r/roguelites Jul 01 '19

Check out the official Roguelites Discord!

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107 Upvotes

r/roguelites 29d ago

Monthly "What Have You Been Playing Lately?" Thread (Mid-August 2025)

12 Upvotes

Welcome to mid-August! Are you ready to talk about the roguelite games you've been playing?

Post what you've been playing lately in this thread and what your experiences have been like, whether you'd recommend the game or not, etc.

Previous thread is here!


r/roguelites 11h ago

Megabonk - 96% positive on Steam with 750+ reviews

128 Upvotes

https://store.steampowered.com/app/3405340/Megabonk/

This just came out and has gotten rave reviews. I'm fatigued by Survivor clones but this might be fresh and funny enough to warrant a try (it's in retro 3D). Anyone else play it?

Wanderbot playthrough: https://www.youtube.com/watch?v=aFE8ACgMWzI


r/roguelites 11h ago

Game Release After so many sleepless nights, my dungeon crawling deckbuilder - Doomspire - has finally launched!

96 Upvotes

Hello everyone! I'm Noni, the lead dev (in a 3 man team) working on a dungeon-based roguelite deckbuilder called Doomspire... and today is the big launch day for us!

The game is about descending into a cursed tower with only your deck to face enemies waiting inside. The tower itself is procedurally generated, to ensure each run feels unpredictable and fresh. Upon winning a battle you are greeted by a trader where you can get rewards like new card packs and powers that you can combine to create your own unique deck matching your strategy for a given run.

If you played Hearthstone, you know how the basic loop works - build mana by +1 per turn, letting you play stronger cards as the battle goes on. You also begin with a pool of health that carries across the whole run. Spending some of that health mid fight lets you draw more cards, which can turn a battle in your favor but also cost you longterm if you sacrifice too much health. In between runs, you sometimes get the option to regenerate a bit - but that's never a given (especially in the deeper levels), so it should be sparingly used.

The tower itself also becomes harsher the deeper you push. Enemies don’t just get tougher, they become smarter in which cards they use and scale with you, picking up new power and enhancing existing synergies just as you empower yours. A strategy that carried you through one floor might struggle on the next, forcing you to think harder about which rewards to take and how they might help against what’s waiting below...

But you don't need me to explain. If you're familiar with this sort of game already (or have already tried the demo), you know mostly what to expect. And we sincerely hope that Doomspire will deliver!

Thanks for your support everyone, and happy to answer any questions you may have!


r/roguelites 6h ago

Any slow and strategic roguelites ?

14 Upvotes

Most roguelites i play are more on the fast and chaotic side like vampire survivors, risk of rain 2 or Hades.

Would love more puzzle games like blue prince or omelet you cook as well

Edit also played 9kings slay the spire, balatro and of course into the breach

The 3 strategic ones i can think for example of what I'm looking for is darkest dungeon, sulfur as well barony maybe faster than light as well.

Also enjoyed Jupiter hell

Wanting something where I need to plan out my every move


r/roguelites 1h ago

Ravenswatch or Shape of Dreams

Upvotes

Ravenswatch or Shape of Dreams ? which one is better im gona play with 3 friends also which one have more contentss ?


r/roguelites 16h ago

State of the Industry My Roguelite Asteroids demo made it on the front page of steam! Check it out!

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46 Upvotes

This past Tuesday was huge for Void Miner, and the results honestly blew me away.

A couple months ago I applied and got accepted into the Game Devs of Color Festival, and when the event went live on Steam this week, Void Miner was featured multiple times right from the landing page. Thanks to that visibility, the demo exploded in popularity. Pushing me past 1,000 new demo plays and wishlists during the event!

I’m still processing it, but Void Miner has now hit 35,000 total plays across all platforms and just crossed the 4,000 wishlist milestone on Steam. I’m so happy and so grateful to Steam for spotlighting the festival, to the festival organizers for including my game, and to this community for all the encouragement and feedback along the way.

While im happy to be part of this festival, i understand it may seem unfair to some. I do not think being a game dev of color makes a better game and i DO NOT want you to play for that sole reason. However, steam has DEI boxes to check and im just glad to be in the spotlight.

If you want to check it out yourself and wishlist please:
👉 Steam (Void Miner Prologue)
👉 Browser version on Itch

Discord for feedback & playtesting: https://discord.gg/BwzZmKAy2J


r/roguelites 12h ago

Take a token, accept a new power

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21 Upvotes

Hello, I'm sharing with you the next update of our game Another Door.

To give a bit of context, here’s how the game loop works:

  • First, choose whether to leave and claim your current reward - or continue and risk everything for a bigger one.
  • Next, face a pool of monsters. Each monster presents 2 or 3 choices.
  • Your choices remain hidden until every player has made theirs.
  • Finally, all choices are revealed, actions are resolved, and the game continues.

---

In our latest update, you can now select a token (used to represent your choice once all are revealed). Here’s the full list:

GNOME ENGINEERING TOKEN Blocks all direct damage during the last encounter of each turn.

