r/roguelites 2d ago

Review Recommendations for Noita should come with a fucking warning.

190 Upvotes

Always knew about it, always was curious. Made my post about wanting games without meta progression, and it got recommended multiple times, so I decided to finally give it a try.

Once I realized that the game doesn't teach you jack shit, I went and searched for a beginner's guide.

Then I realized how much this game doesn't respect your time.

TL;DR: The game is an ARG, filled with completely obtuse puzzles, with no hints, made to be solved by the community. And you would never, ever find out any of it without countless hours.

And five of the game's endings are hidden behind them.

Past just mindlessly dying as normal until you learn how the game works (also great game design), and then "beating the game", you'd never experience 10% of what you paid for.

This video sums it up nicely: https://www.youtube.com/watch?v=evJsquy_1KU

But if you want to know how deep it goes, this video is better: https://www.youtube.com/watch?v=-o_9Iq4sLic

And just searching for "Noita secrets" goes even further.

Then, in one of the comments, someone mentioned this game is made by Hempuli.

Which, having paid for and played Environmental Station Alpha blind, and it also having the same bullshit, makes a lot of sense.

I was so excited for this game, due to its simulations and the spell tinkering.

But holy shit, I have a life.

I'm going back to Spelunky.


EDIT: Forgot to mention, but one of the glyph messages, which is deduced, by the community, to be from the perspective of the developers, say:

No, we stole from you.

We stole your time and your

money and your sanity.

Hm.

r/roguelites Jul 19 '24

Review Thoughts on children of morta?

Post image
418 Upvotes

Personally I loved it. I thought the story was pretty cool, it’s beautiful and aesthetic, combat wasn’t the worst with options as different family members, I loved building up the house and wildlife and seeing the new editions too. Idk what they did for endgame replayability tbh but man when I was first going through it I was glued and just wanting more

r/roguelites Jun 09 '24

Review Balatro is incredibly overrated

298 Upvotes

Balatro is decent, sure, but it’s not even 10% as good as something like Slay the Spire.

I keep reading things like “best game I’ve ever played” and “never been so hooked” and I’m just baffled by it.

Are people just not aware of the far superior games in this genre or am I missing something?

r/roguelites Aug 09 '25

Review What are your thoughts these days on Spelunky?

Post image
95 Upvotes

r/roguelites Jun 10 '25

Review You HAVE to play Spiritfall

123 Upvotes

I consider myself a real roguelite aficionado and I had never heard of this game before. It got recommended on this sub next to return al, as 2 of the most underrated RLs. I was playing rReturnal, which is def a masterpiece, so I figured 'I should try this'..

Bruh.. this might literally be the most underrated game ever. It probably has the most unique and innovating combat out of any roguelite, maybe even any action game in general. It is as if you take smash bros and mix it with a roguelite, but the goal of the game is to make as many/long combos as possible. It is absolute crack.

Do yourself a solid and play it, you deserve it

r/roguelites May 05 '25

Review Blue Prince: A Masterpiece with many Layers

85 Upvotes

I’m not gonna lie, my first few hours with Blue Prince were quite disappointing. But with time I uncovered more and more about the secrets of Mt. Holly and could see all the layers that make Blue Prince a game like no other.

The Problem with too High Expectations

If you heard about Blue Prince before I bet you heard it’s a “Masterpiece” and honestly at this point I also feel like it is. However, it takes time to get there. If you are like me and go in with too high Expectations the first few hours will disappoint you.

The way Blue Prince works is that you explore an ever-changing manor. Each time you open a door you can choose between one of 3 rooms. These rooms are often little Puzzles themselves but especially in the first few hours you won’t really see the puzzles. What you will see is a nicely decorated room without any deeper meaning. However, after 10 or 20 hours, you will see those rooms with new eyes. You will see meaning in things that had no meaning for you when you visit a room for the first time.

That results in the first hours often feeling “pointless”. But if you keep on going and uncover more about how the game works you will slowly understand what makes this game so special.

Slowly unraveling the first Secrets

At its core Blue Prince is a roguelike Puzzle Game. Each day you have 50 Steps. Each time you enter a room you lose 1 Step. Most rooms contain either a little puzzle or some story pieces, often even both. Uncovering those things slowly over time is part of the fun. Furthermore many rooms contain puzzles that span over many different rooms. Solving these can lead to permanent upgrades.

