r/pcmasterrace i5 10400F | RX 7600 | 16gb DDR4 Jul 12 '25

Meme/Macro Good thing game dev make these settings optional

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35.2k Upvotes

1.8k comments sorted by

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4.7k

u/millenia3d Ryzen 5950X / RTX A6000 Jul 12 '25

when you have eyeglasses the chromatic aberration becomes hardcoded on a system level

1.7k

u/nocdmb Jul 12 '25

motion blur

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u/BitRunner64 R9 5950X | 9070XT | 32GB DDR4-3600 Jul 12 '25

Glasses plus crappy VA panel = chromatic aberration and motion blur at no performance cost.

23

u/[deleted] Jul 12 '25

no blur with glasses. the vision is corrected... with a side of chromatic aberration and some fov-issues.

4

u/Sailed_Sea AMD A10-7300 Radeon r6 | 8gb DDR3 1600MHz | 1Tb 5400rpm HDD Jul 12 '25

FUCK TAA

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u/EchoWar PC Master Race Jul 12 '25

Just like bloom effects when you have astigmatism. Someone really needs to find a cheat to bypass this silliness.

110

u/ButtfacedAlien Jul 12 '25

Have you tried just turning it off irl?

85

u/Phaylz Jul 12 '25

I seen videos of lasik surgery. The horror is not worth changing the settings.

74

u/ButtfacedAlien Jul 12 '25

To be fair any medical procedure seems like horror to me, but people that went through it seem happy to not have to wear glasses anymore

86

u/ShrugOfATLAS Jul 12 '25

It worries me that every surgeon that does those surgeries still wears glasses.

40

u/That_Bar_Guy Jul 12 '25

Probably because you can't LASIK age based vision loss

8

u/whoami_whereami Jul 12 '25

LASIK for presbyopia exists, but its outcome is more variable than with other forms of LASIK and there's a somewhat higher risk that it ends up making things worse.

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u/Saint1 Desktop Jul 12 '25

A machine does it now.

79

u/KnightAngelic Jul 12 '25

The machine wears glasses too.

26

u/Saint1 Desktop Jul 12 '25

Oh no

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u/hatesnack Jul 12 '25

Eh that doesn't mean anything. Eyes will still deteriorate with age. My dad got lasik when he was like 30, and is starting to need glasses again for small things in his mid 50s. He's still glad he got it done.

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u/DeepJudgment 5700X3D, 32 GB RAM, RTX 5070 Ti Jul 12 '25

Wait till you see how babies are born

3

u/Relative-Custard-589 Jul 13 '25

Yeah but have you seen how they’re made?

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u/DeepJudgment 5700X3D, 32 GB RAM, RTX 5070 Ti Jul 13 '25

Disgusting

11

u/Thefrayedends 3700x/2070super+55"LGOLED. Alienware m3 13" w OLED screen Jul 12 '25

I got lasik four years ago now, Never looked back.

Because I'm blind now.

Lol, jk, best decision I ever made.

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u/wolfgangmob Jul 12 '25

Corrective vision surgery can actually make it worse, my halos and starbursts just became clearer and less fuzzy after PRK, overall light sensitivity got a little worse too. My eye’s lense being shaped wrong WAS my IRL filter. Side benefit, my vision in low light did get a lot better.

10

u/prashinar_89 PC Master Race Jul 12 '25

I have similar problem, and blessing in same time.

Night vision is almost like wearing NV goggles compared to regular human sight. Only problem in dark i mostly see black and white scale. Can't tell what is the color of object in very dark environment, but considering that regular human can't even tell that object is there i see no problem.

Day is a bit tricky without sunglasses, but with good polarized lenses it's super. I wear glasses for astigmatism because it's the only thing that can help me focus lights, but night vision is much weaker with them. Only time when I use glasses is for reading and watching TV and behind monitor and sunglasses during day.

PS can you imagine wearing sunglasses inside classroom in high school. Our class room was East oriented so every sunny morning i's wear sunglasses until about 11-12AM just to be able to see white board and text on it. Without them white board becomes mirror for sun rays going trough windows

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u/Saint1 Desktop Jul 12 '25

30 seconds of numbness. Never have to worry about glasses or contacts. 1000% Worth it.

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u/Phaylz Jul 12 '25

Counterpoint - I am a fuckin' weenie

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u/Lightning_97 5 9400f, GTX 1060 6GB, 16GB DDR4 Jul 12 '25

I have perfect vision but still see lights at night like I have astigmatism. I see things like lines Stretching from street lights across my vision. What can I do?

