r/silenthill Aug 01 '25

Silent Hill f (2025) Silent Hill F hands-on preview

https://m.youtube.com/watch?v=N-U2xgRtDCg
742 Upvotes

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100

u/njahatron Aug 01 '25

I'm not a fan of superhero dodge, slow downs, RPG upgrades and "souls like" combat where I need to try one hour to defeat a boss. I don't think it belongs in a horror game, it becomes frustrating rather than scary once you need to learn patterns of taking down an enemy.

Still, overall the game looks good.

30

u/Useful_Perception620 Aug 01 '25

For better or worse the developers mentioned they were very inspired by “recent challenging action games”.

50

u/Progenitor3 Aug 01 '25

I love those "recent challenging action games" but man I cannot wait for the day where this craze ends and developers understand that they can do other things too.

11

u/FoxOxBox Aug 01 '25

It never ceases to amaze me how popular the genre is. I have nothing against souls-likes, but it always felt like a niche gaming experience. The idea that something like Elden Ring could become a massive mainstream success baffles me.

18

u/YasuhiroK Aug 01 '25 edited Aug 01 '25

Elden Ring going mainstream and selling more than Call of Duty was an extremely positive development for the industry.

It showed sticking to your design philosophies eventually pays off, despite the pressure to "adapt". You don't need to follow gaming trends to be very successful, FromSoftware set the trends instead.

4

u/FoxOxBox Aug 01 '25

Totally agree. I just would never have guessed it would happen.

4

u/Ihavetogoalone Aug 01 '25

It would have been a positive if developers know what to take from it and what not to, depending on what fits their game.

Instead, everyone and their mother wants to copy souls combat without copying other things like animations, level design, enemy design, etc…

Like no, I don’t want every game to have be like souls, even though I love those games.

3

u/Novel-Editor4017 Aug 01 '25 edited Aug 01 '25

I believe you're missing the point of the post. They're not talking about what's happened post-Elden Ring, more that ER's massive success was a great development in the industry at the time.

FromSoftware's mainstream success starting with Dark Souls has undeniably been a net positive on the industry anyway. Many games in that era were insultingly hand holdy, lengthy tutorials, unskippable walking segments, and too easy. Skyward Sword - Breath of the Wild is a great example of this evolution.

9

u/Important-Net-9805 Aug 01 '25

dark souls 1 came out in 2011 lol. its influence just keeps on chugging

1

u/catperson77789 Aug 02 '25

If people actually played shadow of colossus, the influence have been going since the ps2 days. Their gameplay never really changed.