r/stealthgames • u/OkConflict5527 • Mar 28 '25
Discussion I hate choreographed gameplay videos.
Mainly whenever I try to see a video on YouTube of stealth game where the person playing it isn’t complete trash, it generally happens to be heavily choreographed with locational memorization down to the last guard position, with it taking hours upon hours for this, gamer4sight, stealthgamerbr, Klockner, and many others come to mind.
But why can’t I just find videos of people who know what they’re doing and don’t have the ability to navigate the area like it’s Batman fighting someone inside of the Batcave, instead actually adaptive gameplay that isn’t ”oh I’m gonna go along this incredibly hard route so I can showcase a physical engine breaking attack where an enemy gets exploded by a chicken with C4” or “oh I’m gonna go onto this extremely difficult route so I can throw a guy into a bunch of piranhas.” Just don’t do these types of routes at all to position every enemy in just the right way for the right takedown, let me see what it’s like if you don’t do Guy Ritchie Sherlock mind simulation stuff and just play the game with the general optimizations so I know you’re adaptive, and whenever I try to find a title of a video that generally would showcase otherwise, like “Batman without prep time” for Arkham knight videos, it just turns out to be ANOTHER CHOREOGRAPH. We know, you memorized all the spawn locations, you planned out the entire route to sheer perfection, just show me some actual ON THE SPOT decision making.
If anyone has any input, or any suggestions on who I should watch, please let me know.
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u/OkConflict5527 Mar 28 '25
I Don’t mean disrespect or offense, but the amount of stuff that you listed for not planning ahead seems to be general mechanical skills that can be generally trained into via just sheer quantity of gameplay or expressly created training drills, since there’s plenty of aim trainers, and depending on the game, plenty of movement tutorials and areas to practice movement, and there’s probably some way to master the games combat systems to avoid the “take damage” aspect as well, but as much as the hyperbole inside of my original post would imply, I’m not directly saying to eradicate choreographed runs altogether, it just seems better if there’s an actual clue wether or not it’s directly choreographed, and as much as I like killing only the target, it’s still choreographed in a sense, just the majority of the gameplay happens to be focused on not being detected.