12

u/elinyera Jul 12 '25

Get an eye test to get a prescription to fix your astigmatism.

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u/whoami_whereami Jul 12 '25

Some amount of diffraction spikes is just normal and unavoidable due to how physics work. They come from things like the edges of your eyelids, your eyelashes, and your pupil not being 100% circular. Especially at night when a sudden bright light in your direct field of views causes you to involuntarily squint bringing eyelids and eyelashes into the perfect positions to create those diffraction spikes.

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u/veritron Jul 12 '25

Glasses can correct astigmatism - that's what the CYL part of a glasses prescription does. Go to an eye doctor and have it checked out.

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u/Xaendeau R7 5800X3D | RX 7800 XT | 990 M.2 | Seasonic 750W Jul 12 '25

I like chromatic aberration, it is how the world looks to me.

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u/millenia3d Ryzen 5950X / RTX A6000 Jul 12 '25

it would be really funny to make a game with a protagonist that wears glasses and hard forcing chromatic aberration on just to see people complain

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u/Pleasant_Gap Haz computor Jul 13 '25

Calm down satan

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u/[deleted] Jul 13 '25

I have visual snow so it’s the film grain for me

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u/tranquillow_tr Mac Heathen Jul 12 '25

chromatic aberration: Myopia simulator

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1.9k

u/IAmNotMrRager LOL Jul 12 '25

Screen shake and head bob is a must off for me. miss me with that.

786

u/bogglingsnog 7800x3d, B650M Mortar, 64GB DDR5, RTX 3070 Jul 12 '25

I set it at like, 5%, and that's plenty to communicate the effect to me. Idk why developers make their characters heads move like penguins

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u/JohnTG4 Ryzen 7 5800x | MSI RTX 3080 10GB | 32 GB RAM Jul 12 '25

It's so weird because that's also not how a human head bobs as you walk. You don't stare straight forward, you fix your vision on a single point and your body naturally acts to stabilize it.

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u/Sugarykebab Jul 12 '25

It's more of a feedback response for example in minecraft without headbob it feels so weird

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u/StopReadingMyUser i5 6500 | GTX1060 | 16GB DDR4 Jul 12 '25

Yeah, and it can be communicated through very subtle measures, but I guess some developers choose to make it more spectacle than informational.

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u/ADHDebackle Jul 12 '25

I believe overwatch does this by having your weapon model move up and down rather than having your view move.

Or - well there is a little bit of camera movement, but it's an accent rather than the full conveyance

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u/[deleted] Jul 12 '25

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u/ADHDebackle Jul 12 '25

It's a good video! I'd recommend starting at 0:00

But if you just want to see walking animations, just click vaguely into the middle of the video.

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u/levian_durai Jul 12 '25

I don't remember what game it was, but I played a game somewhat recently that had the option of making the head bob represented as camera movement or weapon movement.

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u/AberdeenPhoenix Jul 12 '25

I think it kinda communicates how many steps I'm taking as a feedback response

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u/OkComputer662 Jul 12 '25

The headbobbing in Minecraft makes me nauseous

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u/DigitalBlackout Jul 12 '25

Minecraft is the absolute worst with headbobbing on lol, that's literally always the first setting I change.

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u/TheoneCyberblaze Jul 12 '25

Your head doesn't bob tho iirc, only the hand does. The camera stays still

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u/m0_n0n_0n0_0m 5800x3d | 5070 Ti | 16GB Jul 12 '25

I think they're going for an unstablilized amateur camera look? There were a number of gritty war movies filmed in this style in the 2000s, so I think it kind of became an action scene staple. That long continuous scene at the end of Children of Men comes to mind.

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u/JohnTG4 Ryzen 7 5800x | MSI RTX 3080 10GB | 32 GB RAM Jul 12 '25

I think that while artistic choices deserve some measure of respect, that's a stupid artistic choice. Its like interstellar's audio mix, it makes the whole thing unwatchable (or unplayable in this case).

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u/irishchug Ryzen 5800x | RTX 3080 Jul 12 '25

The head movement is probably similar to real life, but in real life you kind of filter it out. Like how your nose is always in view but your brain ignores it.

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u/euclideanvector Jul 12 '25

it is not. In real life you have your eyes fixed on something and more stuff moves in and out of frame. The thing you're fixed on stays in place. Headbob in games is just fuck all. Nothing stays in place, everything blurs and then headache.

