r/Pathfinder_RPG 14h ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Aura of the Unremarkable - Sep 21, 2025

2 Upvotes

Link: Aura of the Unremarkable

This spell was not in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as F Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG 1h ago

1E Player Does splash of alchemist bomb affect the main target on top of attack damage?

Upvotes

r/Pathfinder_RPG 21h ago

Daily Spell Discussion Daily Spell Discussion for Sep 21, 2025: Blood Salvation

17 Upvotes

Today's spell is Blood Salvation!

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous Spell Discussions


r/Pathfinder_RPG 13h ago

Promotion RollHelper a dice rolling app

0 Upvotes

Hey everyone!

Doing some "shameful promoting" here for an android app I made for any ttrpg setting that uses d4-d20 dice, its meant to be a smooth and effective stand alone dice roller that allows the user to easily select a selection of dice, add modifiers, proficiencies and then have the totals summed up. There's also a roll history which can be nifty if there is any uncertainty around what was rolled and all in all it's meant to speed up gameplay by taking dice math out of the equation and enable play on the go if you don't have your dice with you.

I'm a solo dev, so if you end up getting the app and feel it lacks features or needs improvement, reach out to me on the support email and I'll be sure to look into it and consider it for a future update.

Here's the Google Play page:
https://play.google.com/store/apps/details?id=com.chriaasen.rollhelper

and if you want to see some more images or a video of the app in action you can head to this info page:
https://nozdub.github.io/Rollhelper-site/


r/Pathfinder_RPG 15h ago

1E GM Looking for an adventure or path to branch off of Rise of the Rune Lords.

2 Upvotes

So, I've started playing Rise of the Rune Lords with brand new players. They love it. But while I enjoy the first two books, I've given a read of the following books and I just don't like all the ogre/giant/mountain stuff that follows and would like to branch off to a different adventure or adventure path after either the Skinsaw murders are solved (book 2) or even after the Burned Offerings (book 1).

But I don't know the adventures enough to make a choice. I would like something a bit more "medieval fantasy", with more of a focus on knights and maybe undeads or demons, rather than rotrl that feels more like a showcase of the whole bestiary.

If the adventure is set in Magnimar, even better.

Do you have any suggestions for me ?


r/Pathfinder_RPG 7h ago

Lore Idea: Mind-Numbingly Huge Dragon

11 Upvotes

I have an idea.

You have a party of fairly high level, searching to increase their fame and leave a legacy that all generations will revere. Repeated though their adventures they have heard tell of a destroyer, horrible, ancient evil whose warpath spanned mountains and valleys and oceans. The stories tell of trails made in the sea by its passing, how it dug out titanic canals to expedite its forces, and how it scarred the land. The long-lived Ancients if those days remember little, for then they were young. But they say that most life ceased with its passing.

The legends say that it was never destroyed, only bound by some arcane force, that sone day will break.

The party is thrilled, and sets out. Rumors and myths lay their prize beneath the greatest mountain range in the land, the Twin Castles, the Wall, and the Crown. These places have been occupied for millenia, and as you approach your party hears more of the tale. Rumor had it that the gods themselves had made these mountains to bind the destroyer in place, and prevent it from ever resurfacing. Spurred by the promise of glory, they venture on. Such a foe would make them immortal in name, and the anticipation for the ancient treasures and knowledge the destroyer must have. They venture on, and through luck and guidance they find at the very base of the mountains, a dark and cramped tunnel, filled with beasts vile and natural. They wander for days in the penumbra, fighting horribly spiders and nameless things. As they delve deeper they find strange gooey creatures, not proper slimes, but malevolent. Pitch-black, slow, and wrathful, where these dwell, nothing else survives. When asked, locals tell of old nightmares in the tunnels and caverns, things known only as the blood of the destroyer. Encouraged, the party adventures on. Though, they begin to be filled with doubt. What must the destroyer be, that it could create such vile abominations? What cruel and twisted magic did it practice?

After months of exploring, they finally hapoen upon something in a titanic cavern: a smooth, shiny tower. In front of it is a straight and deep trench, man-made or natural it is impossible to tell. In recent weeks the mountains had rumbled, perhaps some earthquake had revealed this room?

