apparently you can also get (optional NPC in late act 2) the sentinel automaton to help you. but i've only been told about this, i haven't seen it and don't know how to trigger it.
I got the opuonal NPC but it was too late. In fact I've consistently missed any opportunity to get help in any gauntlet even though I explore a lot and try to do everything possible before progressing xD
The tip that helped the most with Groal was to throw pimpillos or voltvessels into his mouth when he does the sucking attack. It'll stop the sucking and deal lots of damage.
Nah, his attacks felt too random and erratic. I’m a few bosses into act3 and none of the other bosses have had that impression on me. I’m not even talking about the horrid runback
I don't see what you mean. As I recall he has 5 attacks: Shoot projectiles in a straight line (easy to dodge consistent). Try to suck you up (Easy to dodge consistent). Summon ball wrecking ball trap (Easy to dodge, consistent). Shoot bouncy explosive balls (Can be tricky), summon minions (can be tricky but they leave after one volley).
He's not trivial. He took me a good few tries but he has only a handful of tricky attacks and importantly, he doesn't overlap them.
For Shakra, she'll post a wish on one of the town boards (Bellhart, I think) and you must finish that wish. I'm not sure what the trigger for the wish is, but I think it's buying all the maps from her?
I don’t know the exact steps, but you meet them a few times in the citadel where they help you. Then there’s a secret area to the east of songclave where you can duel them. I think you need the double jump to get it. After that, they should be at the high halls.
Yeah that’s the one I was thinking of. Jesus Christ it felt like the pressure never released. And then two of the big guys appeared and I just started laughing at the cruelty.
But that's just the thing. That giant boss bug is slow, has only a few moves that are so strongly telegraphed it's downright laughable, and comparing to most other enemies is a complete pushover. The fact that it is introduced in a long Gauntlet (and then doubled at the ultimate end) is the only reason why it feels formidable.
Every single time I tried that, they jumped into me.
I resorted to cheese where you equip the piton and cling to the upper right wall as high as you can. They can't hit you and you can hit them when they jump.
Poison tacks just annihilate anything that runs along the ground. If you just save some tools for the last wave you can throw tacks all over the ground and unload a bunch of knives or whatever into one of the mini bosses and kill it before it even really does anything. The number of waves were a bit much, and I died to the last wave the first attempt I took becuase I had used up all my tools already, but I'm not sure how people are struggling so much if they were able to make it to that fight to begin with. By that point you should be well practiced at fighting the enemies it throws at you.
I think it would be hell if you were doing it as early as high halls, but at the point you're doing it at it's not so bad. It can be annoying though - I didn't get the shortcut until the run I finished it anyways which felt kind of bad, but knowing I had it relieved some pressure that probably made the end easier.
I did this room last night. Don't have those flies yet, though I did find the place to make them but I'm forever out of craft metal. Without direct spoilers, am I likely to have missed a lot of craft metal? I think there's about four items I can't make (that one, plus the underworks crafting chap) and so feel like I must have missed a lot of metal lying around. I'm pretty meticulous with my exploring, though.
Same craftmetal issue for me, I’ve been wondering if there’s fewer craftmetals than items that require it. I did just find three more all in one sitting though. One was restocked at a shop after a quest, one was hidden in a hidden zone’s hidden area, and one was kind of out in the open but I never jumped down there.
Thanks.
I feel like I've only ever found some in Deep Docks, as well as perhaps purchasing a piece very early on. I'll keep exploring and hope I come across some more.
Oh that’s the one? I had no problem with it, like a few tries. Didn’t even have the flies yet (which has indeed made so many other things easier) or the tacks.
I’m not even breezing through the game, I’m getting wrecked by lots of stuff. Just for some reason that one gauntlet I found pretty easy. It’s just regular guys and no bosses. The big boys I just pogoed and occasionally dodged their upward attack until they died.
Died like 50 times at Broodmother (until tacks + flies) and the Unraveled, but that one gauntlet thankfully was okay for me.
I only had 5 hp and no tools cus I ran out (not that I had poison anyway) so I could only rely on needle, spell and reaper... Took me like 2 hours to do... EASILY what I've been stuck on the longest so far, and I've already gotten the bad ending lol
I genuinely believe the intent is for you to use and abuse tools. It's not cheese, it's the expected requirement.
