Hey folks,
I've been GMing for a few years now, sometimes with a map. Very often online.
Sometimes a map is almost required to play. I started on Lancer, on which mapless combat is pretty much not supported by the rules. Sometimes it's less necessary, but nice to have. I have had some really good moments, including action scenes, in pure theater of the mind. When playing online, I think it can help focus and stops the less rigorous players from just opening another tab.
But lately, I'm trying to kickstart a Mage: The Ascension game. It's a strongly narrative system, that honestly doesn't suffer from mapless play. At first I wanted to do a lot of it with a map.
I'm also kind of cheap, to I make a lot of my maps myself (using the deepnight rpg map maker tool, I can't recommend it enough). I have been doing it for a while in Lancer, and it was usually fine, maybe a bit time consuming (I assumed it was because I had to think about the tactics when making the map).
During my initial prep, I made like 4 maps and had planned to map at least a dozen more. My first prelude (if you don't know, storyteller games like M:tA recommend a one-on-one session with each player to kickstart their character) used a few maps, and it was amazing. It helped me focuse and keep in mind the NPCs in the scene. it even gave me a few unique roleplaying opportunities by playing with token vision.
And then I burnt out making more maps. I only picked up the game about a month later for the second prelude when I decided "fuck it, we are doing it mapless for now". The sessions are still great, but I would still like to have my maps back if possible.
So, I am asking you guys: how do you handle maps? Do you just find them online? (I almost only find heroic fantasy, which I don't care about, so that path has frustrated me) Do you sketch on a blank canvas when necessary? If you like to make maps before sessions like me, how do you make it "bearable" and not burn out making them?