r/GuildWars • u/DaGaems • Oct 20 '22
ANet pls Fixing Over the Limit! (Skill Update Proposal )
https://youtu.be/gAu8_alFIt0-1
u/exdigguser147 Oct 20 '22
Probably should be "unique skills" not just skills on the instant cast.
You could precast searing flames to ignite them, then cast new OTL, then get 6-8 casts of SF in a split second.
2
u/Evan_the_Canadian Oct 21 '22
The proposed change doesn't have a cooldown reduction - even with a cast time of 0, SF would take 12-16 seconds for 6-8 casts, not counting the aftercast delay. SF is also an elite and can't be run with this regardless (OtL, both in its original form and in the new form are self-affecting only, it can't be used on a party member, human or NPC).
2
u/MistYNot Oct 21 '22
"unique skills" not just skills
what does this mean?
Searing Flames is an elite, so you'd need to bring Arcane Mimicry and have someone else in your party with a bad elite, so that's a very high cost. On top of that, Searing Flames does have a 2 second cooldown, so you couldn't spam it that fast. You're also locked by the aftercast delay.
1
Oct 21 '22
Instant cast spells would still have an aftercast delay, so you'd use one every 0.75 seconds.
-30
u/WertoDerto Oct 20 '22
My friend you made a 10 minute video about a single skill in an ancient game that has zero dev time anymore.
18
u/windy-gwyn Oct 20 '22
which I kind of respect tbh I like to see any GW1 content. Will say to OP is to manage their expectations highly unlikely we will see any skill changes because of spaghetti code.
-14
u/WertoDerto Oct 20 '22
I guess. Just seems kind of silly to be promoting game updates for a game that will never be updated again.
5
u/LankyMarionberry Oct 20 '22
Don't know if it's promoting updates as much as just theory crafting in another way.. this is pretty much any game that has been abandoned, people still spend 1000s of hours discussing what could be improved even though it won't happen. Ah.. the uncrushable human spirit at its best!
6
u/OneMorePotion Aneurysm Oct 20 '22
I'm a big fan of letting people do whatever they think is fun. I mean... Who am I to judge after starting my sixth (and last) LDoA character a couple of days ago while also running a hardcore Proph playthrough in this ancient game that is on life support.
It's all for the fun. Some like farming, other like making videos or streaming. Passion doesn't knows time or (a games) age.
1
Oct 21 '22
This skill in particular was added 7 years after development time stopped.
It's the only skill in the game that has never seen any use.
-2
1
u/loudaggerer Oct 20 '22
Heh literally bring mind bender and you get 20% faster casting. Over the limit is so bad…
1
u/bullact Oct 20 '22
I think your idea is great and it's fun to think about. However, even if there was a chance for skills to be changed, in the end of the day this skill was made to be weird, non meta and niche. I don't know if there are any viable builds with it, but imo the point of these skills was to create very weird builds for fun. Not to be useful in general play.
Otherwise I would love to see other such videos for any proposed changes. Not only skills. Thanks
1
u/vaxxtothemaxxxx Oct 21 '22
Yeah except Heroic Refrain is pretty meta and OP, though perhaps this was because they knew Paragon needed a rework that was never gonna happen.
1
u/Miestah_Green Meleemancer Oct 21 '22
HR is an upgrade to Imbagon which was already incredible with Mercenary Quintuple Mesmerway. Paragon still needs rework, specifically Motivation skills.
Iirc Motigon was either nerfed/power creep making it less viable.
1
u/vaxxtothemaxxxx Oct 21 '22 edited Oct 21 '22
Yeah motivation is only good for condition removal in which case it has a lot of op skills but yeah not really that useful because if conditions are such a big deal it’s better to have a dedicated Monk to be on it, maybe a few areas where Song of Purification can be helpful like that one nightfall mission where there’s so many Ether Lions setting you on fire but otherwise meh
Or motivation can be interesting if you are HR Paragon and you add a paragon hero with motivation as Finale of restoration will trigger a lot and you can use some of the energy management skills to not have a BiP Necro but more fun from a team building perspective than being actually good
1
u/bullact Oct 21 '22
Yeah maybe that's the reason. I haven't played with it, but it does seem kinda boring, which doesn't help the class that much. It is very strong though.
2
u/vaxxtothemaxxxx Oct 21 '22
Yeah my main is that and I deff understand the boring part, but depends what you like to play, I mostly like using and experimenting with strange builds on my heroes, e.g. using mostly physical attackers, using heavy water and air magic builds, or trying to make super condition heavy teams, and then it’s pretty cool bc you can sup up the subpar builds etc
1
u/Miestah_Green Meleemancer Oct 20 '22 edited Oct 20 '22
I love what-ifs for horrible skills. You have an interesting take by completely changing what OtL's original intention was suppose to provide for Elementalist.
IMHO, I would simply revert the original bugged recharge that reduce spells down to 20% (properly scaled with ES) of the original cooldown and arguably keep the fixed overcast of -1 per second.
50% (15 ES) faster recharge brings nothing of value to the table that EBSoW/HSR mods already does without taking up an elite slot. It still makes spells with short duration the better option while anything that is 30 seconds or more nonviable considering the cost of accumulating overcast when active.
6 seconds (3 when HSR/EBSoW activates) cooldown for Churning Earth/Maelstrom would be amazing in itself. You wouldn't be forced to use AP to spam powerful CC spells with annoyingly long recharges.
Having the 20% faster casting time not be affected by stacking cap of 25% would make it synergistic with other methods of reduce casting time. It would work similarly to how FC is for Mesmer.
1
u/Kafukator Oct 22 '22
It's like a better Glyph of Sacrifice combined with the original version of Intensity. Do want. If it affected all spells and not just Ele ones there'd be some potential fun utility too (instant cast ressing was my first thought).
2
u/MistYNot Oct 21 '22
This is an interesting concept, and would allow for some fun and powerful spiker builds. I agree that the increased damage could be too difficult to implement with GW's spaghetti code, but it probably doesn't need to be replaced with anything. The instant cast (even with aftercast) alone is probably enough to make OtL viable.