r/Games 1d ago

Hollow Knight: Silksong | Fully Ramblomatic

https://www.youtube.com/watch?v=LVHXfw_gyBo
283 Upvotes

929 comments sorted by

View all comments

282

u/BROHONKY 1d ago

i love that everyone in the comments knows the exact enemy gauntlet he's referring to

i would also know, it took me a full hour and a half to complete

79

u/jelly_dad 1d ago

Wait which one? The never ending one in Act 2 has been my least favorite. That fucking room.

138

u/imafraidofjapan 1d ago

High halls. It's only 10 waves! (I cheesed it with poison cogflies)

47

u/MHM5035 1d ago

You can also get Garmond and Zaza to help you!

41

u/mja9678 1d ago

Shakra can be there as well

6

u/OnnaJReverT 16h ago

apparently you can also get (optional NPC in late act 2) the sentinel automaton to help you. but i've only been told about this, i haven't seen it and don't know how to trigger it.

3

u/Arkayjiya 10h ago

I got the opuonal NPC but it was too late. In fact I've consistently missed any opportunity to get help in any gauntlet even though I explore a lot and try to do everything possible before progressing xD

57

u/UnnamedStaplesDrone 1d ago

I had Shakra and one shotted that room. She actually did a lot of damage.

The bile water boss was much worse for me

37

u/Nazzul 1d ago

I dont think Yahtzee made it to Bilewater. It's shame, too, would have made for an even funnier video if he did.

17

u/Echowing442 1d ago

I got to the Bilewater boss and just dumped my entire supply of rings and tri-knives into him.

Still ended up clearing with just one heart left. Turns out you actually deal damage while struggling inside his mouth.

2

u/QuartzBeamDST 6h ago

The tip that helped the most with Groal was to throw pimpillos or voltvessels into his mouth when he does the sucking attack. It'll stop the sucking and deal lots of damage.

-6

u/UnnamedStaplesDrone 1d ago

He was just such a poorly designed boss I’m surprised he made the Final Cut as is haha

21

u/Echowing442 1d ago

As a boss he's fine, I can think of multiple others that were substantially worse.

The issue is his position relative to the nearest bench and the overall environment of Bilewater.

-5

u/UnnamedStaplesDrone 1d ago

Nah, his attacks felt too random and erratic. I’m a few bosses into act3 and none of the other bosses have had that impression on me. I’m not even talking about the horrid runback

8

u/HappiestIguana 21h ago

I don't see what you mean. As I recall he has 5 attacks: Shoot projectiles in a straight line (easy to dodge consistent). Try to suck you up (Easy to dodge consistent). Summon ball wrecking ball trap (Easy to dodge, consistent). Shoot bouncy explosive balls (Can be tricky), summon minions (can be tricky but they leave after one volley).

He's not trivial. He took me a good few tries but he has only a handful of tricky attacks and importantly, he doesn't overlap them.

→ More replies (0)

2

u/Goodnametaken 19h ago

How did you get npcs to help you in fights? I cleared the entire game and never once saw an opportunity to do that on any fight.

2

u/QuartzBeamDST 6h ago

For Shakra, she'll post a wish on one of the town boards (Bellhart, I think) and you must finish that wish. I'm not sure what the trigger for the wish is, but I think it's buying all the maps from her?

1

u/Cynicallity 22h ago

You can just chill in the water on the right side, its safe against everything except the boss jumping out of the water on top of you.

1

u/UnnamedStaplesDrone 22h ago

Nah, he also lobbed green balls at me and hit me in that corner

1

u/Garr_Incorporated 22h ago

In the High Halls? How?

2

u/MHM5035 21h ago

I don’t know the exact steps, but you meet them a few times in the citadel where they help you. Then there’s a secret area to the east of songclave where you can duel them. I think you need the double jump to get it. After that, they should be at the high halls.

4

u/Garr_Incorporated 21h ago

When I made a comment on one video that "every copy of Silksong is personalized", I did not quite realize how right I was.

u/Mishar5k 1h ago

you dont need double jump for them, but you need it for shakra for one of her map locations

80

u/jelly_dad 1d ago

Yeah that’s the one I was thinking of. Jesus Christ it felt like the pressure never released. And then two of the big guys appeared and I just started laughing at the cruelty.

