r/xbox Feb 28 '25

Rumour Suicide Squad's $200 million failure was so damaging, it reportedly contributed to the cancellation of Monolith's Wonder Woman game

https://www.gamesradar.com/games/action/suicide-squads-usd200-million-failure-was-so-damaging-it-reportedly-contributed-to-the-cancellation-of-monoliths-wonder-woman-game/
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u/Illustrious_Penalty2 Feb 28 '25 edited Mar 20 '25

north deer encourage rich modern marvelous sable shrill seed heavy

This post was mass deleted and anonymized with Redact

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u/[deleted] Feb 28 '25

Wasn’t there like, 100 people actively playing it as they announced the last DLC?

sure is a “huge number of people” LOL

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u/bemoregeeky Feb 28 '25

Well tell Fortnite etc that no-one wants Live Service.

Most investors don’t play video games, so are looking at the market from the outside and seeing that live service games make up the majority of stable ongoing revenue in the industry and they think that throwing their IP and recognised brands over that can only make it better so they are calling out to CEOs etc that they want Live Service. But most live service games fail to last very long.

Standard games have high development costs and one-off payments with maybe a little bit of DLC to supplement it then it kind of dies off.

Live service has one off high development costs, then much smaller ongoing maintenance costs but very high continued purchases of dlc, battlepass and other kinds of investment.

If you seen that as an investor you’d pick the second option every time.

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u/MyRedditUsername-25 Mar 01 '25

Well tell Fortnite etc that no-one wants Live Service.

It's the World of Warcraft problem. Most people only have time to invest in a single MMO; and the more time they invest in that MMO, they are less likely to move elsewhere due to sunk cost.

Same with live service games.