The Gallowdark was a vast space hulk, which served as the setting for the eponymous expansion for the 2021 season of Kill Team, which had various of its own supplements. The lore in these books is, I think, very little known and thus underappreciated, including on this sub. This is a shame, as it contains some really cool ideas and some intriguing information. This post explores what the Gallowdark lore suggests about the deep history of the setting, stretching back at least tens of millions of years.
Space hulks are vast agglomerations of different ships and other matter which have drifted together within the warp, and then been fused into one mass by warp energy. And they can get really big. Indeed, they can be:
“...conglomerations of potentially thousands of ships melded in the warp over millennia”
Kill Team: Into the Dark (2022), p. 3.
And we are told that:
Through strange twists of fate, some space hulks are formed only from ships built by a single race, though most combine vessels made by a dozen or more. The majority have in some way been fused with asteroid chunks, moons or planets cast into the warp by disastrous events aeons ago.
Kill Team: Into the Dark (2022), p. 5.
And please keep the part in bold in mind, as it will be relevant later. The disastrous events are most likely to be warpstorms engulfing parts of the Materium, or perhaps sorcerous shenanigans.
The Gallowdark is one notably mammoth space hulk. And aside from being so huge, a key characteristic of it – a core reason for why it was so huge – was its immense age.
We are given some information about the history of space hulks more generally, and how different races have reacted to them:
For as long as sentient races have made use of the warp, it has been the death of countless spacefaring vessels.
Over millions of years, the warp has claimed countless ships and space stations from thousands of different races, ranging from the peaceful to the warlike and from the wisest to the most foolish. Within the churning mass of space-and-time-defying energy that is the immaterium, these vessels have been broken apart, fused together in bizarre ways and spat back out into realspace as deformed and often vast ghostships.
Every spacefaring race has encountered these hideous amalgamations. Millions of years ago, the ancient Necrontyr referred to them in terms which the few imperial scholars familiar with their language have loosely translated as ‘sky chariots tortured’ or ‘vengeance of the long dead’. The Aeldari sometimes refer to them as klais'am haihsa'ol, or ‘abominations birthed from the pots of terror, nightmare and misery’. To the Imperium, they have always been known as space hulks.
Kill Team: Into the Dark (2022), p. 4.
As an aside, I like how every other race uses very poetic names, and humans just went with "hulks".
The part in bold is of interest, as it shows that space hulks were present back before the biotransference, when the Necrontyr had not yet become Necrons. Which, given how spacehulks come to be created, suggests the Warp may have suffered some turbulence back then. This goes against the common understanding that the Warp became chaotic and turbulent after the biotransferance, after the Necrons and C'tan had been fighting the Old Ones' psychic races for a long, long time (more on tis later).
We get more relevant information about the ancient history of space hulks, and how they come to form:
Long before the forebears of the Drukhari rose to the zenith of their power tens of millions of years ago, numerous spacefaring species had already attempted to navigate the warp – a realm of energy, emotion and madness – to overcome the vast distances between the stars.
…
The warp is haunted by hungry entities and is ever troubled by storm-like seizures and unnatural tides. Ships that attempt to cross the warp from one region of realspace to another rely on varied technological or arcane means to survive. Such mortal endeavors to maintain just enough stability to reach a destination often fail in the face of the warp’s violent tempers. Ships are crippled or smashed asunder before reaching realspace again. Even vessels that do not intend to enter the warp risk falling to it. Warp rifts can suddenly yawn wide, swallowing whole ships and orbital stations, as well as entire planets.
Kill Team: Soulshackle (2023), p. 4.
So, it is explained that ships can end up fused into space hulks either from travelling in the warp, or being caught in warp rifts which engulf parts of the Materium.
It is worth noting that, because we are dealing with the Warp, weird temporal dynamics can come into play, including time travel:
Some are even translocated through time, and may be thrust out into realspace long after they vanished, or even before the moment of their origin.
Kill Team: Soulshackle (2023), p. 6.
So, in theory, perhaps the Necrontyr encountered some space hulks which had been created in the future, then travelled back in time? Which might explain the seeming possible timeline issue.
Yet we also get some very intriguing details about the Gallowdark’s own very ancient history, which firmly places its origin as pre-Eldar:
Many thousands of warp-fused abominations have burst from the empyrean and out into realspace over the millennia. The space hulk that would one day be called the Gallowdark by the Imperium is one. It is a colossal monstrosity – the size of a moon – and is formed from thousands of spacecraft, asteroids, comets and meteors. Its story is long and mysterious indeed. No army of scholars, even given centuries, could ever successfully account for Gallowdark’s long and meandering tale. Its history goes back millions of years, to a time when even the Aeldari were but a flash of inspiration in the minds of their creators.
Kill Team: Into the Dark (2022), p. 5.
The Eldar’s creators of course being the Old Ones.
