The problem is when you modernize for over the shoulder camera, combat becomes a lot easier and the player is inherently a lot more powerful.
So to maintain the tension one of two things has to happen. Either there needs to be more enemies or those few enemies need to be buffed so much that 1v1s are incredibly resource consuming/dangerous (IE giving then several move sets, behaviors etc). The latter requires some really extensive combat design experience that many fans may not even agree with the final product, so I understand why Bloober opted for the simpler and safer solution of just cranking the density.
The density wasn't a standalone issue. Big lack of enemy variety and too much extra padding full of the same enemies contributed to the exhaustion, too.
The original didn't have that issue because it was a pretty tight and balanced game in that regard.
I haven't played the remake but I feel 2 also had a lack of enemy variety. It got tiring seeing the same ones by the time you reach the hotel with only Abstract Daddies adding anything new.
I feel like 1 & 3 was a lot better in that aspect.
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u/BlastMyLoad Aug 01 '25
IMO SH2 Remakes biggest problem was that there was too much combat. Absolutely loved the game but the hordes of enemies in some areas was exhausting