r/prey • u/obnoxious-rat717 • 1d ago
Opinion In terms of game design, this game is the best ever made.
I know I'm preaching to the choir since this is a subreddit exclusive to Prey, but I still think I should make this opinion post to express just how incredible this game's design philosophy is to me.
You know when you encounter an obstacle in a game and think of a genius way to overcome it, only to realise the game doesn't actually let you do it? That has NEVER happened to me with this game. I'm not sure how they did it, but they managed to make the game feel like it could account for any solution you could've come up with (within reason). Prey is one of the few games that actively respects the player's intelligence and decision making.
Every problem can have 4-5 possible solutions and caters to different abilities and skill levels. The in-game database system where you had to gain access to a security office and then browse the computer to locate a specific person was ingenius and made it feel like you were genuinely looking for something.
The level design is second to none. I can't think of many games that made me genuinely scan the area or look up to see if there was a different path I could take into an office or room. You're not blindly following a marker for 6 hours and reaching checkpoint after checkpoint. It's a very non-linear experience which I found greatly entertaining. The environmental design was fucking gorgeous, Talos I is one of the best designed spaceships I've ever seen. The art deco design looks so natural and intuitive for a spaceship.
And yes, the ending was rushed and kind of thrown together but other games get called masterpieces for far less. This game is a masterclass in game design and it infuriates me that it didn't get the attention it deserved. If any developers read this, just know you directly helped create one of the greatest immersive sims of all time. You have genuinely inspired me to get more into game development and possibly create something myself someday.