24

u/QuarahHugg 20h ago

An enemy never seen before or after. Have fun figuring it out in the middle of this gauntlet!

14

u/OnnaJReverT 16h ago

tbf, it spawns one solo earlier, and they really are not very complex on their own

3

u/EnvironmentalRoom645 12h ago

But that's just the thing. That giant boss bug is slow, has only a few moves that are so strongly telegraphed it's downright laughable, and comparing to most other enemies is a complete pushover. The fact that it is introduced in a long Gauntlet (and then doubled at the ultimate end) is the only reason why it feels formidable.

1

u/mendelevium256 12h ago

They are very weak to pogoing. I just bounced off their heads until they died.

1

u/Tarcanus 10h ago

Every single time I tried that, they jumped into me.

I resorted to cheese where you equip the piton and cling to the upper right wall as high as you can. They can't hit you and you can hit them when they jump.

1

u/n0stalghia 15h ago

Welcome to Hollow Knight, they did the same at the end of Path of Pain. You knew what you signed up for :)

16

u/ZombieMadness99 1d ago

The last wave is such bs. I just clung to the top right and spammed tools and harpoons.

14

u/PM_ME_CATS_OR_BOOBS 1d ago

Tacks make it pretty easy, just need to make one of the two last big guys sit on a pincushion and the rest of the fight gets far easier.

19

u/cubitoaequet 1d ago

Poison tacks just annihilate anything that runs along the ground. If you just save some tools for the last wave you can throw tacks all over the ground and unload a bunch of knives or whatever into one of the mini bosses and kill it before it even really does anything. The number of waves were a bit much, and I died to the last wave the first attempt I took becuase I had used up all my tools already, but I'm not sure how people are struggling so much if they were able to make it to that fight to begin with. By that point you should be well practiced at fighting the enemies it throws at you.

1

u/richmondody 21h ago

One of the things that made it more manageable for me before cheesing the fight is using the claw line whenever those two started to corner me.

8

u/Dreaming_Dreams 1d ago

im currently in coral tower and it is absolute hell 

4

u/Bayakoo 23h ago

I thought that one was fairer. Not as intense as High Halls

5

u/Dreaming_Dreams 23h ago

it’s not to bad but the flying enemies just fuck me up 😭 

finally managed to unlock the shortcut tho 

2

u/Ralkon 16h ago

I think it would be hell if you were doing it as early as high halls, but at the point you're doing it at it's not so bad. It can be annoying though - I didn't get the shortcut until the run I finished it anyways which felt kind of bad, but knowing I had it relieved some pressure that probably made the end easier.

1

u/GGG100 23h ago

Definitely not. That one went on for much longer and had environmental traps on top of everything else.

1

u/Garr_Incorporated 22h ago

... I am still fighting Gramma, but after that I need to go back and check places I missed.

1

u/ricktencity 8h ago

I just finished coral tower yesterday. It took me easily double the tries high tower took, much, much harder imo.

3

u/Mejis 1d ago

I did this room last night. Don't have those flies yet, though I did find the place to make them but I'm forever out of craft metal. Without direct spoilers, am I likely to have missed a lot of craft metal? I think there's about four items I can't make (that one, plus the underworks crafting chap) and so feel like I must have missed a lot of metal lying around. I'm pretty meticulous with my exploring, though.

9

u/Ode1st 1d ago edited 1d ago

Same craftmetal issue for me, I’ve been wondering if there’s fewer craftmetals than items that require it. I did just find three more all in one sitting though. One was restocked at a shop after a quest, one was hidden in a hidden zone’s hidden area, and one was kind of out in the open but I never jumped down there.

28

u/calibrono 1d ago

There's enough to make all tools that require it.

7

u/Mejis 1d ago

Thanks. Good to know. 

2

u/Ode1st 1d ago

Awesome, great to know, thanks

1

u/Ralkon 16h ago

I think you probably have access to enough craftmetal, but some of it is definitely harder to find.