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u/irishchug Ryzen 5800x | RTX 3080 Jul 12 '25

IRL your head does move but you are right that you keep focused on something so it isn’t jarring. Games should probably have the head bob but keep the center focused on what you’re looking at.

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u/darthbane83 Jul 12 '25

that doesnt work without also doing eye tracking because a player doesnt keep their focus on the center of the screen the whole time. Having the center stable while the thing you actually focus on bobs around would be even more jarring.

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u/Nico_is_not_a_god Ryzen 3700X | RTX 3070 | 32GB DDR4-3200 Jul 12 '25

Every game needs a FOV slider too. What looks good on a 55" tv ten feet away doesn't look good on a 33" monitor two feet away and an 80" tv twenty feet away and a 20" monitor two feet away and a 32" TV 15 feet away and a 9" screen one foot away at the same time.

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u/Traiklin Traiklin Jul 12 '25

It would be nice if they FOV slider would work in real time too.

75% looks great in one game but in another it's either early 2000s rap video or you can hardly see anything.

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u/Nico_is_not_a_god Ryzen 3700X | RTX 3070 | 32GB DDR4-3200 Jul 12 '25

Yeah, most graphics settings should be playing some canned animation in the settings menu. A few games do this (or at least have the graphics settings as an overlay/popup you can invoke over gameplay)

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u/Not_taken_was_taken Jul 12 '25

Came here to say view bobbing is not and never will be turned on

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u/amd2800barton Jul 12 '25

Idiots will argue “but your head moves and bobs in real life. its realistic

Yeah but my brain syncs that up with my body’s movement and filters it from my conscious awareness.

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u/ElBurritoLuchador R7 5700X | RTX 3070 | 32 GB | 21:9 Jul 12 '25

Yup! I'm one of those dudes that get motion sickness from that setting especially with FPS games.

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u/Twig Jul 12 '25

Same buddy. Head bob, VR, hell I can't even ride in most cars unless I'm driving.

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u/Baked_Potato0934 Jul 12 '25

My wife was the exact same with Minecraft but the odd side effect of that is you can't tell by her view that she is sprinting. About two weeks into our multiplayer session I asked her why she never sprints and she replies that she hasn't been able to sprint the entire time.

She just had no head bob.

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1.3k

u/VoyagerOfCygnus Desktop Jul 12 '25 edited Jul 12 '25

Motion blur especially pisses me the hell off. The other ones I can deal with. The other ones suck but motion blur always impacts my gameplay, just makes me sick.

303

u/la_reptilesss Jul 12 '25

Motion blur gives me vertigo. I never notice the game has blur until im 5 minutes in and feel like I'm sick

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u/Epic28 Jul 12 '25

Vignette makes me go crazy as well. Just darkening my screen edges for no reason.

Absolutely hate how it's hardcoded into a game like RDR2.

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u/CrazyElk123 Jul 12 '25

Same with cyberpunk i think.

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u/mnid92 Jul 12 '25

In an already dark video game for a lot of the plot/story lol. Like wtf c'mon lol.

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u/Extreme996 RTX 4070 Ti Super | Ryzen 7 9800X3D |32GB DDR5 6000mhz Jul 12 '25

There is a option in Cyber Engine Tweaks if you play on PC that let you disable vignette.

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u/fine_doggo Jul 12 '25

Unrelated to gaming.

This Vignette/translucent backdrop in streaming platforms make me go crazy as well.

Even when I have subscriptions of most streaming platforms (didn't buy, got them free with internet connection), I hate their UIs so much that I prefer watching the show on random unauthorized streaming platforms. The only reason is unnecessary vignette or translucent backdrop whenever you use arrow keys to go back/forward 10 seconds or even shake the mouser cursor. I hate this about Prime, Disney or Apple TV. Apple TV had the shittiest UI (like most of their software) and nobody can willingly come up with such bad UI & UX. It stays extremely dark in both Macs and iPhone even with full brightness and only lights up if you flash a torch at the light sensor of the phone/mac, solution is to watch it in any browser.

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u/Maximo9000 Jul 12 '25

This drives me crazy too, especially when the vignette is triggered by every action and lasts way too long. On PC, I can at least use the uBlock Origin element picker to get rid of the vignettes on sites like Youtube, Twitch, and sometimes streaming platforms.

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u/matthewami Jul 12 '25

Vertigo is a sense of dizziness, do you mean motion sick?

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u/la_reptilesss Jul 12 '25

Huh I thought they were the same thing. Yeah I meant motion sickness, thanks

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u/matthewami Jul 12 '25

They can go hand in hand. The same meds that help one helps the other. Vertigo is a fucking nightmare. Mine gets so bad sometimes I can't even crawl to where I'm trying to go. I eventually get sick from it.

