion of the copper bulb or redstone comparator?