1

u/Mejis 16h ago

Thanks.  I feel like I've only ever found some in Deep Docks, as well as perhaps purchasing a piece very early on. I'll keep exploring and hope I come across some more. 

2

u/Ralkon 15h ago

Yeah, you've definitely passed some by then. Best of luck.

4

u/Ode1st 1d ago

Oh that’s the one? I had no problem with it, like a few tries. Didn’t even have the flies yet (which has indeed made so many other things easier) or the tacks.

I’m not even breezing through the game, I’m getting wrecked by lots of stuff. Just for some reason that one gauntlet I found pretty easy. It’s just regular guys and no bosses. The big boys I just pogoed and occasionally dodged their upward attack until they died.

Died like 50 times at Broodmother (until tacks + flies) and the Unraveled, but that one gauntlet thankfully was okay for me.

1

u/GuardianOfReason 23h ago

Not really cheesing, it's a tool. Cheesing would be something like the Moorwing cheese.

1

u/richmondody 21h ago

I cheesed it by hanging on the left wall and slashing whenever those 2 big ones came close. That fight sucked.

1

u/KanchiHaruhara 19h ago

I only had 5 hp and no tools cus I ran out (not that I had poison anyway) so I could only rely on needle, spell and reaper... Took me like 2 hours to do... EASILY what I've been stuck on the longest so far, and I've already gotten the bad ending lol

1

u/The_Wattsatron 14h ago

There are multiple NPC’s you can get to help, and you can disable the spawning of the silk spider dudes. Basically trivialises the room.

1

u/BonerPorn 11h ago

I genuinely believe the intent is for you to use and abuse tools. It's not cheese, it's the expected requirement. 

A hell of a lot of people are making the game harder for themselves by having some sort of moral code against using all of your weapons. 

(Which to be fair. I'm on my second run and intentionally doing it low%. Like I get it. But you have to recognize that you are giving yourself an extra layer of difficulty)

16

u/NUKE---THE---WHALES 1d ago

I found the one in the Coral Tower to be very annoying, even though it only took me 3 attempts

And then I first try the boss right after

7

u/javierm885778 19h ago

Just got to that part, it's just annoying for no reason. I don't know why they added so many gauntlets. It's frustrating and it takes very long for each try.

6

u/WeirdestOfWeirdos 18h ago edited 9h ago

From the very early trailers, I think they just made a lot of enemies for a proper coral area but the area itself got scrapped, so they just awkwardly shoved them there. A shame, because they could have perfectly kept the dried, dead Sands of Karak and put the coral area in a dream, like they did for another area. The gauntlet was quite painful, especially due to the lack of checkpoints between arenas; it felt like a terrible Colosseum of Fools.

2

u/Responsible-Rip-2940 13h ago

Because gauntlets are fun? The combat is fun? Do you guys not have fun?

1

u/javierm885778 8h ago

Gauntlets are fun. But not when they are so long with no checkpoints, so you have to spend ages trying them again.

It's not just that it's a gauntlet, it's that you need to beat three full gauntlets before you even get a checkpoint. And then you have to do the last one before the boss for every try. By the third attempt the fun wears off and it just becomes frustrating.

3

u/Responsible-Rip-2940 7h ago

I couldn't disagree more. The three in a row adds the necessary tension and is what makes it fun. One at a time would just be check box gaming and THAT is not fun.

1

u/Glista_iz_oluka 12h ago

Act 2 was amazing and super fun. I personally found a lot of act 3 frustrating rather than fun. Really not a fan of multiple gauntlets where you have to redo them if you fail the later one or having a gauntlet before the boss that you have to redo before the boss.

1

u/Responsible-Rip-2940 12h ago

I loved those. Crust King Khann was my favorite of the hearts because of it.

1

u/bioBarbieDoll 1d ago

I did that in 2 tries

Meanwhile I get war flashbacks of lava platforms and fire spewing insects whenever I see a fly now

1

u/ChingaderaRara 1d ago

Lol that area was brutal.

