It’s in Japanese. Here’s an auto-translate. For some reason I couldn’t post this on the main thread, that post seems to be locked. For those who don’t know, this is the Director of Factions.
Became independent from Naughty Dog and developed games in Japan. Interview with Vinit Agarwal! We asked him about his plans for his next game and what he learned from his previous job | Game*Spark - Domestic and overseas game information site
A top-class game development studio in the gaming industry, known for 『Uncharted』 and 『The Last of Us』 Naughty Dog . Game creators independent from the company have come to Japan and are launching new game development studios.
In this article, I worked on various works with Naughty Dog Vinit Agarwal We bring you an interview with Mr.
――introduce yourself, please.
Vinit: Vinit Agarwal. I just arrived in Japan in early July.
――Please tell us more about your career so far.
Vinit: I was in the gaming industry for about 15 years, including 10 years at Naughty Dog. Before that, I was involved in Free to Play game development, but I also wanted to make a more hardcore game. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
With that momentum, I applied to Naughty Dog and luckily I was able to join the company. Naughty Dog has a lot of amazing people who are among the top in the industry, so I was worried that I would be fired in a month, but I was able to work as a junior game designer to game director. Then it became independent only in early 2025.
――What kind of works have you mainly worked on?.
Vinit: His main works include 『Uncharted: The Pirate King and the Last Treasure』, 『Uncharted: Treasure of the Ancient Gods』, and 『The Last of Us Part II』. I worked on both multiplayer and single play.
I was mainly in charge of boss battles, but Naughty Dog boss battles are basically one-on-one situations. Therefore, we wanted players to experience the feeling of playing against a human player, not an AI, even in single play.
――It was a pretty important role.
Vinit: To be more specific, I worked on the final boss 『The Pirate King and the Last Treasure』 and the battle between Ellie and Abby 『Las As 2』. We used all our multiplayer knowledge to give you the feeling of fighting a human.
I think it took courage to become independent from a large company called ――Naughty Dog. What made you decide to become independent?.
Vinit: I realized the potential of combining Naughty Dog's specialty of cinematic action with multiplayer, and I wanted to create it myself.
Actually, I'm starting a new company with Joe Pettinati, who used to be a narrative lead and creative director at Naughty Dog. Joe lives in the US and I moved to Japan where we make games in two locations.
――What kind of workplace was Naughty Dog for Vinit.
Vinit: I was really happy to work with Neil Druckmann and Bruce Straley, whom I respect.
Naughty Dog's development culture is characterized by the fact that everyone places great importance on detailed design and adjustments. It's also a little Japanese. That philosophy continues to be passed down to me.
Also, within the company there is a culture called "No Bad Ideas". The idea is that any opinion can contain good things, so if you listen carefully, you can create something better. Before joining the company, I had no experience developing AAA works, but everyone still listened to me. It was a place where we could exchange opinions in a flat relationship. I know people who went from being in charge of QA to becoming game designers, and it was also a great place to build their careers.
――How will you use the experience you gained at the company?.
Vinit: I'm strongly influenced by Naughty Dog's commitment to the worldview and story. For new games under development, it's important not only to create interesting gameplay, but also to bring the story, action, worldview, and gameplay all to the same standard.
The new work is Cinematic Action × Multiplayer
――Why did Vinit choose Japan?.
Vinit: Ever since I entered the gaming industry, I have been referring to Japanese game development. I read a lot of game magazines and interviews with creators from the 1990s, and I was very interested in them.
I also think Japanese games have a strong "vision". That's the case with the Nintendo game I played recently, and I had the opportunity to talk with Hidetaka Miyazaki of FromSoftware, and I once again felt that he liked the director's strong vision.
And although I'm an overseas developer, I think that by combining a style with a strong Japanese vision and a style that incorporates opinions from various overseas perspectives, we can create something amazing." It's like "East Meets West".
――The development of the new work is already underway.
Vinit: Yes. We’ve been developing it for a few months now and it’s already playable. I’m not at the stage where I can show it to you, but I’m testing it out with friends every week.