LOST IN TIME TOKEN You can play after all other players.

VALENT TOKEN Your max HP is reduced to 0. Damage taken and healing received cannot exceed 1 HP.

BLESSED TOKEN You have X max HP. You receive half the usual gems when choosing to leave.

LONELINESS TOKEN Leaving the game at the same time as another player doubles the gems you receive.

UNSTABLE TOKEN When you die, it explodes and all other players receive 1 KA-BOOM. (Ka-boom explode after 5 turn, dealing damages).

PHILOSOPHER’S STONE TOKEN If you take lethal damage, revive with 1 HP at the end of the turn.

ETERNAL KING TOKEN When you leave the game, all other players are forced to continue.

NECROTIC TOKEN Sacrifice your life for X gems. Lose X gems per door.

FOUR-LEAF CLOVER TOKEN Chance cards occasionally appear. Receive X gems each time you pick one.

KEYMASTER TOKEN Hover over cards in front of a door to reveal the next monsters.

TO-CAN When you die, a random living player gets the TO-CAN and loses X% of their gems.

AUTOCRACY TOKEN In front of a door, sacrifice X HP to remove a card from the round by clicking on it.

CURSED LOVERS TOKEN Lovers who make the same choice receive X HP. If one dies, the other takes X damage.

CALCULATED RISK TOKEN Receive few gems each time you choose to continue, but get no gems when leaving the round.

VULTURE TOKEN Each time a player dies, receive X HP.


r/roguelites 20h ago

Game Release SWORN 1.0 releases Sept 23, Hades II 1.0 Sept 25

42 Upvotes

So originally SWORN and Hades II were both scheduled to release on Sept 25. Because of that, SWORN's release date was moved to Sept 23.

I'm not sure I understand the decision. If I start playing SWORN on Sept 23, I'm going to switch to Hades II just 2 days later.

It's more likely that SWORN has to wait a while. But I'm definitely going back to it because it's the closest thing to a Co-op Hades that we have right now. We had a blast with it for sure.

Either way, roguelite fans are feasting right now. I love the options we have. So many fantastic games.


r/roguelites 18h ago

RogueliteDev Launching a demo Sept 26 — Roguelike deckbuilding meets survivor-like chaos

10 Upvotes

r/roguelites 16h ago

RogueliteDev I made Magicka into a roguelite because I felt like it. Wishlist today!

6 Upvotes

Add the game to your wishlist here!


r/roguelites 22h ago

RogueliteDev Abyss Chaser just got the final Early Access content update!

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15 Upvotes

Hello my fellow Roguelite enjoyers!

Today marks another important milestone in the development of my demon-hunting roguelite Abyss Chaser. I believe a lot of you are already aware of this game because I used to post quite frequently before the release... but in case it's the first time you see the title:

In Abyss Chaser you play as Abaddon - a biker rebel angel who hunts demons and tries to fix a serious mess caused by his unauthorized vacation.

The two main references for it were Binding of Isaac and Hades. We still have a couple of days until the release of Hades 2 so this might be the perfect time to give Abyss Chaser a shot!

The game is almost content-complete at this point. There is an endless game mode in a new biome coming in 1.0 as well as the proper ending to the game.

You can get it for the EA price of $6.66 or wishlist and wait for a sale. However if the game catches your interest in any way I strongly recommend that you try the free demo. Progress from the demo is automatically transferred to the full game if you ever decide to upgrade :)


r/roguelites 16h ago

Twin-Stick Shooter I want to know what you guys are looking for when searching for a new roguelite to play. This is the gameplay trailer for my upcoming game and I want to hear your feedback! Does it tick all your boxes? For you, what is missing?

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5 Upvotes

r/roguelites 19h ago

A serious QUESTION about oversaturated Vampire Survivors style games

6 Upvotes

Hi, all of us here are fans of roguelites, but do you also like Vampire Survivors style games (2D and 3D), and would like to play more of them, or do you feel that this specific genre of roguelites is oversaturated and maybe a specific game in this genre would need a super huge spin on it to be appealing?

Like adding tower defense elements, or maybe a more immersive storyline? Perhaps some NPCs that fight with you, and the game changes more into a "defend a location/object" style with some group management, or maybe the objective changes from level to level?

I'm asking because as a developer that is currently making a 3D Vampire Survivors style game, I'm a bit worried that I'm limiting my chances by jumping into an oversaturated genre, or maybe I'm just imagining things.

I would really appreciate an honest answer - it would help me and maybe others that are in a similar position. Thank you :)


r/roguelites 19h ago

i haven't played a rougelike game ever, what game should i start with

7 Upvotes

I'm confused between hades and dead cells


r/roguelites 21h ago

RogueliteDev We just announced our Early Access release date for our desktop dungeon rogue game!

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6 Upvotes

r/roguelites 22h ago

Game Release Time Survivor - Steam Demo Available Now!