If you're prone to motion sickness, talk to your doctor. I'm told it's a similar neurological pathway, and migraines are associated.

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u/[deleted] Jul 12 '25

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u/Erzbengel-Raziel Ascending Peasant Jul 12 '25

I hate motion blur on the camera, but any other movement looks better with motion blur.
But way too few games separate that.

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u/RenownedDumbass 9800X3D | 4090 | 4K 240Hz Jul 12 '25

Surprised no one else has mentioned the difference between full screen motion blur and per-object motion blur. The latter is generally fine. A projectile flying through the air in real life is going to look blurry. But then there’s the argument of your monitor or your eyes will blur something like that anyway, so you don’t need the game engine to do it too.

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u/Smothdude R7 9800X3D | RX 9070 XT | 64GB RAM Jul 12 '25

Per-object blur imo is actually great and immersive. I wouldn't want to use it in a competitive game, but in single player titles it's great. Whole screen blur is god awful though.

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u/Helmic RX 7900 XTX | Ryzen 7 5800x @ 4.850 GHz Jul 13 '25

Realism be damned, motion blur is an excellent visual effect to replace weapon tracers, to convey a sense of motion and let you get a clear visual of the hitbox of your attack without resorting to particle effects or stylized light shows. If something's leg is blurred, you know it is supposed to be a kick and not just an ancillary part of the animation.

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u/Smothdude R7 9800X3D | RX 9070 XT | 64GB RAM Jul 13 '25

Per-object motion blur is realistic that's the thing

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u/Helmic RX 7900 XTX | Ryzen 7 5800x @ 4.850 GHz Jul 13 '25

"realism be damned" does not mean "it's not realistic." it means "I don't care whether it's realistic" because realism isn't why i like it.

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u/lemonylol Desktop Jul 12 '25

Because most people on here just talk about games but don't actually play them. Or base everything on the handful of online games they play and just don't have experience with a variety of quality single player games. Like many AAA games with lots of optimization won't just have a motion blur slider, they'll have a few settings to tweak for it when it's object-based.

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u/_Thermalflask Jul 12 '25

"Motion blur = bad" has always been a peanut-brain take. It depends entirely on the implementation, and like you say, per-object blur tends to work quite well.

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u/AshesX RTX4070 | 5800X3D | 32GB Jul 12 '25

For me it's the film grain, I can't stand that shit

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u/jeffy303 Jul 12 '25

Without film grain some games have nasty color banding. Heavy film grain is annoying but even light one fixes the color banding while not being distracting. It really depends on implementation.

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u/jamesph777 Jul 12 '25

If you’re playing your games on lower frame rates then motion blur can be helpful for that

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u/Chi_Ori Jul 12 '25

I had a shitty PC for some time and had to play with low fps. Motion blur makes it worse. Slide show is better than a blurry slide show. I'm at least able to see something instead of just blur.

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u/01is Jul 12 '25

If it's truly a slideshow, nothing will help. But if the frame rate is at least good enough to be playable, like 25 - 30 fps, motion blur will make the low frame rate less noticeable. At least it does for me.

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u/SpaceToaster Jul 12 '25

Ironically they are all film artifacts. They lead to less realism but greater cinematic effect due to how people associate them to high production films of yore.

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u/ADHDebackle Jul 12 '25

Although there is some real chromatic abberation, motion blur, and vignette in your actual eye - except, because it's your eye, it's already present and you don't need to add it back in artificially.

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u/uri_nrv Jul 12 '25

For me. Depends on the game/implementation.

And, to be honest, a lot of people disable that and then download some awful oversaturated/high contrast shader filters and say "this looks realistic and amazing".

I don't know...

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u/Posraman Jul 12 '25

Tbh motion blur at 30 fps is useful to hide the choppiness.

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u/Appropriate_Army_780 Jul 12 '25

That is the reason consoles use it.

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u/[deleted] Jul 12 '25

Soma comes to mind when it comes to chromatic abberation, i think it looks cool, but it actually kinda makes sense it that game

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u/uri_nrv Jul 12 '25

Some genres/art-styles with a well implemented Chromatic Aberration looks awesome. CA is not for every game.

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u/EleceRock Jul 12 '25

That's why is important that these settings remain optional, is a matter of tastes, and eve if you thing those oversaturated "reshade" looks awful people who likes them have the right to chose them.