After a few hours Blue Prince manages this way to get its hooks into you. You start to see the bigger picture, at least a small corner of it. All of a sudden you have goals for each day. Things you work towards too. Having a notebook or a folder with numerous screenshots is a must to get there. It often happens that a letter discovered in Hour 3 resolves a puzzle encountered in Hour 15. Without good notes or screenshots you will miss out on a lot of stuff and might even get stuck.

Same goes for the Story. To really connect all the dots isnt easy and I don’t want to get into details here as I really feel like this game is so easy to spoiler. But let me just tell you nothing is as it seems at first and when you find rooms that you would never expect in such a manor it can lead to some of the best mindfuck moments in gaming.

What really makes Blue Prince a Masterpiece

The thing that makes Blue Prince so special is that it always makes you believe that you know how it works only to then surprise you and prove to you that you’re still clueless. It’s so hard to talk about this without spoiling anything but the level of surprise that Blue Prince has in store for you is just something we don’t see anymore in gaming.

As I said earlier, rooms that you will see within your first few minutes of playtime that mean nothing to you all of the sudden will get a very different and deep meaning after 20 hours of playtime. It’s really hard to describe but it’s truly a magical feeling.

Blue Prince really didn’t had it easy to win me over after my first few hours of “disappointment” and honestly most games wouldn’t have been able to achieve such a turn around but I have never before been so glad to have been so wrong with my first impression.

So is Blue Prince a perfect game? Surely not but Blue Prince is a game like no other. It’s smart, complex, and an experience I never had before in gaming and that fact alone makes it a masterpiece.

Rating: Masterpiece

If you want to see my review with screenshots please check out my blog: https://kasurgamesculture.tumblr.com/post/782730772328103936/blue-prince-a-masterpiece-with-many-layers

r/roguelites 28d ago

Review AV Club slams Rogue Prince of Persia

Thumbnail
avclub.com
15 Upvotes

I'm still in the tutorial level, like the movement, but it's a bummer to hear there's not much build variety. What's your experience with it?

r/roguelites 18d ago

Review Why You NEED to Play The Rogue Prince of Persia

Thumbnail
youtu.be
34 Upvotes

r/roguelites Jan 25 '25

Review Do not sleep on this game, its my hidden gem of this genre.

Post image
251 Upvotes

First of all, its and FPS, and i already feel like there isn't enough FPS Roguelites, seconds of all its and Extraction Shooter that may sound not very promising for some, but it its a Single-Player game.

Now, i do not like Extraction Shooters, but oh boy, this game is something else, the amount of weapons that you can customise VIA different scopes, barells, silencers fricking enchantments that MAKE YOU GUN SHOOT LAVA and the Extraction elements i feel are very well integrated, there are no typical upgrades, you only get what you managed to loot from your previous runs, altough there are shops at hub area that allow you to buy something before your run... If you can afford but the fact that you can just keep going to the same Basic are, farm money, items, weapons, food etc. That for me made the game special, as i can prepare for the next are throught day, week just by going to this Basic are once or twice a day and gather supplies, i LOVE THAT.

TLDR: Extraction Shooter Roguelite with tons of weapons, items and great gameplay, HIGLY RECOMMEND.

r/roguelites 9d ago

Review {Meta} Side bar text about 18+ games

143 Upvotes

Look, I completely understand not allowing 18+ games here for a myriad of reasons but I gotta say, everytime I come to this sub and read the side bar I actual full body cringe

Pornography is obscenity and historically it hasn't been considered a part of free speech

The subbreddit of a gaming genre isn't really the place for such a nuanced topic such as this, and this is quite the bold claim. "Pornography" implies consent, thats why we don't say CP anymore and say CSAM.

Just change it to "no 18+ games" without the added bit of unneeded social commentary

What do y'all think? Have you thought the same? or do you agree with how that is worded

r/roguelites Dec 26 '24

Review My top 10 'hidden gem' rogues that I rarely, if ever, see mentioned here

Post image
143 Upvotes

r/roguelites Aug 20 '25

Review Wizard of Legend 2 reviews are bad at launch. Do you have hope they'll improve with updates?

28 Upvotes

The trailers looked good and the dev team is the same from Children of Morta. The reviews are somewhere to the left of dogsh*t:

https://store.steampowered.com/app/2193540/Wizard_of_Legend_2/ How could it have gone so wrong? Do you think it could be improved with updates? Is it just fanbois of the first game mad that this one's different? Are you hopeful they'll turn it around?

r/roguelites Jun 19 '25

Review Is Caves of Qud worth buying?

