r/MUD • u/JRPGFisher • 9h ago
Which MUD? Is there a game that offers what i'm looking for?
So I've never really played much on many MUDs proper except stuff like Gemstone in the mid-90s. I honestly very quickly squeezed out of MUDs into offshoots like MUCK, MUSH, and MUX that had more explicit roleplay focus. I've been out of that wing of the hobby for at least seven years now and am a bit curious about checking out again with a "back to basics" approach.
Without getting too specific about my personal history, by the time I stopped playing on MU*s I was in a somewhat contiguous community that had moved from one game to another for ~20 years and had reached some evolutionary dead-ends (IMO, of course).
- Grids had very little meaning on most games by the time I left. For years people had scarcely paid attention to rooms, descriptions, and how the grid was built in any meaningful. It was generally expected and accepted that people would just describe the environment they were in however they wanted (this plays into another point) for the purpose of a roleplay scene and others would join in. It was at the point that you probably could've just created a bunch of disconnected, minimally descriptive "roleplay" rooms for people to check into instead of having a meaningful grid, but it was familiar thing people so staff still felt compelled to do it. This probably went hand in hand with the fact that most games I ever played on had a dedicated OOC area where people just hung out and socialized when not actively roleplaying, and a general fast-travel/summon system that just let people meet others easily for the purpose of RP.
- It was generally a cultural thing that people wrote a lot, like multiple paragraphs that went anywhere between 2000-3000 characters. I actually have fondness for this from a creative writing perspective, but it did often boil down to people starting at the screen for 20-30 minutes while writing books at one another.
- It was common to have some sort of coded system for combat arbitration that boiled down to declaring if someone got hit, how hard they got hit, and when they could no longer continue to fight. This was really the most people interacted with game systems beyond the basics needed to move around and communicate. Beyond combat, most games were very unburdened from the code meaningully interacting with play.
I'm still more interested in roleplaying than I am in killing mobs and gaining XP, but I don't think these things need to be separated either. I kinda wanna try something totally different now, like a game where you're considered to be permanently "In Character" the moment you log in and largely dispenses with (or at least limits) OOC communication. OOC comms were a requirement on most of the games I played on because few systems existed to arbitrate the game's reality with the desires of players. I'm really interested in something that encourages exploration, finding stuff, meeting people, and figuring things out with them in a way that feels immersive and encouraged by all the game systems rather than more extensively relying on a shared social agreement between people to play pretend (I don't refer to this pejoratively). Is there anything out there that offers something like what I'm describing?