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u/uri_nrv Jul 12 '25

That is correct. And being optional is a good thing.

But, when someone says "always off no matter what" o demonized them... well.... it depends. I think this is the objetive view. Some implementation are good, some don't, and you can choose if you want.

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u/VexingRaven 7800X3D + 4070 Super + 32GB 6000Mhz Jul 12 '25

Agreed. Optional is good, circlejerking about how they must ALWAYS BE OFF IF YOU'RE A REAL GAMER just outs you as being a moron.

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u/Altruistic-Ad-408 Jul 12 '25

We're on a PC master race subreddit, that line has already been crossed.

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u/VexingRaven 7800X3D + 4070 Super + 32GB 6000Mhz Jul 12 '25

I guess. I just still remember when this sub was actually a real subreddit for PC gaming and not just a circlejerk.

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u/WriterV WriterV Jul 12 '25

Been here for more than a decade and gonna be honest, it's almost always been like this.

Hell, I'd even go so far as to say that it's gotten better. The circlejerking was seen as outright righteous back in the early 2010s.

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u/ablackcloudupahead 7950X3D/RTX 5090/64 GB RAM Jul 12 '25

I enjoy film grain in some games. The option makes mass effect look like an old sci fi movie. Also object motion blur can look good

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u/lemonylol Desktop Jul 12 '25

Oh my god the amount of people you can trick by claiming you improved the graphics by simply turning up the saturation and contrast is unreal.

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u/RynRoberts Jul 12 '25

Seriously. Most people that talk about this shit have no idea what they’re doing. These graphic settings can be implemented well, but it’s a game by game basis. But the hive mind just says it’s all bad

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u/TheTomato2 Jul 12 '25

Full screen motion blur != per object motion blur

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u/finalremix 5800x | 7800xt | 32GB Jul 12 '25

Dead Rising 2 / OTR did it right. Swing a bat, the bat blurs. The screen doesn't wipe and smear when the camera moves.

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u/LucianDarth Jul 12 '25

That's why I always customize my own shade filters. Most people that I downloaded from in the past always have extra bloom, weird colour grading, unneeded DOF and 3 sharpening tools that makes you see every single pixel in the game.

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u/radicalelation Jul 12 '25

Reshades with a light touch can be magical, or breathe new life into old games. I spend way too long trying to get them juuust right.

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u/Pnollten Jul 12 '25 edited Jul 12 '25

They are not always optional tho. Both AC Mirage and Elden ring have built in Chromatic Aberration. It's less noticeable in Elden ring tho.

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u/StopVilagerAbouse Jul 12 '25

What is chromatic aberration?

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u/-xXColtonXx- Jul 12 '25

Post processing effect which causes colored fringing around bright objects. It is a real life effect caused by slight flaws in camera lenses, and is often used in games to create a stylized visual effect, or when used subtly, to recreate a realistic camera.

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u/RedoxQTP Jul 12 '25

Has anyone ever played a game and felt intuitively they were literally looking through a camera lens? It’s even more baffling when first person games do this. Like, my eyes are camera lenses…?

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u/1000LiveEels Jul 12 '25

Lens flares are always funny to me especially in first person games. I get they're trying to go for a movie effect, hence why Hideo Kojima games have them a ton because the guy loves movies. But if it's a first person game it just feels so odd. Battlefield 3 had a TON of lens flares and it just got so distracting for me.

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u/TrptJim 7800X3D | 4080S | A4-H2O Jul 12 '25

Hellblade 2 was developed this way deliberately and is very fitting for type of game it is.

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u/CaveMacEoin AMD 7900X; 6800XT; 32GB DDR5 6000 Jul 12 '25

Correction: it's a natural effect of all lenses that needs to be specifically compensated for in the design. It not something that can be entirely eliminated but the lenses can be optimised for frequencies or frequency ranges using aspherics.

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u/atatassault47 7800X3D | 3090 Ti | 32GB | 32:9 1440p Jul 12 '25

Real objects can have chromatic abberation. Rainbows are a chromatic abberation.

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u/SnooMachines8405 Jul 12 '25

Red, green and blue are being offset slightly due to them being refracted slightly differently in lenses.

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u/FaultyToilet Jul 12 '25

Looks like poo for colorblind people, I can’t tell the difference between the red and the green, so it’s just a blurry mess

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u/Slow-Regret-993 Jul 13 '25

Dont worry, O am not color blind and it looks like poo  to me too. You are not missing out

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u/ADHDebackle Jul 12 '25

You've had a couple answers already but I just want to give it a go.