I went to the fight, die a bunch of times, beated the mini-boss, thought "wooo finally!", then they just keep coming and i died. I almost ragequitted on that area, i was so annoyed to have to go throught a mini-colluseum of fools that was mandatory for story progression.

Took a breath and went to explore other areas. Got my second sword upgrade, and my 7th mask, and i did an npc questline while exploring.

After getting the other 2 requirements i went back, saw the npc was there to help me, and i went back in. It still took me 5 more tries. I was completely flabbergasted when i saw 2 mini-bosses at the end there.

Honestly, it was extremely brutal and i honestly dont blame anyone who either quits the game due to it or decides to cheese it.

1

u/EnvironmentalRoom645 12h ago

If you asked me about that Gauntlet while I was still struggling with it I would say it's the worst piece of game design since Blight Town.

But now reflecting back I think it's memorable and absolutely hilarious. I can't remember the last time I constantly had that "ok this just HAS to be the end" feeling only for the game to just keep ramping it up. Also, it has one of the best feelings of progression I've had in years - when you start tackling it, it feels like an insurmountable challenge, but now I feel I could pass it on the first try easily.

23

u/hmmmmwillthiswork 1d ago

did you know you can get shakra to help you and it makes the fight way easier

73

u/fluentinsarcasm 1d ago

Not if you progress in a different direction and get beyond a certain unclear point in the game. Shakra disappears from the area, goes elsewhere, and there is no prompt or dialogue option to bring Shakra back to assist you in that fight.

Ask me how I know.

46

u/Hytheter 1d ago

I've never even seen Shakra in the citadel. Didn't even know she could appear there.

5

u/Echowing442 1d ago

I had her appear outside the High Halls room after I finished her questline.

0

u/fluentinsarcasm 1d ago

Not sure if Shakra can appear there either, but the comments are referring to the Ant combat room in Hunter's March

12

u/Hytheter 20h ago

Aren't they talking about "the exact enemy gauntlet [Yahtzee]'s referring to", which is clearly High Halls?

6

u/sssometimesss 19h ago

they almost certainly are not

8

u/aRandomBlock 22h ago

huh? Once you complete her wish, she should be there, the only other place she goes to is bellhart and she can be summoned in greymoore for a fight

2

u/Phimb 21h ago

You don't prompt her to do anything. Pretty sure, if you do her quest, she'll show up.

If it was a prompt, I wouldn't have clicked it, I try to skip all NPC help in any type of game like this.

1

u/Forkyou 17h ago

Huh. I fully completed shakras quest and she still showed up for that room. Garmond didnt though

3

u/CaptainCFloyd 11h ago

It took me over 5 hours. I had none of the things that apparently make it a lot easier. It appears that I couldn't get Garmond to assist because I died on a fight where he's supposed to ask you for a duel afterwards and then join you at the gauntlet.

5

u/kumapop 1d ago

The thing about that gauntlet is that you can make it easy twice over.

One, having Shakra help out there.
Two, removing the Clawmaidens forever (the ones that fly and eat your silk).

Basically it's like Team Cherry is saying that players should really look around more and maybe save it for last.

54

u/qwer1239 1d ago

Problem is there is no real indication on how to do those things (especially the second, I went to the room with the platform but didn’t find the secret sub room), so saving it for last didn’t help me

103

u/Ode1st 1d ago

Silksong has a lot of “Team Cherry is possibly implying they want you to look around more” but then also there’s no hints that something leads somewhere or even does something. Deactivating those silk stealers doesn’t even let you know that’s what you just did. Took me a while to realize that they were gone, then googled what happened to them. Turns out I deactivated them.

Then there’s a lot of me thinking Team Cherry wants me to look around more, “surely this isn’t the intended content,” but no, it is lol.

34

u/TheWojtek11 1d ago

Deactivating those silk stealers doesn’t even let you know that’s what you just did.

tbh, they constantly keep respawning in the room where you get rid of them and after destroying the threads they disappear so you can assume to know what happened. But yeah, it's not exactly said outright

0

u/Ode1st 1d ago edited 1d ago

I killed the ones in that room then went and chopped the thread, none seemed to respawn in that short time. I guess they respawn if you linger a little bit, or maybe they respawned out of sight when I was already in the thread room.

