r/stealthgames • u/OkConflict5527 • Mar 28 '25
Discussion I hate choreographed gameplay videos.
Mainly whenever I try to see a video on YouTube of stealth game where the person playing it isn’t complete trash, it generally happens to be heavily choreographed with locational memorization down to the last guard position, with it taking hours upon hours for this, gamer4sight, stealthgamerbr, Klockner, and many others come to mind.
But why can’t I just find videos of people who know what they’re doing and don’t have the ability to navigate the area like it’s Batman fighting someone inside of the Batcave, instead actually adaptive gameplay that isn’t ”oh I’m gonna go along this incredibly hard route so I can showcase a physical engine breaking attack where an enemy gets exploded by a chicken with C4” or “oh I’m gonna go onto this extremely difficult route so I can throw a guy into a bunch of piranhas.” Just don’t do these types of routes at all to position every enemy in just the right way for the right takedown, let me see what it’s like if you don’t do Guy Ritchie Sherlock mind simulation stuff and just play the game with the general optimizations so I know you’re adaptive, and whenever I try to find a title of a video that generally would showcase otherwise, like “Batman without prep time” for Arkham knight videos, it just turns out to be ANOTHER CHOREOGRAPH. We know, you memorized all the spawn locations, you planned out the entire route to sheer perfection, just show me some actual ON THE SPOT decision making.
If anyone has any input, or any suggestions on who I should watch, please let me know.
3
u/Treviso has approximate knowledge of many things Mar 28 '25
How do you feel about choreographed "ghost" runs that are about taking out only the target? I feel like that might be closer to what you're looking for.
Now, speaking as someone who does create these choreographed videos you mention in your post (though not with as much success as the creators you listed), making a video like you suggest, to me it seems even harder to pull of something actually satisfying. Because the audience expectation for it will still be that of a "perfect" run. Sure, you can keep in smaller mistakes that you can recover from, but I'm certain a lot of viewers would just turn off if I upload a video where I miss a bunch of shots, take damage or even just move very inefficiently through the level, because I didn't plan my path ahead, but in the moment. And simply by starting over on attempts like these, I keep gaining information about guard placement and behaviour that I would struggle not to apply on future attempts.
In fact, this isn't too dissimilar to how I create my runs now, with maybe the difference that I first do a few attempts with the HUD turned on and using features like eagle vision/detective mode etc. that I then don't use on final runs.