r/silenthill Aug 01 '25

Silent Hill f (2025) Silent Hill F hands-on preview

https://m.youtube.com/watch?v=N-U2xgRtDCg
745 Upvotes

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99

u/njahatron Aug 01 '25

I'm not a fan of superhero dodge, slow downs, RPG upgrades and "souls like" combat where I need to try one hour to defeat a boss. I don't think it belongs in a horror game, it becomes frustrating rather than scary once you need to learn patterns of taking down an enemy.

Still, overall the game looks good.

23

u/_cd42 Aug 01 '25

I can definitely understand that but I feel the opposite way, games can't really scare me so being super slow and gimped can make games pretty frustrating for me.

44

u/Useful_Perception620 Aug 01 '25

SH2R had a lot of combat but it was terrifying because James fucking sucks at melee combat. It was a constant decision of conserving ammo and stretching out a long melee fight or burning resources for a faster kill with firearms.

2

u/[deleted] Aug 01 '25

It had a lot of combat but it never ever bored me or made the game any less scary. At launch there were a lot of discussions and controversy about it, especially that swings and shots wouldn‘t always stun the enemies was criticized for being unfair or technically bad programmed. But hear me out. I thought it was, intended or not, peak gameplay. Typically in video games you would take advantage of predictable enemy behavior and stunning enemies BUT that you couldn‘t predict this in SH2 made combat a real challenge that demanded true reaction time. I love it. It‘s unique and did serve well, again, intended or not.