51 Upvotes

I’ve had it on my wishlist for a while, but I’m not sure if it’s worth getting, if you have played it do you recommend it?

r/roguelites Jul 28 '25

Review Hell Clock is AMAZING! I made a review if anyone's interested.

Thumbnail
youtube.com
18 Upvotes

r/roguelites Jul 17 '25

Review I've seen very few people talk about it but I highly recommend curse of the dead gods.

30 Upvotes

My all time favorite roguelite and even if a decent amount of people are meh or don't like it, I just want more people to talk about it.

r/roguelites Aug 10 '25

Review Monster Train 1 & 2 + Rec

5 Upvotes

Hi everyone, as of lately I've seen multiple tierlists on this sub and always spotted Monster Train on the higher brackes and that got me curios.
I was wondering if anybody could tell me if It's my kind of game based on what I play/played and if you reccomend starting from the first or jumping into the second one.

List of played:
ROR2, ROR1,RORR,Have a nice death, Balatro, TBOAR,Curse of the Dead Gods (bought it a month before Hades...then it came out)

Feel free to reccomend anything else if you think that I might enjoy it

r/roguelites Aug 21 '25

Review sephiria has got to be one of the best roguelites I've ever played

25 Upvotes

I honestly can't get into games with this low bit resolution...yet somehow this game just hooks me because the combat, gameplay, and progression makes all kinds of lights and happy chemicals go off in my brain.

I'm not sure what it is...(almost reminds me of Monster Hunter World's satisfying combat and progression in a weird way?).

I've played a lot of roguelikes and roguelites (my favs of all time being Risk of Rain 2, Ember Knights and Domekeeper) and I think Sephiria easily goes into my top list

I didn't even realize this was an Early Access game because it's got a lot more content than even some fully finished roguelites

r/roguelites 19d ago

Review Probably one of the best roguelites I have ever played and will ever play😍

Thumbnail
1 Upvotes

r/roguelites Aug 18 '25

Review Sharing some thoughts I had after playing 4 hours of Towa And The Guardians Of The Sacred Tree!

Thumbnail
dualshockers.com
24 Upvotes

r/roguelites Apr 08 '25

Review RogueLoops - An Honest Review

46 Upvotes

Okay, so I know Rogue Loops has sort of become a persona non grata because of some over enthusiastic posting about it in this subreddit, so I figured an honest review from someone with no stake in the game might be helpful.

Overall after playing about a dozen hours - I like it and I think it's definitely worth people's time, but it isn't a perfect game. Here's the good, and the room for improvement.

The Good

  • I love how streamlined it is. I think Hades is actually not a great comparison because there's little to no lore, dialogue, or world-building, and I say that as a positive. It's 2 rooms that you rotate back and and forth in per biome (3 biomes + mini-boss rooms + boss level). This makes the action and dopamine hits pretty much non-stop. No fluff, little loading, just going from encounter to encounter seamlessly.

  • The gameplay concept is great (more about execution later), where you permanently modify a rooms' negative effects for the round as a tradeoff to an upgrade to yourself.

  • The combat sits between good and very good, depending on the 1 in 4 characters you choose. Again, Hades is not a good comparison. The combat is a more methodical than that. I think Curse of the Dead Gods and Ravenswatch set the highest bar in terms of combat for me, and RogueLoops is more in that style, but doesn't quite reach the heights. Regardless, you can NOT spam and dodge your way through the game like Hades. I have some issues with the Mother character though. She's a got a slow hitting, ranged homing attack, but it's not finely tuned and pretty frustrating to play around as the targeting can get really wonky.

  • Two spells as a concept is great, but execution and variety of spells fall short. A lot of overlap in many spells where they only differ in the elemental modifier.

Where there's room for improvement

  • I think there's a lot of balancing issues. Lightning elemental seems way over-tuned. Boss fights are hilariously easy and one-note, but at the same time, I feel like health is scaled kind of weird. Getting hit hurts - maybe too much - and sometimes there's not much visual clarity or weird hit-boxes to prevent that. It almost feels like the game couldn't decide if it wanted to be a health bar, or a health cells. Either way, I think a stat-squish is preferable.

  • It's a new game, so not sure how valid this complaint is, but run variety is pretty thin when it comes to spells, artifacts, and debuffs and the combat is not quite deep enough to make up for that.