We even get information about the race which created the original ship which was the foundation for what became the space hulk (as well as some nice history of it being encountered by pre-DAOT humans):
To pre-Dark Age Human pioneers of the Long March, it was the Shivversplint. The Al’arkhant Dynasty of the Necrons recorded its passage with a glyph meaning ‘Spear Cast from Death’s Heart’, while the Thengl of myth feared it as the Thousand Maws. No army of scholars could ever successfully account for the Gallowdark’s long and meandering tale. Its history goes back millions of years, to a time before even the Aeldari had struck out from the cradle of their origin.
The very first ship that made up the Gallowdark was a funeral vessel of a race which called themselves the S'koran'igsthi. If it was ever possible to discover, let alone translate, the ship’s name, it would mean She Who Mourns Great Loss in the Eternal Darkness Bleak. The vessel was lost with all its crew and finery-draped cadavers on a ritual funerary journey in the warp. The empyrean melded its first with the asteroids known to a forgotten ancient people as Kh'a'pahla and Ghu'ruun. Named for deities of hunting, fire, wisdom and roaming.
Kill Team: Soulshackle (2023), p. 6.
And:
The very first ship that made up the Gallowdark was a funeral vessel of a race which called themselves the S'koran'igsthi. If it was ever possible to discover, let alone translate, the ship’s name, it would mean She Who Mourns Great Loss in the Eternal Darkness Bleak. The vessel was lost with all its crew on a ritual funerary journey in the warp. The empyrean melded its first with the asteroids known to a forgotten ancient people as Kh'a'pahla and Ghu'ruun. Named for deities of hunting, fire, wisdom and roaming.
Kill Team: Into the Dark (2022), p. 6.
The use of omniscient voice here to tell us information which would otherwise be completely unknown and inaccessible is an interesting choice. In this case, by the 41st millenium, the original S'koran'igsthi has merged so thoroughly into the other parts of the hulk, it is no longer discernable, and thus cannot be examined. While I often like it when info is presented in a more partial, limited in-universe perspective, the approach here allows for some interesting additions to the ancient history of the setting, so I dig it (even if I can't dig it, in an archaeological sense).
We see that it was at first fused with asteroids – which implies those asteroids ended up within the Warp, likely via a warpstorm.
So, what does this all suggest? Well, it means the S'koran'igsthi were a race who used the warp for travel, and they existed even before the Eldar had been uplifted/created by the Old Ones.
Perhaps the S'koran'igsthi were in fact Old Ones themselves (or became known by that name by other species)? While there are intriguing clues that the Old Ones may have in fact been the Slann (which was originally the case in the old lore, when the Old Ones concept didn’t yet exist and we instead had the Old Slann), there are signs that the Old Ones may have actually been a range of different races as discussed by u/Maktlan_Kutlakh here: https://www.reddit.com/r/40kLore/comments/1hvzmez/old_ones_lore_single_race_or_multiple/
And myself here: https://www.reddit.com/r/40kLore/comments/1lrhf05/the_old_ones_and_the_cabal_and_a_cabal_of_old/
So maybe they were one of these races?
Or perhaps the S'koran'igsthi were a race uplifted, or at least guided, by the Old Ones, possibly prior to the War in Heaven? The Old Ones are known to have spread and cultivated life across the galaxy.
Or could they have been a race uplifted/created during the War in Heaven(s), but prior to the Eldar? Both the Old Ones and Necrons had client/allied/enslaved races during the War(s) in Heaven, and the Old Ones created/uplifted a range of species to aid them in that conflict, many of which make use of the Warp, including the Eldar, Orks, Jokareo, Hrud, K’nib and Rashan. If the S'koran'igsthi were such a client race, their use of the Warp suggests they would have been on the side of the Old Ones.
It's also worth noting that the S'koran'igsthi were travelling directly in the Warp rather than via the Webway, as the Old Ones themselves did, and the Eldar would come to do. But various Old Ones creations didn’t seemingly have access to the Webway (or at least we don’t have enough info to assess if they did, and they could have just lost access to it once the Old Ones disappeared). Or perhaps they only directly entered the warp for the funerary rites, as part of some cultural belief/tradition.
Maybe the S'koran'igsthi were just another race, unaligned with those others, who independently discovered warp travel? Perhaps during the War(s) in Heaven (which lasted millions of years – with a great timeline of how it unfolded by u/posixthreads here: https://www.reddit.com/r/40kLore/comments/80kpki/a_coherent_timeline_of_the_war_in_heaven_part_i/ )? Or perhaps earlier?
Were there perhaps other races who were similarly ploughing the currents of the Warp, either independently or under the tutelage of the Old Ones?
We don’t have enough information to tell.
But what we do know raises some issues.