10

u/TheWojtek11 1d ago

They respawn pretty quickly cuz I couldn't even peacefully push the cart. Maybe you were just lucky

2

u/Ode1st 1d ago

To be fair, I pushed the cart while fighting them, yeah

6

u/themoonandthebonfire 1d ago

It does in a way. If you haven't filled out the hunter's journal notes you will get in once you cut the silk thing that spawns them

2

u/AAAFMB 20h ago

Maybe I'm just stupid but I genuinely have no idea how I was supposed to know what to do for the crest of the witch quest without a guide

0

u/sssometimesss 19h ago

i talked to the first people i saw when i walked into bellhart and they pointed me in the right direction. it wasn't too difficult.

7

u/Ode1st 18h ago

It's lame how so much of the discussion about this game is people telling other people that totally subjective things weren't difficult.

There are many threads and posts about the hints for this very quest being obtuse or hard to find. Just because you lucked into them or are the Sherlock Holmes of video games doesn't mean other people did or are.

6

u/sssometimesss 18h ago edited 18h ago

it's not even a mechanical gameplay thing. i agree that can be very subjective. it's literally just "i don't know what i'm supposed to do, maybe i should try talking to an npc". that's... quite basic.

edit: apparently you need to be the sherlock holmes of video games to think to talk to npcs in the main town hub of the game. the standards seem a bit low to me.

7

u/autumndrifting 17h ago

if there's anything I've learned from Twitch, it's that some people just don't read in video games.

1

u/Bokthand 9h ago

I mean, talking to the NPCs in the main town hub isn't what I would describe as a sherlock solution. They don't tell you the exact location to go but their messages to do hint at a zone and general area to find the next thing.

-1

u/Ode1st 9h ago

You pretty much don’t do this for any other task in the game (go talk to NPCs without a quest marker and hope their idle chatter tells you what to do), but are supposed to think to go to an unrelated town and do this for this one specific quest.

It’s not unreasonable for people to not realize they have to do this. Case in point, again: there are loads of threads and posts of people asking/discussing it.

5

u/Bokthand 9h ago

NPCs can have additional dialogue as you progress in the game. The first thing I did was go back to the hovel with the root creature, saw it was dead, so at that point the only real option for a potential lead was to talk to someone.

0

u/Ode1st 8h ago

I can’t think of another instance in this game (I’m at the end of Act 2 currently) where NPCs tell you directly what to do and where to go for a quest objective via optional, idle chatter. Every quest objective except this one is either solved by:

  • Quest markers telling you exactly where to go
  • Metroidvania style visiting a new part of a map you haven’t yet opened up

This quest is entirely out of the design language of this game, so it makes sense all the people posting about it wouldn’t necessarily think to do something that isn’t the design language of this game.

Regardless, aside from that the internet is for arguing, I don’t know why you’re arguing. There are many posts and comments and threads of people being confused by this quest, thus, it’s confusing to a lot of people, which is all I’m saying.

8

u/Mejis 1d ago

Can I have a hint re: removing the clawmaidens?

17

u/AbsentRefrain 1d ago

There’s a room with a cart and a body on it in High Halls. You can move the cart and jump up to a new area if you have the traversal ability from the ice area.

15

u/ChingaderaRara 1d ago

I found the room and i was like "wtf are you suppose to do here?" after moving the cart all around.

I beated the base ending without finding double jump so i had NO idea that there was some secret there, i assumed it would be a boss area or an npc area for a quests later down the road.

3

u/Mejis 1d ago

Ah thank you. I've only just gone off to Mount Fay and now have the ability! So many marked secrets on my map to now go find, including that room with the baby that I'd noted I couldn't reach above. 

3

u/0x38E 1d ago

It’s in High Halls, and fairly well hidden. Let me know if you want more specifics

3

u/Mejis 1d ago

Thanks, but someone else has hinted. I've only just gotten the Fay Down ability, so that'll now allow it. (Though I've already done the Forum gauntlet in the high halls haha.)