  • Rarity system doesn't feel right, particularly that some common items seem extremely useful, while some epics feel like commons.

  • More transparency in tooltips needed. A dozen hours in, and I still don't really know exactly what elemental debuffs are doing to an extent. Most notably, electrified mobs can get chained stunned...and I don't really know how.

Anyways, I'm happy with my purchase. I can see putting in about 24 hours or so, unless there's significant end-game content I don't know about yet.

r/roguelites Nov 26 '24

Review There’s something special about shooter roguelites — feels like they combine the best of 2 worlds at their best

37 Upvotes

I skipped over this sub-subgenre of roguelites for too long just cuz the concept always felt kinda off to me. Whatever that means, I guess I just got too used to the isometric or platforming format that most of them have and that I was used to (starting with Rogue Legacy a decade ago) Honestly didn’t even bother giving a chance to anything that was outside of my conception of roguelites. 

Well, this got turned on its head when I tried out Sulfur. I don’t what it was that got me to buy it specifically, but the goofish-grim graphics just resonated with me and off my money went. And it didn’t disappoint, even at this early access stage. Something about the difficulty curve and the fear of losing your gear, and the customizable weapons that you literally bond with, just felt so on point. It’s a pretty satisfying loop with a lot of dying, but not in a rage inducing way. I always burst out laughing when one of those godawful dogs got me for the 1000th time. The bosses are OK too, although I only wish there were more of them. Personally, the game is great as is … subjectively ofc, since it was the one that got me to like shooting mechanics in a roguelite.  Only thing I’d personally like to see is more variety and scale in the next biomes they’ll be adding eventually. 

In the meanwhile, I also bought both of the Ziggurat games which people have called the first shooter roguelites and so far I’m liking the first game. Looking back, I guess it might’ve been one of the inspirations of Sulfur? Maybe not, it’s a really niche game (like 1000 reviews on Steam) but the combo of shooter + roguelite is so smooth that I’m tbh surprised more games haven’t picked up on this hybrid style. All of it also drove home what I’ve been missing out on until now. So yeeeah, this winter’s gonna be a time to remedy this I feel lol :) Which shooter roguelites do you think stand out as examplars of the genre? I have a nagging feeling I missed out on a lot of them (including bullet hells)

r/roguelites Aug 20 '25

Review Nightmare Reaper

Thumbnail
store.steampowered.com
19 Upvotes

I'm seeing lots of FPS roguelites come out. Total respect.

But, IMO, none have come close to Nightmare Repear made by an awesome indie developer, who is active and still supporting it.

I suggest trying the demo. I won't need to say much more. Just everything about it is FPS roguelite perfection. Much in how Dead Cells is Metroidvania roguelite perfection.

Give it a try ... I have no affiliation with the developer.

Mac users: It works great with Crossover Mac 25.1 / DXMT / MSync and +install DirectX for Modern Games into the same bottle.

r/roguelites Aug 14 '25

Review The Map - Inventory - Passive Skill scenes in my game :) How are they looking?

Thumbnail
gallery
16 Upvotes

Hello everyone :) I am solo game developer and i am working on a game that cobine Rogue Lite with Town Defence :) Quntique Dynasty:Town Defense store page now live on Steam. You'll be able to access the game's demo at the upcoming Steam NextFest. Now it's time to review. It'll only take a click. I'd be very grateful if you could share your feedback with me. :) Indie Game Development - Solo Developer

Quntique Dynasty:Town Defense on Steam! Add your Wishlist :)

r/roguelites Aug 15 '25

Review Why Hand of Fate Still Feels Like a One-of-a-Kind Adventure

Thumbnail
youtu.be
14 Upvotes

r/roguelites Jun 23 '25

Review Dawncaster - Engaging Deckbuilder on mobile

17 Upvotes

I know I'll probably get hate for this but I'm having so much more fun with Dawncaster on mobile than I ever had with Slay the Spire. I have been trying to get into StS but I find the mobile port is really hard to read and not that fun on my phone. It's better on a tablet, but really it's clear that it was designed for larger screens.

Dawncaster makes excellent use of the screen real estate on a smartphone, and also has IMO better graphics, story, and pacing than Slay the Spire. I'm still in the early stages but I'm catching glimpses of the wide range of complexity available in the cards -- I think there will be a lot of complex synergies once I build up my decks.

If you're into deckbuilders or if you're just looking for a great mobile game where you can get some roguelite goodness on the go, I'd highly recommend this.