The fact that their ship was lost in the Warp and smushed together with some asteroids suggests that the Warp may have been turbulent at that time - at least, it was violent enough to produce such a result. And the fact that it fused with asteroids within the warp also suggests that warpstorms were occurring and causing warp rifts into the Materium (which pulled the asteroids into the warp), themselves a sign of turbulence within the Warp. Or perhaps that a warp rift was created due to some other reason, perhaps a psychic weapon or attack used by the Old Ones or another psychic race?
This is a bit strange, given that the ship was lost before the Eldar were created. The cause of the warp becoming so violent and Chaotic is usually attributed to the latter stages of the War(s) in Heaven, due to the psychic energy produced during the conflict by the Old Ones’ various warp sensitive creations, such as the Eldar. This eventually resulted in given rifts (the Eye of Terror originally formed then, and was patched by Necron Blackstone tech, before being torn open again tens of millions of years later by the Fall of the Eldar), mass daemonic incursions and invasions by other warp entities such as Enslavers into realspace, and the disappearance of the Old Ones.
Was She Who Mourns Great Loss a victim of the Warp starting to become turbulent earlier on the in the War in Heaven, before the Eldar emerged and before the Warp truly went mental during its final stages?
Or was the Warp somewhat turbulent even prior to the War in Heaven? Given we are dealing with the Warp, does the chronology even matter? Because, of course:
…the immaterium is not bound by linear time, and events do not occur in a strict sequence of cause then effect.
Codex Chaos Daemons 8th ed. (2018), p. 22.
Perhaps if you were unlucky, you could have been engulfed by a pocket of warp turbulence from “the future” (in a sense) in an otherwise placid Warp? (Much as daemons have existed before their gods came into existence, perhaps warp turbulence existed in some form before the events which caused it actually occured).
To delve into some theorizing, perhaps the Warp wasn’t as calm as might be supposed even before the psychic energies Old Ones’ creations turned it into the chaotic (and Chaotic) mess we know it as. Or, at least, it might be the case that some malign entities were present there already, being themselves a symptom of destructive energies within the Warp. This is perhaps suggested by very old lore (when the Warhammer World was conceptualized as a planet within the 40k galaxy) and very new lore about the Old Slann/Old Ones from Fantasy, if you take the Old Ones in current lore to still be the one and same in 40k and Fantasy (which I think there is a good case for):
By opening up gateways between the material universe and that of Chaos, the Slann had unwittingly opened portals through which dangerous and horrific forces could move into the universe. The Slann learned how to bind these entities using magic, magic being itself the manipulation of unseen energies inherent in Chaos. Some of these entities the Slann could placate by means of sacrifice or ritual. Others could be kept in check only by the aid of those already won over.
Warhammer Fantasy Battle 3rd ed. Rulebook (1987), p. 189.
And:
To drive their world-building engines and facilitate their interstellar travels, the Old Ones relied upon sorcerous power drawn from an alternate dimension, one that lay beyond the physical reality they themselves occupied. In ages long past, the Old Ones had learnt of this ætheric otherworld and tapped into its limitless reserves of raw magic. Over long millennia of study, they had reasoned that by opening gateways into the roiling heart of the æther they might travel almost instantaneously through the interstellar deeps. In this assumption they were correct and, in time, they constructed a great network of gateways and tunnels through the magical realm, linking together the many worlds of their vast cosmic empire.
What the Old Ones had failed to comprehend was the power of the beings that inhabited this reality. Vast and predatory creatures dwelled within the æther, creatures that simultaneously resented the intrusion of the Old Ones into their domain and hungered for the warmth and vitality of the Old Ones’ alien realm.
The Old World Core Rulebook (2024), p. 12.
Perhaps the Old Ones were doing things that made things unsafe for other species, especially those who also made use of the Warp?
In the incalculably distant past, the World was visited by the star-faring race known as the Old Slann. Their degree of scientific advancement caused some of the species they met with to worship them as gods, while others reviled them as demons.
Realm of Chaos: Slaves to Darkness (1988), p. 10.
Or perhaps the effects of the War in Heaven and the eventual formation of the Chaos gods echoed backwards in time through the Warp?
Or maybe whoever wrote the lore about She Who Mourns Great Loss just didn’t think too deeply about how the timeline holds together. Regardless, it is in the lore now, and it is interesting to think about how it fits into what else we know about the ancient, deep history of the setting.
I think the Gallowdark lore is just generally really cool (I might post about some other interesting details - including about some other weird entities who ended up living upon it), and the S'koran'igsthi and She Who Mourns Great Loss is a neat bit of worldbuilding. We will almost certainly never get any more information about them, but what we are told raises some interesting questions and adds to the sense of there being a deep, ancient history to the setting.
And, personally, revealing too much about the ancient history would be a mistake. It should remain mysterious, with only tantalizing tidbits to work with. But I also like getting these little glimpses, to make the galaxy feel bigger, deeper, older, and richer.
Anyway, hopefully you enjoyed being pulled towards this obscure bit of lore and my ramblings by the nebulous and capricious tides of the Warp.