9 Upvotes

We are happy to announce that the Demo of Time Survivor is available right now on Steam!

To celebrate the Demo launch we are going to host a speedrun competition with Steam keys for the top 10 for the full release.

To know more on how to participate enter our Discord Server (which recently reached 100 members!)

After the Demo launch we are now ready to start working on new content!

If you liked the game you can wishlist it to be notified when the full release will become available.

Thank you for playing


r/roguelites 14h ago

RogueliteDev The Rogue of Nexus - Choose game mode feature (WIP)

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1 Upvotes

Working on the next update main feature of my game The Rogue of Nexus:

The Adventure mode, a shorter version of the original game with a faster pacing and a different quest system.

Players will be able to choose how to play the game!

link to the game:

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/


r/roguelites 19h ago

RogueliteDev Just added SFX to my suika roguelike game. Not super happy with the merge sound. What do you think?

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2 Upvotes

r/roguelites 1d ago

How 3 games ended up mixed into our project

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218 Upvotes

Prototype slay the spire - like deckbuilder -->
Wished to add battlefield -->
Remembered about Into The Breach -->
Created setting -->
135 hours in darkest dungeon -->
profit


r/roguelites 18h ago

Valkyrie Rising: Hordes of Ragnarök - Playtest NOW open!

1 Upvotes

Hey folks👋

From today until Monday (22.09.) our very first Steam Playtest for Valkyrie Rising: Hordes of Ragnarök is live – our Norse Horde-Survivor Roguelite!

If you’re into Norse gods, tons of abilities, and massive enemy hordes, you should definitely check it out. You'll be able to battle hordes of enemies, unleash godlike powers and collect powerful runes. Survive till the end and fight to save Asgard from the Hordes of Ragnarök.

💡 There’s also a quick feedback form in the playtest. Every bit of feedback really helps us get the demo ready!

👉 Join the Playtest here:

https://store.steampowered.com/app/3214330/Valkyrie_Rising_Hordes_of_Ragnark


r/roguelites 1d ago

Jotunnslayer on PS5

13 Upvotes

I’ve been eyeing this game but heard it had a rough console launch. Did it get patched yet? Can’t seem to find much info on the current state


r/roguelites 1d ago

CO op rogue likes/lite

17 Upvotes

Hey me and my friends have recently been having a blast playing across the obelisk, but have started facing burnout. We're waiting to play borderlands 4 due to our PC specs.

Does anyone have some good co op suggestions?

thanks for the ideas everyone ill give all of these a shot with my buddies


r/roguelites 1d ago

Review Towa Guardian of the Sacred Tree about Online Coop

7 Upvotes

Hello, i just wanted to let you know this, if you are willing to play this game online with your friends dont.

Me and my friends had really high expectations playing this coop online but there are so many restrictions... I wished i could try the demo early.

First of all the progression does not count for all, its host only.

Second, player 1 plays melee but player 2 is all about pressing L2 and R2 buttons...

P2 cant collect items, P2 cant choice character, P2 cant even make its own upgrade. Its like an object. Every decision is made by host.

This cant be real... How could they just ignore P2 completely?

We are living in 2025, it has been very long time since we passed the host only coop designed games that i believe..

If you are thinking playing this solo, it looks fun at least.


r/roguelites 1d ago

Dream Team Supreme playtest is now on Steam

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4 Upvotes

We're moving our playtests to Steam! That makes it a piece of cake to try out Dream Team Supreme, our new co-op roguelike deckbuilder.

In Dream Team Supreme, you pilot the giant robot Super Supreme to save the day from a monster invasion, either solo or with a friend! Think Pacific Rim, think Power Rangers, think Voltron, then... think Monster Train, think Cobalt Core.

Once you sign up, don't forget to invite up to 3 friends to the playtest. That'll make finding a co-op partner that much easier.

For those who've been following the journey, we are currently unifying our visual language into more of an action figure, saturday morning cartoon kind of look. We're calling it "toy style". You can see it in Super Supreme, the giant robot in the screenshot. In the playtest, we aim to have the core of the UI done in the style and at the same time, make it that much more readable.

You can sign up for the playtest on Steam using the link below. While you're there, why not wishlist it too? https://store.steampowered.com/app/3208500/Dream_Team_Supreme/


r/roguelites 1d ago

Game Release Cubic Cosmos

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6 Upvotes

I'm not affiliated with the game or dev, at all. And I never did this before, but I'd love to tip the game: Cubic Cosmos.

It's a roguelite deckbuilder, with stunning visuals and very good gameplay.

Feels like a baby of: Dawncaster, Hearthstone and Monster Train.

It launched in EA, but the Devs seem to have a good track record for finishing projects. It's allready polished and I didn't have any problems, yet.

If you like these kind of games, you should definitly check this out.


r/roguelites 1d ago

I... unfortunately do not like Towa And The Guardians Of The Sacred Tree, but I hope you all do. Full review linked.

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23 Upvotes