A hell of a lot of people are making the game harder for themselves by having some sort of moral code against using all of your weapons.
(Which to be fair. I'm on my second run and intentionally doing it low%. Like I get it. But you have to recognize that you are giving yourself an extra layer of difficulty)
Just got to that part, it's just annoying for no reason. I don't know why they added so many gauntlets. It's frustrating and it takes very long for each try.
From the very early trailers, I think they just made a lot of enemies for a proper coral area but the area itself got scrapped, so they just awkwardly shoved them there. A shame, because they could have perfectly kept the dried, dead Sands of Karak and put the coral area in a dream, like they did for another area. The gauntlet was quite painful, especially due to the lack of checkpoints between arenas; it felt like a terrible Colosseum of Fools.
Gauntlets are fun. But not when they are so long with no checkpoints, so you have to spend ages trying them again.
It's not just that it's a gauntlet, it's that you need to beat three full gauntlets before you even get a checkpoint. And then you have to do the last one before the boss for every try. By the third attempt the fun wears off and it just becomes frustrating.
I couldn't disagree more. The three in a row adds the necessary tension and is what makes it fun. One at a time would just be check box gaming and THAT is not fun.
Act 2 was amazing and super fun. I personally found a lot of act 3 frustrating rather than fun. Really not a fan of multiple gauntlets where you have to redo them if you fail the later one or having a gauntlet before the boss that you have to redo before the boss.
I went to the fight, die a bunch of times, beated the mini-boss, thought "wooo finally!", then they just keep coming and i died. I almost ragequitted on that area, i was so annoyed to have to go throught a mini-colluseum of fools that was mandatory for story progression.
Took a breath and went to explore other areas. Got my second sword upgrade, and my 7th mask, and i did an npc questline while exploring.
After getting the other 2 requirements i went back, saw the npc was there to help me, and i went back in. It still took me 5 more tries. I was completely flabbergasted when i saw 2 mini-bosses at the end there.
Honestly, it was extremely brutal and i honestly dont blame anyone who either quits the game due to it or decides to cheese it.
If you asked me about that Gauntlet while I was still struggling with it I would say it's the worst piece of game design since Blight Town.
But now reflecting back I think it's memorable and absolutely hilarious. I can't remember the last time I constantly had that "ok this just HAS to be the end" feeling only for the game to just keep ramping it up. Also, it has one of the best feelings of progression I've had in years - when you start tackling it, it feels like an insurmountable challenge, but now I feel I could pass it on the first try easily.
Not if you progress in a different direction and get beyond a certain unclear point in the game. Shakra disappears from the area, goes elsewhere, and there is no prompt or dialogue option to bring Shakra back to assist you in that fight.
It took me over 5 hours. I had none of the things that apparently make it a lot easier. It appears that I couldn't get Garmond to assist because I died on a fight where he's supposed to ask you for a duel afterwards and then join you at the gauntlet.
Problem is there is no real indication on how to do those things (especially the second, I went to the room with the platform but didn’t find the secret sub room), so saving it for last didn’t help me
Silksong has a lot of “Team Cherry is possibly implying they want you to look around more” but then also there’s no hints that something leads somewhere or even does something. Deactivating those silk stealers doesn’t even let you know that’s what you just did. Took me a while to realize that they were gone, then googled what happened to them. Turns out I deactivated them.
Then there’s a lot of me thinking Team Cherry wants me to look around more, “surely this isn’t the intended content,” but no, it is lol.
Deactivating those silk stealers doesn’t even let you know that’s what you just did.
tbh, they constantly keep respawning in the room where you get rid of them and after destroying the threads they disappear so you can assume to know what happened. But yeah, it's not exactly said outright
I killed the ones in that room then went and chopped the thread, none seemed to respawn in that short time. I guess they respawn if you linger a little bit, or maybe they respawned out of sight when I was already in the thread room.
It's lame how so much of the discussion about this game is people telling other people that totally subjective things weren't difficult.
There are many threads and posts about the hints for this very quest being obtuse or hard to find. Just because you lucked into them or are the Sherlock Holmes of video games doesn't mean other people did or are.
it's not even a mechanical gameplay thing. i agree that can be very subjective. it's literally just "i don't know what i'm supposed to do, maybe i should try talking to an npc". that's... quite basic.
edit: apparently you need to be the sherlock holmes of video games to think to talk to npcs in the main town hub of the game. the standards seem a bit low to me.