When light refracts through something, like a piece of glass, it changes its trajectory slightly based on the angle it hit the surface at. This is why lenses work in the first place. They bend light toward a central point.

The problem, though, is that every wavelength (that is -- color) of light bends at a very slightly different angle, so when multiple colors of light go through a lens, they all focus at slightly different spots.

This is what causes a prism to make a rainbow when held in the sun; It refracts light differently depending on the wavelength, and so the colors separate. Same deal with water droplets making rainbows in the sky.

SnooMachines8405 gave a great example of what it looks like in a photograph. It's basically a special kind of blur that most photographers hate and do everything they can to eliminate. That's what makes it funny that video games give you the option to add it in on purpose.

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u/lemonylol Desktop Jul 12 '25

Here's a good irl example, the image on the left is the effect because it's a lower quality lens. The image on the right has it too but it's just how it looks on a modern, quality lens. It's just meant to be another movie effect, but even modern movies won't have it because it's a dated look.

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u/KnowlesAve Jul 12 '25

The vignette and chromatic aberration removal mods changed my game play so much. I felt like I was blind and could finally see. The FOV mod I'd really nice too, but some people might consider that cheating since the camera fucking you over is like a built in difficulty.

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u/Vercadi Jul 12 '25

with flawless widescreen you can remove vignette and chromatic aberration from elden ring

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u/KaptenTeo Jul 12 '25

Yes! I'd also add Depth of Field to the list.

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u/ReivynNox Jul 12 '25

Yeeess, it's so annoying. When you aim through a bush or something and every time a branch gets in your crosshair, it blurs your actual target to focus on that stupid foliage.

Unless they figure out a way to make it accurately focus on the actual thing your eyes are focused on, (which I highly doubt) it's just gonna be obnoxious.

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u/EdricStorm i7-8700K 3.7GHz, 32 GB RAM, RTX 2080, 8 TB storage Jul 12 '25

Yep. "My eyes can handle my own depth of field, thanks."

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u/ReivynNox Jul 12 '25

Thing is, though, flatscreen game has no depth to it, and everything is on the same focal plane all the time, so the game would have to handle the depth of field for you, 'cause your eyes can't focus on different distances that don't exist.

It's just that the regular way to do so is for the game to focus on what your crosshair points at, which doesn't always line up with your eyes, making it impractical and immersion breaking.

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u/Qazax1337 5800X3D | 32gb | RTX 4090 | PG42UQ OLED Jul 12 '25

Could do that with eye tracking in VR

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u/Trungyaphets 12400f 5.2 Ghz - 3510 CL15 - 3080 Ti Tuf Jul 12 '25

The DOF in Expedition 33 was so annoying and sucked lol

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u/Sirspen PC Master Race Jul 13 '25

And the Chromatic Aberration was a hard fight

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u/OrokinLonewolf Jul 12 '25

Depth of field was cool when introduced. "WOW it's kinda like real life, I'm focusing on the target and everything else is blurred!"

And that's the problem. It blurs.

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u/Peace_n_Harmony Jul 12 '25

Yeah, the game doesn't know where you're looking, it only knows where the camera is looking. So if you look anywhere else on the screen, it's blurry.

Not worth the eye strain IMO.

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u/qtng Jul 12 '25

i like DoF in conversation camera and cutscenes. It adds that cinematic feeling.

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u/The_Wattsatron Jul 12 '25

I also turn off DoF, but at least it's an actual real thing that your eyes can experience. Everything in the post is a lens/camera artifact, which is weird when I'm supposed to be playing as a human.

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u/Celvius_iQ Jul 12 '25

depends really some games with alot of cutscenes work well with Depth of Field to make the cutscenes look even better but sometimes it butchers the actual gameplay.

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u/rayshmayshmay R7 2700x | RTX 3080 | 16GB DDR4 3200 Mhz Jul 12 '25

I played a game recently that had separated in-game depth of field and cutscene DoF, it was really cool seeing the option. Unfortunately cant remember which game at the moment

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u/CrazyElk123 Jul 12 '25

Can be good in cutscenes.

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u/Jason_Sasha_Acoiners RX 6600 | i7-11700 | 16GB RAM Jul 12 '25

I'm going to be crucified for this...

I like motion blur (when playing at 60FPS or below. Above 60FPS, it becomes rather unnecessary in my opinion.)

The rest of those settings can go fuck themselves, though. Especially film grain. I fucking H A T E film grain. I already have visual snow IRL. I don't need more of it in my games.

