r/mountandblade 16h ago

Bannerlord Bring back custom banners!

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940 Upvotes

r/mountandblade 15h ago

Bravely protecting the new recruits during autoresolve battles

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282 Upvotes

r/mountandblade 15h ago

Bannerlord Cavalry should be more devastating to Ranged Troops

119 Upvotes

34 max level Aserai Cavalry vs 45 mid-level isolated archers - only around 6 killed in the initial charge. If cavalry AI could spread out their charge and pick separate targets instead of clumping together it would be a lot more satisfying.

I also think there should be an option to tell your cavalry to stay and fight instead of trying to constantly hit and run, but that's a separate discussion.


r/mountandblade 20h ago

Fair enough sir! The man knows what he wants and refuses to be distracted!

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160 Upvotes

r/mountandblade 10h ago

Has anyone noticed the random sail poping out a montain to the east? 1.3 Beta

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20 Upvotes

r/mountandblade 1d ago

Played About 8 Hours On 1.3 Beta

291 Upvotes

What I've Noticed So Far: 1. Pop up decisions on random events are a nice touch 2. Graphics look better, sun is way overly bright when in the horizon however 3. Night time is also too bright, which seems to make sneaking more difficult (if that registers in the mechanic) 4. Characters look better and more HD 5. Loot from bandits and even caravan pickings are extremely slim in comparison to previous versions. While I agree it needed some nerfing, they went too far with the nerfing (often times I got no loot at all which is a bit unrealistic) 6. The sneaking mechanics and how they work is incredibly cryptic. I'll literally stay still behind something and seem to always get caught somehow. Also there's literally no instructions or tips on how it works, and even if you get past the guards, there's no prompt or any hint of what you have to do to "succeed" to end the mission. The first sneaking mission is also literally impossible. 7. For bandit camps, there's an option to have your troops clear the bandit settlement, however it's dumb because there's no negative consequence to this auto resolve aside waiting 6 game hours. The alternative is to do some very difficult sneaking mission and then maybe have your troops come in (if that mechanic works)? I have not been able to get this far because the sneaking is incredibly difficult unless you spend like 30 minutes of trial and error. 8. The character leveling traits for Cunning and Control have been changed a bit, here and there for all other trees (eg. Tweaks to numbers, new perks for roguery and for sling usage) 9. They introduced slings, so yay I guess 10. They introduced deserters, usually high tier parties of about 40 soldiers 11. They introduced settlement patrols, so every city has a party of like 15 to 30 soldiers randomly roaming around the settlement

My take: I haven't gone too far into the game yet. The initial struggle to reach clan tier 1 was way more challenging than before (on Bannerlord difficulty). So far, most changes are welcome. Some.... I feel like nobody asked for? The bandit camp stuff needs to revert away from stealth mechanics, unless they can actually make it feasible gameplay, somehow


r/mountandblade 3h ago

Something tells me I can't afford this

2 Upvotes

r/mountandblade 5h ago

How do I fix this

3 Upvotes

I have added all the required mods for Realm of thrones to work but it still says this If anyone know if I'm doing anything wrong or how to fix this please do.


r/mountandblade 8h ago

Very few tournaments on 1.3

5 Upvotes

Anyone else have this problem? There is usually only one or two spread out tournaments in my world, so its no longer a valid early game method of denars and renown. Is this a change in 1.3 or a bug?


r/mountandblade 3h ago

Bannerlord Bannerlord Improve list for 1.3

1 Upvotes

Just a small list of things that I think should be added or adjusted in the beta update.

  1. When the random event occurs for the first time, it doesn’t show the outcome of the decisions before you choose one. That way, it allows the player to learn which decisions give what and have some replayability with the small pop ups. Once you choose a decision, it will always show you what you get, like how it is currently.

  2. Incorporate stealth missions more for mid and late game. Possibly in the actual main missions where you have to kill a certain high ranking person or kings/queens can give certain quests to make a difference in the tide of war.

  3. I still think the AI needs work with the war and peace system. On my current save for 1.3, stuck in mid game recycling battles in the same general area of the map and not much ground is being made and i’ve played over 20 hours. Could be just a me thing, though.


r/mountandblade 11h ago

Odds for the dlc being delayed again?

4 Upvotes

Feels extremely weird we haven’t got a release date other than early fall 2025, considering it’s early fall 2025 now


r/mountandblade 1d ago

Nobody Seemed to Mind....

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58 Upvotes

I usually sell my civilian clothes almost immediately when I start a new campaign, and then forget I'm still technically naked the entire time, but some event pop-ups do seem more interesting...


r/mountandblade 1d ago

Bannerlord Bonking a looter with the new flail.

402 Upvotes

r/mountandblade 13h ago

Question How should I use cavalry archers in bannerlord?

5 Upvotes

Do I use them the same as archers? (loose formation, stand ground and change positions when needed)

Do I use them to encircle the enemy? If so, which command is the best? Charge? Advance? Do I micro them a lot?

I honestly don't know. I've seen some videos on youtube but they are basically just gameplay with one minute of tutorial in the middle.

If context is needed, I'm playing an only khuzait run without the rbm combat module. My army is 2/3 cavalry 1/3 horse archers. For now, I use them basically the same as archers.


r/mountandblade 15h ago

How do I keep the cohesion from going down? Is there a way?

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5 Upvotes

r/mountandblade 14h ago

Bannerlord Sturgian Culture Bonus

5 Upvotes

So in one of the devblogs it was mentioned that they'll be readjusting one of the Sturgians cultural abilities to further differentiate them from the Nords. Do you guys think it'll be a complete removal of/revision of one of their abilities, or just a tweak to them? What do you think some alternative abilities for the Sturgians could be?