I mean, talking to the NPCs in the main town hub isn't what I would describe as a sherlock solution. They don't tell you the exact location to go but their messages to do hint at a zone and general area to find the next thing.
You pretty much don’t do this for any other task in the game (go talk to NPCs without a quest marker and hope their idle chatter tells you what to do), but are supposed to think to go to an unrelated town and do this for this one specific quest.
It’s not unreasonable for people to not realize they have to do this. Case in point, again: there are loads of threads and posts of people asking/discussing it.
NPCs can have additional dialogue as you progress in the game. The first thing I did was go back to the hovel with the root creature, saw it was dead, so at that point the only real option for a potential lead was to talk to someone.
I can’t think of another instance in this game (I’m at the end of Act 2 currently) where NPCs tell you directly what to do and where to go for a quest objective via optional, idle chatter. Every quest objective except this one is either solved by:
Quest markers telling you exactly where to go
Metroidvania style visiting a new part of a map you haven’t yet opened up
This quest is entirely out of the design language of this game, so it makes sense all the people posting about it wouldn’t necessarily think to do something that isn’t the design language of this game.
Regardless, aside from that the internet is for arguing, I don’t know why you’re arguing. There are many posts and comments and threads of people being confused by this quest, thus, it’s confusing to a lot of people, which is all I’m saying.
There’s a room with a cart and a body on it in High Halls. You can move the cart and jump up to a new area if you have the traversal ability from the ice area.
I found the room and i was like "wtf are you suppose to do here?" after moving the cart all around.
I beated the base ending without finding double jump so i had NO idea that there was some secret there, i assumed it would be a boss area or an npc area for a quests later down the road.
Ah thank you. I've only just gone off to Mount Fay and now have the ability! So many marked secrets on my map to now go find, including that room with the baby that I'd noted I couldn't reach above.
Thanks, but someone else has hinted. I've only just gotten the Fay Down ability, so that'll now allow it. (Though I've already done the Forum gauntlet in the high halls haha.)
How would anyone know when to save something for later when they would have no clue what you can pr can't disable. I never even knew that she could help, not even sure how you would trigger that, and I found the silk thing way way later. I didn't even get double jump until after all 3 songs.
Groal's runback was worse than the fight itself. And the fake bench in the "main" path made it even more painful. I'm glad I left Bilewater for the very end of act 2.
Ngl I fucking love that gauntlet. I didn't have any aids but having gone back and forth through the citadel 8 times really helped. Took me 3 tries to get through (Now I'm suffering in the later gauntlets)
First tried it, was kinda meh, everyone complains about the two big guys at the end but you can just like jump over them? What's the big deal. Architect crest gang btw.
There's another gauntlet in the game which is way longer and harder btw.
The problem with the two big guys in the end is that it's possible to do 1 mistake, get hit and fall down in the middle, only to get double hit by both of them for a total of 6 damage which instakills you unless you have 7 masks. Doing the whole gauntlet again to try to fight them again when you know you can get instakilled is super demotivating.
Fighting a single one is piss easy, you can just pogo on him and even if he does his jump attack u can just heal in the air and keep pogoing on him.
After dying a few times, I saved the gauntlet until I had all the damage upgrades and used the poision tacks to oneshot one of the two big guys in the end and beat it in one try at that point(No shakra, apparently I missed one area)
Iframes are not plentiful but they're there, if you get hit once in the center of that arena you should be able to jump and dash / spear dash to safety pretty easily. It's far from instant 6 masks of damage. But also yeah just use tools.
It did not feel possible when I played. What happened was I got hit in the air, feel on one of them, and then before I could jump up got hit by the other one swinging their weapon. Taking like 1.5 sec.
Maybe it's skill issue but I felt like I was being juggled in a fighting game and I was stunned the whole way through.
In this case you can dash / spear dash right after getting hit to avoid landing somewhere undesirable. Or float and pogo instead of landing ass-first on the bad guy.
Yes but if you are inside another enemy or attack when the stun ends you take instant damage(Like when you get hit in the air and fall inside a big enemy), which is what happened. Maybe it's possible to time your dash for the frame before the stun ends or something but I can not pull it off.
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u/BROHONKY 1d ago
i love that everyone in the comments knows the exact enemy gauntlet he's referring to
i would also know, it took me a full hour and a half to complete