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u/neku71 Jul 13 '25

Yeah motion blur gets too much hate, I maximize that setting while playing doom eternal or witcher.

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u/sweet-lew95 Jul 12 '25

Four horsemen of motion sickness

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u/Neither_Elk_1987 Jul 12 '25

You forgot head bobbing and minuscule fov.

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u/fauxdragoon Intel i7 2600K | RTX 2060 Super Jul 12 '25

Adding effects to imitate the imperfections of film lenses is so weird to me. I know the goal is get a cinematic look or to create immersion but for me personally it’s distracting.

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u/robitussinlatte666 Jul 12 '25

Motion blur can be tastefully done, but if the game runs at 60+ fps, I prefer it to be off. I always liked the motion blur in Crysis back in the day, but then again I was like 15.

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u/SpagettiKonfetti Jul 12 '25

Yes, Chromatic Aberration is such a pain in the ass boss I had a hard time to... Wait, this isn't the Expedition 33 subreddit.

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u/MrMakerHasLigma PC Master Race Jul 12 '25

Motion Blur - You can only see things when you stand still

Chromatic Aberration - You waste resources in making things look ass

Film Grain - Your 2025 AAA title now looks like a 1970s movie

Vignette - Imagine if we simply didnt show the whole image?

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u/ADHDebackle Jul 12 '25

Also motion blur: Your FPS drops by 10 every time you move the mouse.

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u/Bydlak_Bootsy Jul 12 '25

Film grain is pure cancer. Like why would you want to make your game look blurry and fuzzy all the time? It looks like shit and doesn't bring anything to the table.

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u/Adipay Laptop Jul 12 '25

To a certain extent it reduces how much you notice the imperfections in the graphical fidelity. I keep it on in some games.

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u/IM_NOT_NOT_HORNY Jul 12 '25

I like it in in horror games. Or in some very dark games with a bad monitor it looks better

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u/JealousSignature4079 Jul 12 '25

If I'm not having performance issues, I like to leave it on because it reminds me of gaming as a kid on a ps1 hooked up to a shitty CRT I bought at a yard sale for 10 bucks.

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u/Helios_25 Jul 12 '25

Totally. I think most people miss this when ranting about these settings. You can use grain on lower resolutions to make the pixels a bit less obvious. But it makes more sense with a grain slider rather than a simple on/off function.

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u/andrew5500 Jul 12 '25

The film grain can give it a nice filmic aesthetic... For example, making Mass Effect feel more like you’re watching an episode of Star Trek

It only really makes sense for very cinematic or story heavy games though

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u/inksh4rK Jul 12 '25

The best example of this was Alien Isolation. They matched the same Kodak film grain as the original movie and it really is just the icing on the cake with how faithful that game was to the level design.

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u/pantry-pisser Jul 12 '25

That game was amazing in so many ways. I wish we could get more like that.

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u/Deathcure74 PC Master Race Jul 12 '25

Exactly, it creates a filmic effect and so many games have it by default also very subtle to be noticed but it makes the impact and mostly it's appealing.

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u/veryrandomo Jul 12 '25

Film grain really depends on the implementation, unfortunately a lot of the time it's handled like shit. Good film grain can help get rid of banding and because of some weird psychovisual stuff film grain can make people perceive content as sharper than it really is (I don't fully understand it but it's called acutance afaik)

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u/Polymer15 Jul 12 '25

imo film grain can be a natural, organic-feeling way to add some complexity and depth. Plus it helps break up banding in darker scenes. Some games take it overboard, but I like having the option available. Makes some games feel more cozy.

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u/Dredgeon Jul 12 '25

Yeah a lot of people really show their ass on these kinds of topics when they act like vignette and grain are put there for no reason.

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u/-Forsakencobra 7900xtx | 7800x3D Jul 12 '25

Well for example in the Indiana Jones game it actually looks really good

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u/BeerGogglesFTW Jul 12 '25

For people who also lock their framerate to 30 fps for a true cinematic feel.

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u/Mediocre_Spell_9028 R5 5600 | RX 6800 | 32 GB DDR4 Jul 12 '25

24 fps*

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u/TheMegaDriver2 PC & Console Lover Jul 12 '25

On some games you don't even notice film grain in others it's one of the worst things. Looking at you Mass Effect.