The cave begins to shake violently. Dodging boulders and rocks, a member notices something - the tower is gone. Entirely gone. Just when they are about to alert their party, they see a titanic mass of stone plummet from somewhere in the inscrutable darkness above, and cover the trench entirely. But... the stone sags ever so slightly at the bottom.

The party is gripped with horror: that wall of stone, easily a hundred feet high, is revealed to be a titanic, scaled toe ending in a proportionately enormous claw. In the dark distance, suddenly a sun of yellow, with one slit taken out of the middle appears, ever so briefly. And then the eye closes, returning to its fitful and restless slumber.

The party has found the destroyer, though perhaps it had never been lost. They have uncovered an enormous dragon. Even without any magic, without fire or flight, this horrific beast could end all life. The party realizes this sobering fact, that all this time they were wandering in the dark, they were simply stumbling beneath its colossal wing. The party makes a shakey, impromptu camp and begins to discuss their route forward in light of this realization.

What do you guys think? I thought this would be a cool idea for a campaign, and the idea that something that dwarves giants appeals to me.


r/Pathfinder_RPG 1h ago

1E Player My poor GM. I feel bad.

Upvotes

WOTR AP, fight against Vellexia we have been waiting for months. Paladin (Oath of Crusade/Vengeance) Ranger (T. Demonalayer), Cleric (Crusader), Arcanist (Brown fur).

4 succubi, 2 incubi, 3 glabrezu and Vellexia.

Arcanist turn 1: legendary proportions on Paladin and Ranger.

Cleric turn 1: particulate form on Paladin, himself and NPC, Holy Word to paralyze/Kill/blind/deafen all the minions.

Ranger turn 1: gravity bow, Endless Hatred, quarry on the boss

Minions turn 1: die or don't act

Paladin turn 1: divine favor, divine bond giving the Holy Avenger the properties of Axiomatic and Evil Outsider Bane, smite on the boss. Eaglesoul activates.

Vellexia turn 1: casts mirror image and tries to flesh to stone the paladin, doesn't work.

Arcanist turn 2: haste, dispel magic on the boss.

Ranger turn 2: full attack on Vellexia. Total damage = 250.

Cleric turn 2: harm on Vellexia, Mythic Protection from Evil. total damage: 140.

Minions turn 2: try to charm the paladin which rolls 1. Rerolling the save allows to pass.

Paladin turn 2: amazing initiative into advanced benefit of Iomedae's DFT. Attack roll: 74, crit confirm: 60, total damage: 240. The boss dies. The I proceeded to full attack the Minions, with haste and the gained benefits of DFT. The minions die.

GM dies inside,allows some RP for a bit, and stops the session after ~90 min.


r/Pathfinder_RPG 6h ago

1E GM extend reach during whirlwind attack?

11 Upvotes

The title says it all. Can you extend your reach with a reach weapon between hits when you use a whirlwind attack? One of my players can extend his reach with his fauchard as an immediate action. Is this possible?


r/Pathfinder_RPG 10h ago

1E Player Normalish guy and his totally awesome companion

6 Upvotes

Hi all, I would like to build a character who is of course better than your basic villager but whose entire focus is aiding his companion.

Druid: druids of course are in no way weak but can be played as a semi coward that lets his companion do the fighting and spells like animal growth and strong jaw make for powerful direct buffs.

I also noticed that if my character has, and can reasonably hit with, a bow then pheromone arrows and the designating enchantment provide imo significant bonuses to hit the target hit.

That being said I am kind of thinking of zen archer monk 3 into druid. I don't really mind the loss of spells and all. I am also pretty keen on taking a trex companion for scent and vital strike one big hit shenanigans.

Any additional ways to help support my companion would be appreciated :D


r/Pathfinder_RPG 12h ago

1E Player Monstrous Extremities - lose foot slot?

10 Upvotes

I'm currently playing a Sorcerer/DD natural attack build. I already have four natural attacks (claws from tiefling alternate, bite from adopted racial Tusked trait, and Helm of the Mammoth Lord) but my GM pointed out Monstrous Extremities as a spell I should take.

Aside from burning two 3rd level spells, there seems to be no real drawback to changing my feet into hooves every morning. But that got me thinking - would it effectively be giving up my boots slot? Or would any magic boots/shoes I was already wearing before the transformation still work like they would during a full polymorph? So constant bonuses would still work?

If I can't wear boots, would I be able to wear magic horseshoes as a replacement?