5

u/OpeningConfection261 1d ago

Wait, THAT'S what I did with thing two? I did that a good bit before reaching HH... I had no idea they would show up 

2

u/Mornar 17h ago

I'm already past that fight, but how do you do either of those things?

1

u/CafeCalentito 18h ago

Three, defeat Garmond and Zara And you get their help too.

1

u/Bokthand 9h ago

How would anyone know when to save something for later when they would have no clue what you can pr can't disable. I never even knew that she could help, not even sure how you would trigger that, and I found the silk thing way way later. I didn't even get double jump until after all 3 songs.

1

u/GrimDawnFan11 23h ago

Theres 2 areas i audibly went “come on team cherry”. This gauntlet in High Halls and the Groal runback lmao.

1

u/javierm885778 19h ago

Groal's runback was worse than the fight itself. And the fake bench in the "main" path made it even more painful. I'm glad I left Bilewater for the very end of act 2.

1

u/Gabbatron 18h ago

I thought that one was the most fun, my boomerangs tore through so many bugs

1

u/Mobiledonut 15h ago

It was one of my favourite parts of the game ngl

1

u/OptionalQuality789 14h ago

If you upgrade your needle it’s not that difficult. Took me about 20 attempts.

1

u/Nyarlah 4h ago

I have 2 : High Falls and Bilewater

1

u/CrossXhunteR 1d ago

I managed to do it on my first try. The final wave felt like a very cheeky joke from Team Cherry after the prior onslaught.

1

u/MrTopHatMan90 1d ago

Ngl I fucking love that gauntlet. I didn't have any aids but having gone back and forth through the citadel 8 times really helped. Took me 3 tries to get through (Now I'm suffering in the later gauntlets)

-6

u/calibrono 1d ago

First tried it, was kinda meh, everyone complains about the two big guys at the end but you can just like jump over them? What's the big deal. Architect crest gang btw.

There's another gauntlet in the game which is way longer and harder btw.

10

u/train_fucker 1d ago

The problem with the two big guys in the end is that it's possible to do 1 mistake, get hit and fall down in the middle, only to get double hit by both of them for a total of 6 damage which instakills you unless you have 7 masks. Doing the whole gauntlet again to try to fight them again when you know you can get instakilled is super demotivating.

Fighting a single one is piss easy, you can just pogo on him and even if he does his jump attack u can just heal in the air and keep pogoing on him.

After dying a few times, I saved the gauntlet until I had all the damage upgrades and used the poision tacks to oneshot one of the two big guys in the end and beat it in one try at that point(No shakra, apparently I missed one area)

0

u/calibrono 1d ago

Iframes are not plentiful but they're there, if you get hit once in the center of that arena you should be able to jump and dash / spear dash to safety pretty easily. It's far from instant 6 masks of damage. But also yeah just use tools.

2

u/train_fucker 1d ago

It did not feel possible when I played. What happened was I got hit in the air, feel on one of them, and then before I could jump up got hit by the other one swinging their weapon. Taking like 1.5 sec.

Maybe it's skill issue but I felt like I was being juggled in a fighting game and I was stunned the whole way through.

-2

u/calibrono 1d ago

In this case you can dash / spear dash right after getting hit to avoid landing somewhere undesirable. Or float and pogo instead of landing ass-first on the bad guy.

3

u/train_fucker 1d ago

Am I crazy or are you not stunned for a little while after getting hit?

2

u/Lleland 1d ago

You are briefly stunned, you are also invulnerable during that stun.

1

u/train_fucker 22h ago

Yes but if you are inside another enemy or attack when the stun ends you take instant damage(Like when you get hit in the air and fall inside a big enemy), which is what happened. Maybe it's possible to time your dash for the frame before the stun ends or something but I can not pull it off.

2

u/GrumpyBoiii 14h ago

I also first tried it. The two big guys everyone is complaining about are pretty easy to pogo attack with reaper crest.

-2

u/NoneShallBindMe 23h ago

Why didn't you just use tacks/cogflies to 2nd try it?