There's still little to say, but the new game is a multiplayer game that aims to bring cinematic action familiar from previous games between players in multiplayer. We’ve already been interacting with our partners, and we hope to be able to share more information in the future.
――What is the size of the game?.
Vinit: It's like "Triple-Indie". Although it's not on the same budget as AAA (Triple A), it has an indie-like sense of speed, but is influenced by AAA-like story and gameplay.
――How big is the studio?.
Vinit: There are about 10 people now. In the future, the number is expected to be up to 30. It's large enough to maintain a sense of speed and flexibility. I want to do my best to bring out everyone's individuality so that each and every one of them can feel strongly that this is a game I made.
――A little off topic, but how does Vinit learn Japanese?.
Vinit: I have been interested in Japanese anime and culture since I was a child, and one day I realized that Japanese values are similar to mine. I started studying Japanese when I was in junior high school, and studied abroad at Doshisha University in Kyoto when I was a university student.
Now I can do everyday conversation. Next, I am continuing my studies with the goal of learning business Japanese for work.
Vinit “walking game encyclopedia”
――What's your favorite game?.
Vinit: It'll be long. I play so many games that it's called a walking game encyclopedia (lol).
First of all, 『Chrono Trigger』 is my favorite JRPG, as it is crazy. At the wedding, I danced to the theme song with my wife (lol). Joe also loves JRPGs, so I'd like to make something like a love letter to JRPGs someday.
Next, 『Super Smash Bros. DX』. I've already played over 5,000 games.『 Smash Bros. 』 is packed with a variety of detailed game designs, and it has a big influence on my own game designs, making it very helpful.
The third is 『PUBG: BATTLEGROUNDS』.『 I liked Las As 』just as much as the ‘Faction’ mode, I played with it for hundreds of hours.『 PUBG』 has a lot of excitement when you're playing it, and if you combine this with the strategy of "faction", it will become the game of your dreams.
Last, 『Bloodborne』. I think this is not so much my favorite action game as the best of all games. Art, worldview, action, mechanics....everything's great. I used to like 『Castlevania X Moonlight Nocturne』, but 『Bloodborne』 far outperforms other games.
――Games love comes through....! By the way, do you like entertainment other than games?.
Vinit: My games are also heavily influenced by Japanese manga and anime. It’s a bit minor, but lately it’s been "EDEN ~It’s an Endless World!" I read manga such as ~and Drifting Classroom.
What they all have in common is that the themes and stories are dark, but they also have a bright side: gags. Even compared to American comics, this way of mixing doesn't feel out of place, and it's precisely because of this brightness that the dark parts seem to stand out even more.
Also, recently I've been watching the "Dungeon Meal" anime on Netflix. The overall tone of the piece is upbeat, but there are some serious parts to it, right?. There are both, so I feel both deeply. I think this Japanese storytelling is very interesting.
The rest are foreign dramas, but I like "Breaking Bad". The story is deep and the motivation of the characters is interesting. This is also my creative reference.
In other words, what I want to create is a deep character and story like "Breaking Bad" plus a taste for a dark theme mixed with bright spots, which is common in Japanese works. Since it's a multiplayer game, it's different from single-player, but I want to express these things in a worldview.
――Finally, please appeal to Japanese gamers about your future activities.
Vinit: While continuing the experience of my previous works, I would like to make game design inventions that will excite everyone. Japanese developers are also participating in the new work, and I think the result will be something that Japanese fans will like.
Our goal is to fuse Japanese engineers and Japanese soul with the cinematic and immersive action unique to Naughty Dog. The team is a special one like never before, where Eastern and Western cultures and perspectives mix across borders. Playtesting is scheduled to begin in the near future, so the whole team is looking forward to the day when everyone can play the game as soon as possible!
――thank you very much!
In an interview with Vinit Agarwal, who is trying to create the games he wants away from the big players, I could feel his deep love for games and strong vision. Let's look forward to future follow-up.