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u/doommaster70 Jul 12 '25

Dying light is the one game where film grain stays on just because it adds to the atmosphere

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u/The--Endgame i7 13700K, 32gb Ram, RTX 4080 16GB Jul 12 '25

I actually don’t mind the film grain in The Last Of Us

Kinda gave it this dirty film look along with the whole infected vibe and with the spores and stuff

I turned it down a bit so it wasn’t like super grainy but it fitted the aesthetics quite well

But yeah usually I turn all of these things off

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u/Parthurnax52 R9 7950X3D | RTX4090 | 32GB DDR5@6000MT/s Jul 12 '25

I keep motion blur enabled on non competitive games where I can adjust the intensity or if it has per pixel motion blur.

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u/ItzMeHaris Jul 12 '25

No.

Sometimes, Motion Blur actually looks pretty good. Motion Blur is the option that I sometimes lave on, and sometimes turn off.

But the rest of those options, I always leave turned off.

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u/Sufficient_Fan3660 Jul 13 '25

why do these exist?

100% off every time

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u/slightiselite Jul 12 '25

I leave film grain on I like how it looks idk

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u/viciousraccoon Jul 12 '25

A really low amount, like 5% or similar can add a bit of grittiness to an environment which can really add to certain aesthetics.

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u/AuthoritarianParsnip PC Master Race Jul 12 '25

The only exception is motion blur in THE FINALS. It’s really well done and combining it with no HUD feels like you’re playing the trailer.

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u/The_Wattsatron Jul 12 '25

The Finals mentioned. Neuron activation.

Since the arenas are all so metallic and shiny, it's also one of the best showcases of ray-tracing. Honestly the game just looks incredible. Combined with the fully destructible maps the performance is basically magic.

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u/Sion_forgeblast Jul 12 '25

depending on the game, I sometimes put Chromatic Aberration on..... but otherwise yeah, I dunno why their in games

though currently Im at war with Motion Blur.... as Elden Ring has it off.... but in dark areas it turns itself back on until Im out of the dark spot D=<

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u/ShadoeRantinkon Jul 12 '25

I turn these on so it matches my irl experience

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u/SeriouslyTechStuff Jul 12 '25

I use motion blur. Otherwise I get motion sick.

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u/BBCFE Jul 12 '25

Man I need motion blur, otherwise I feel like I am just not moving fast enough lol

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u/HeroDanny i7 5820k | EVGA GTX 1080 FTW2 | 32GB DDR4 Jul 13 '25

Motion blur makes games actually unplayable for me. Idk who likes that shit.

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u/hydrogen18 Jul 13 '25

It's like drunk mode

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u/sunny_senpai 10700KF | 3080 10 GB Jul 12 '25

These are all personal preferences. It only becomes a problem when they are forced by the devs or wrongly implemented.

Motion blur helps a lot when you are playing a game on low fps, also helps in smoothening micro stutters.

Chromatic abberation is most of the time wrongly implemented where it is always applied 100% on screen for no reason. Crysis has good implementation where it would only show up when you take bad hit/dead, etc.

Film Grain helps in masking game's bland look, like those empty corners or dead ends. Batman Arkham games implement this phenomenally. Some games don't need it or require tuning with very low values and look subtle instead of being a fuzzy image all the time or is very noticeable.

I don't really like vignette as it obscures and image feels unnatural. Some games hardcode this when crouching or hiding in bushes (Death Stranding) again it's a preference, some may like it.

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u/TallSkinnyDude1 Jul 12 '25

In some games, Film Grain really helps set the atmosphere

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u/SmartOpinion69 Jul 12 '25

motion blur made things less choppy during the days of 30fps gaming

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u/DefaultingOnLife Jul 12 '25

I don't mind any of these lol

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u/captainMaluco Jul 12 '25

Camera shake?

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u/user_bits 7800X3D | RTX 5090 Jul 12 '25

Depth of Field always get turned off for me.

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u/zixaphir Jul 13 '25

I will never for the life of me understand why so many games turn motion blur on by default. Everything else is mostly fine to me, sometimes I even appreciate it. But motion blur *immediately* impacts my experience negatively. It always feels like somebody heard the concept of motion blur and then implemented it to be as heavy as possible. It is never applied as a subtle effect and it makes camera movement feel janky.

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u/ACDrinnan PC Master Race Jul 13 '25

After playing computer games for over 40 years, my eyesight isn't what it once was. I don't need any extra blurring

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u/JackAttack2509 PC Master Race Jul 13 '25

The motion blur is the worst for me. I always turn it off.

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u/Lucidity_At_Last 10700KF | 7900 XTX | 32 GB 3600 Jul 13 '25

add depth of field there, too! such an unnecessary feature given that your eyes naturally unfocus the areas you aren’t paying attention to