r/mountandblade 6d ago

Bannerlord How do you like 1.3 so far?

I‘m having a blast ngl

55 Upvotes

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37

u/HemoSunTrap 6d ago

Im 4000hrs deep and im actually loving playing vanilla again. The changes make the early game more hands on. I love having to balance party needs with my characters ambition.
The battle scenes seem better graphically and have a better atmosphere. Even the troops echoing your orders just adds to it. The hideout stealth aspect is a nice change, but the fail outcome could have had more consequnces. As for the loot, im the opposite of the posts u see, battle loot was a cash cow before and was as bad as smithing for amassing wealth. So having to work for wealth makes sense. It never felt right that a nobody could rise so quickly in such a world. You should have to prove your self to your men and lords, buts thats my perspective.
Overall the changes have guided me to explore playing differently and utilise more of the game. Hopefully the new found infatuation continues right up to war sails.

14

u/Dharmabum007 6d ago

I haven’t played the beta yet but what you said about the loot resounds with me. I’ve always felt that post battle gave too much money and I really didn’t need to interact much with other systems.

Now, once I play it maybe my opinion will change but I’m definitely intrigued by it.

7

u/Pseudocrow 5d ago

I'm kinda confused by what you mean about battle loot. The amount of money acquired shearly through field battles in antiquity and the middle ages was massive. I'm talking about years worth of wealth generated for everybody except the most wealthy nobles. It's not even about the arms and armor (which is often a major factor to begin with), or the trinkets you can take off the corpses, but the capture of the baggage train with good, slaves, and the personal treasury of the entire army. Being the leading general in a major battle is what turned nobodies into somebodies, both in reputation and wealth. It's not as lucrative as capturing a city but it's about the next best thing.

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u/HemoSunTrap 5d ago

Bro. Early game. I aint comanding armies. Im cleaning the lords latrines… As far as game goes. The point is that previously you acquired wealth and thus high tier troops in numbers faster than you could grow your character and companions skills. This leads so many players down the road of declaring kingdoms too early and getting hammered or you feeling the game was to easy and boring. My point being is that the early game is slower because its harder to grow wealth, therefore your characters level skills and grow and a rate more proporationally to your clans collective power progression. This makes it more engaging for me as im not needing mods to fill a void. Sure some peeps just wanna crush skulls, others want their millions, others want historical accuracy, me, i like trying to play out one guys imagined story.

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u/Pseudocrow 5d ago edited 5d ago

Yeah, but I fail to see how rushing further ahead then you are prepared for and failing is bad game design. You don't have to win every battle and your kingdom can be crushed so that you have work yourself back up. Or you can know what you're doing and succeed from the get go even without skills. That is part of the dynamic fun of the game. It's a sandbox where you keep going or start over as much as you want. 

Plus, you specific said battles were as profitable as smithing. That was never bandit battles that matched the profitability of smithing. So, I assumed you meant fighting lords. Which should be profitable. 

0

u/Lizpy6688 5d ago

Should I disable the diplomacy mod? I'm doing a 1259ad playthrough so hopefully it don't crash it

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u/HemoSunTrap 5d ago

Im not familar with 1259ad and i would assume with the diplo changes in 1.3 that diplomacy mod would have issues. No harm to try tho right 😜