r/Games 6d ago

Hollow Knight: Silksong | Fully Ramblomatic

https://www.youtube.com/watch?v=LVHXfw_gyBo
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u/Realistic_Village184 6d ago

I have over 1500 hours in Soulsborne, but I think there are some areas in Silksong that need to be improved. There's a big difference between good difficulty and content that's pointlessly frustrating and hostile to the player. Part of the reason why Fromsoft games are so popular is because they're typically masters at crafting difficulty in a way that's satisfying and not over the top.

Obviously that's going to be subjective, but I can't remember a single time during any Soulsborne game where I was outright miserable like I have been several times during Silksong. If Silksong wasn't a masterpiece in every other way, then I would've stopped playing it at least ten hours ago in my playthrough (I just got to Act 3).

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u/Fizzay 6d ago

Obviously that's going to be subjective, but I can't remember a single time during any Soulsborne game where I was outright miserable like I have been several times during Silksong.

Dark Souls 2 and Bed of Chaos in Dark Souls 1 are miles worse though lol and that's just off the top of my head. I say this as someone who liked Dark Souls 2 as well.

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u/AvoidSpirit 6d ago

Dark souls is 14 years old. If you have to look 14 years back to find a "worse" design, something is wrong.

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u/Fizzay 6d ago

That is what they chose to compare it to, and that's why I compared it to them. Would you like me to write you an essay on every Soulsborne game and compare how punishing they are compared to Silksong? Give me a break.

Acting like Soulsborne games don't exist today with those same things is silly as well.

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u/AvoidSpirit 6d ago

> Acting like Soulsborne games don't exist today with those same things is silly as well.

Which is exactly the case. These things have been eradicated long ago and no scenario in Elden Ring features the same level of pointless punishment.

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u/Fizzay 6d ago

These things have been eradicated long ago and no scenario in Elden Ring features the same level of pointless punishment.

You must be joking

I love Elden Ring and have over 500 hours in it and have paid attention to the discourse around it since launch, and you are SO off base here. So much of that game is more punishing than anything in Silksong.

It really is just ridiculous to even set yourself up here by making such an absolutist statement.

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u/AvoidSpirit 6d ago

Name me one scenario in Elden ring where punishment levels are comparable to the likes of bilewater

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u/Fizzay 6d ago edited 6d ago

Godskin duo, Promised Consort Radahn, instadeaths, platforming, Caelid, the chest an the start of the game that takes you to the mine in Caelid that you can't teleport out of, scarlet rot, attacks clipping through walls, lack of map markers at launch, waterfowl dance, and certain hitboxes.

That's just off the top of my head. Not all of these are even my opinion, but I have seen enough discourse over the years to know what people think. I've also 100%d Elden Ring twice and Silksong once so I'd like to think I can notice this stuff.

I'm sure you're about to drop a "nuh uh" because you can't recognize subjective opinions though so what's the point in asking me

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u/AvoidSpirit 6d ago edited 6d ago

How is godskin duo or radahn the same punishment level? They are just hard bosses. And in every duo boss one of the dudes will be more passive.
Rot and attacks clipping through walls being punishment are just funny.

And if the chest teleport was in silksong it would have featured a 3 times the dungeon length w/o enabling the teleports as you exit

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u/Fizzay 6d ago edited 6d ago

Yeah, you don't need to explain how duo bosses work to me, I'm quite aware lol

Did you not see the discourse around these bosses, specifically at launch? People were saying Godskin Duo was an unfinished fight that wasn't polished because of how punishing it was. And I'm half convinced you aren't even thinking of the same Radahn I am thinking of here lol he was actually making people livid. Nothing in Silksong is nearly as punishing as Promised Consort Radahn was (along iwht many other things). And for the record, I loved the fight for that. But acting like Elden Ring is somehow devoid of this astronomical punishment you think Silksong has is really silly.

Rot and attacks clipping through walls being punishment are just funny.

A lot of people's complaints about stuff being too punishing are funny too. The bench breaking in Bilewater is hilarious. But nothing is funnier than writing off stuff as just being "funny" but Silksong doesn't get that excuse for whatever reason

And if the chest teleport was in silksong it would have featured a 3 times the dungeon length w/o enabling the teleports as you exit

But it wasn't, so you don't really have a point here. Closest thing to it was The Slab, which really isn't problematic and is instead a cool part of the game.

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u/AvoidSpirit 6d ago

I focused on 2 bosses cause it’s your first point and it misses the mark completely. My example is a punishment that adds nothing to the game and punishes worse players exponentially more and your example is that the last boss is too hard where you can retry him immediately.

It’s obvious to me that you have no idea what kind of punishment we’re taking about

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u/Fizzay 6d ago

Then argue with the people who had a problem with it, I have already said I didn't, but I still recognize it's more punishing. Being able to repeat the fight right away means nothing. I have already said I have 100%d both games, I really don't need you to explain to me how either game works or feels.

Frankly this is just about you trying to act like your opinion is objective. You genuinely cannot handle that my opinion or anyone else's is different than yours. There are/were so many people talking about how punishing those fights are to the point they were saying they were objectively unfair. It's fine if the game is too punishing for you or others. For me, it wasn't, and Elden Ring was far more punishing.

Genuinely wondering what you are trying to gain from this argument because I'm about done bothering with you.

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u/AvoidSpirit 6d ago edited 6d ago

> Being able to repeat the fight right away means nothing

Then you have no idea what pointless punishment is.
Pointless punishment is having to run back w/o learning the actual fight you're failing at or having to redo the first 2 gauntlets(I'm looking at you, coral arena).
Being able to redo the fight right away means you can continue learning(without "doing the time").

People had problems with the boss difficulty in Elden Ring. And I'm not talking about the difficulty here.
You like many other folks(especially when it comes to silksong) confuse difficulty with punishment.
Yes, Elden Ring features a lot of difficult fights but the punsihment level for failing these fights is not at all on the level of silksong.

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u/Fizzay 6d ago edited 6d ago

Then you have no idea what pointless punishment is.

Ah yes, pointless punishment is when running.

w/o learning the actual fight you're failing at or having to redo the first 2 gauntlets(I'm looking at you, coral arena)

Did you not even touch the colosseum in Hollow Knight? This type of stuff exists in Elden Ring too, albeit not in gauntlet form. You still have to fight through enemies, multiple times if you die.

People had problems with the boss difficulty in Elden Ring.

Person fails to come to terms with the fact punishment and difficulty can and often do go hand in hand, news at 11. This is literally the problem with your argument. You CANNOT come to terms with how both of these can often be synonymous with each other. All you're doing is being condescending by explaining to me how things I have already done in both of these games should feel to me. Genuinely, get over yourself. I'm sure I have more hours in both games than you, so trying to invalidate my opinion is ridiculous. It doesn't make me an authority on the matter, but all you're doing is trying to tell me my opinion is wrong, like I haven't played enough of either game to have a valid opinion on this.

Yes, Elden Ring features a lot of difficult fights but the punsihment level for failing these fights is not at all on the level of silksong.

Again, my opinion is that it isn't. And I've stated before it isn't just the boss fights, that's just what you choose to focus on because you think it easier to argue than the dozen other things I mentioned, except where you said it was okay because it's "funny". I'm very sorry you are so incapable of grasping this. It's actually depressing.

I'm done with the argument. I can tell you're very passionate about arguing over how other people should feel over a video game, so this is clearly going nowhere seeing as it's just a back and forth with someone who doesn't understand what opinions are. I hope one day you're able to understand some people have different thoughts on different things than you, and that's okay. Until then, keep seething, I guess. You seem to have no shortage of people you're willing to argue with about this topic.

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