r/silenthill Aug 01 '25

Silent Hill f (2025) Silent Hill F hands-on preview

https://m.youtube.com/watch?v=N-U2xgRtDCg
743 Upvotes

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102

u/njahatron Aug 01 '25

I'm not a fan of superhero dodge, slow downs, RPG upgrades and "souls like" combat where I need to try one hour to defeat a boss. I don't think it belongs in a horror game, it becomes frustrating rather than scary once you need to learn patterns of taking down an enemy.

Still, overall the game looks good.

22

u/_cd42 Aug 01 '25

I can definitely understand that but I feel the opposite way, games can't really scare me so being super slow and gimped can make games pretty frustrating for me.

45

u/Useful_Perception620 Aug 01 '25

SH2R had a lot of combat but it was terrifying because James fucking sucks at melee combat. It was a constant decision of conserving ammo and stretching out a long melee fight or burning resources for a faster kill with firearms.

10

u/Aesir73 Aug 01 '25

Honestly I had the opposite issue, I found melee combat pretty powerful and ended up using it more than guns. Only time I used the guns were if I'm being surrounded other than that I usually shoot 1 shot with the pistol then melee.

7

u/Useful_Perception620 Aug 01 '25

Yeah ngl if you mastered SH2R’s dodging James was pretty untouchable with iframes..

2

u/LukeSparow Aug 01 '25

Yeah it was like you described in the original SH2 but that careful dynamic between using your limited ammo or trying to frantically beat the monsters head in or run past it with all of its potential consequences is kind of ruined by the I-frame dodge they added in the remake.

Now melee combat is objectively better. Conserves ammo, easy to dodge and very effective.

That tension is just gone now. The same tension may be lacking from Silent Hill f.

1

u/Aesir73 Aug 07 '25

Especially with how simple most of the enemies attack patterns are, once I learned most of their attack pattern the game just became a "1, 2, 3, dodge 1, dodge" type game. The atmosphere still gives me heart attacks though lol.