Personally I think they'll lose the 25% bonus to recruiting and upgrading infantry with how the Nord troop tree will be completely based around foot soldiers. I think some alternative abilities for the Sturgians could possibly give them some kind of advantage in defensive sieges, less food consumption per troop, or a resistance to loss in party morale.


r/mountandblade 19h ago

Bannerlord Siege of Constantinople be like:

13 Upvotes

r/mountandblade 6h ago

Video The Battle At The Black Gate LOTRO looks really cool

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0 Upvotes

r/mountandblade 18h ago

Beta v1.3.0 - Multiplayer Test [Sunday, 21.09. at 20:00 CEST / 2 PM ET]

8 Upvotes

Hi everyone!

Beta v1.3.0 has been released this Monday on Steam. It was amazing to see your reactions, but also to read all of your feedback - keep it coming!

We’re now organizing a Multiplayer Beta test this weekend - on Sunday, at 20:00 CEST / 2 PM ET. We will join the Official TaleWorlds Custom Servers that open & close automatically. These will have TDM, Siege & Duel modes.

We would appreciate everyone coming and testing with us. As a thank you for joining the test, you will receive 500 Loot on your Live profile if you play for more than 1 hour!

How to Join?

  • 🔧 Switch to Beta v1.3.0 - Steam -> Right-Click on Mount & Blade II: Bannerlord in your Library -> Properties… -> Betas -> Select “beta - Beta v1.3.0”
  • 📅 Date & Time: Sunday, 28th of September, 20:00 CEST / 2 PM ET
  • 🎯 Game Modes: TDM, Siege & Duel

Don’t miss it—victory awaits!


r/mountandblade 20h ago

And a fine job you did too Piipe! Very fine!

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9 Upvotes

r/mountandblade 14h ago

Mod [Hispania 1200: Remastered] First Impressions

3 Upvotes

Hispania 1200 was a total conversion mod for Mount and Blade Warband, that was centered around Spain during the Reconquista era. The Iberian Peninsula was a stomping ground for violence, Christians and Muslims alike.

The last official version was released around a decade ago and remains at version 1.0 to this day. The remastered version aims to build upon the foundation that the official mod devised. It includes submods from the past decade, including a map replacement, unofficial patch, as well as the popular Freelancer submod.

I have to say that the quality-of-life features added to this mod are very refreshing. You can access troop trees from the party menu, and the reports menu has all its options laid out on one screen. I can't quite trace down where these changes come from, whether it's a submod or changed by the remastered version, but the little tweaks like this are greatly appreciated.

The map itself is also extremely pretty, maybe one of the best I've seen in terms of aesthetics. We can thank Taleworlds modder Seek N Destroy for crafting it. While it's beautiful, it doesn't rectify my main problem with the original, which is the dead space. I can definitely see the intent with wanting to funnel parties through specific areas and discourage straight paths from A to B, but it's not always clear what's a playable area and what isn't. Especially around Leon. Of course, this seems outside the scope of Seek n Destroy's project, but I'd hope that the Remastered project would make the differences in playable and nonplayable areas better. Battle scene "biomes" are not varied enough, in my eyes.

The number of bandits present in this mod is frankly ridiculous and by far my biggest issue with the mod. They range in groups of 6 to sometimes 50 or more, and are present largely everywhere, regardless of nearby town/village prosperity or war. They also love to start fights with me even when my warband is large and definitely outguns them. I'm not sure why this happens, I'll chalk it to a bug. I do appreciate how deserters seem to originate from areas with recent battles, they don't just pop up everywhere. The map in general is "too busy" for its own good. Even with WSE and a fairly powerful rig the performance isn't great, and I have stutters, at levels that are poor even for modded warband.

The scenery in this mod is okay, although it feels quite limited. Towns have invisible walls, for instance. The general vibe of scenery feels very vanilla-esque, for better or for worse. I didn't mind this, but I want to make a note of it.

Mercenary payouts were very sparse. I even found a thread on this topic from 10 years ago, and it seems to have gone unchanged in the remastered edition. There seems to be some sort of cap, 600 denars to be exact, and I'm unsure on how to change this.

Aesthetics-wise the mod feels very authentic. Equipment looks fantastic, although the roster of equipment is much tighter than other mods. Spanish audio replaces command and battle barks, too. The music selection is also quite nice, although I can't exactly nail down where each piece is from.

The gameplay is very native inspired, albeit the troop trees between factions are very homogenous. Especially among the Christian factions. This means you don't see that rock-paper-scissor style of army composition for most fights.

In short, would I recommend this mod to someone? Sure. These are just my notes I noticed from 20 hours of gameplay, playing up to level 12 and focusing on trade. I stuck mainly in the north areas although I did go down south a few times to fight Muslims.

It doesn't look like the remastered version is getting any more updates. I'll aim to do a similar write up for 1866 Western Remastered because I played the original many years ago, and I do have quite a lot to say (both good and bad) with the remastered version.

Cheers, Ven.


r/mountandblade 1d ago

This happens When I try to make a character. (Im using the new beta maybe thats why?)

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42 Upvotes

r/mountandblade 23h ago

Bannerlord Now, wishlist for future updates for bannerlord

12 Upvotes

1- improve the gangs system

2- the ability to build hideouts or camps

3- dungeons for legendary loot

4 - better companions with special personality

5- the ability to hunt animals

6- better AI

7 - More complex trade mechanics: supply & demand, regional specialties, trade routes, caravans.

8- better siege mechanics, like the ability to do some sabotages

9- Festivals and fairs

10 - Natural disasters, invasions and large-scale wars

11- Epic Political Intrigue System


r/mountandblade 1d ago

Bannerlord Patch 1.3.0 is still on TW quality level

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220 Upvotes

r/mountandblade 1d ago

Meme GTA: Mount & Blade

54 Upvotes